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  1. #1

    Another problem

    Bash...bashes..bashes everywhere...After ccu bash become even faster and some heroes can do only bash spam to win..sure ya can dodge it, but they have fast bash, so they even bash you to death cuz its neutral 500 or even less ms and when we add latency....then bash become undodgeable...like bp with 60 lat..conq with 50 lat Valk have weird *** tracking on bash...aaaand even warden can bash spam you to death. When we add fainting then its just gg. Latency is huge For Honor problem so maybe devs should slow down all bashes ? That will be great solution for bash spam meta...Anyway what's is your opinion about it?
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  2. #2
    Most bashes are not hard to handle, especially if you have a good dodge attack or dodge bash.

    What is extremely irritating is the stamina damage they do. Especially conqueror.
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  3. #3
    For the most part all bashes are now properly unreactable which is a very good thing. As it all but removes the discrepancy between strong reaction players and normal players. More so "bash to death" isn't really possible anymore. If you're in 4's bashes revenge feed is still the same as pre ccu. So you'll just feed revenge. And in duels 90% of the bashes in the game put someone at frame disadvantage with the guaranteed light after. Meaning attacking them out of it will 100% stop them before they throw another buffered bash.
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  4. #4
    Every unblockable should have higher miss recovery time ... Warmongers can only spam Unblockables to the death. Unblockables (bashes also) shoud drain stamina much more...
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