🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    MrBdur's Avatar Senior Member
    Join Date
    Feb 2018
    Posts
    1,425

    CCU light spam

    I just dropped a comment on another thread I created that made me decide to create a new thread for it.

    Devs, you claimed the CCU was going to make light spam easier to handle. The biggest thing that I thought would eliminate light spam is the ability to dodge out of it. I thought this was a genius idea. What happened?

    There are plenty of heroes with light spam fast enough that it's still almost impossible to "just dodge it". Highlander especially, you literally CANNOT dodge the chain light as it is now the fastest in the game.

    During the testing grounds, I played with Orochi, and loved the fact that you guys spaced his lights out. I thought it was smart to make the attacks just a tad bit slower (since they were honestly too fast at sub 500) but the real genius was what felt like an extra 100ms between each consecutive light attack. I thought to myself that perhaps it was a compensation to the 100ms hidden indicator.

    In my head, it made sense that the first 100ms of everything was hidden, but then there was also (or so I thought) this extra 100ms between chained inputs. If that were the case, all actions would still have the same parry windows, but they would be less telegraphed, and light spam would be effectively fixed.

    My suggestion is that you give all light chains the same treatment you gave Orochi. Do not rebuff Orochi light spam, but instead, nerf everyone elses.

    This includes any hero with fast consecutive light chains. I will exclude extremely short range heroes as they actually sorta make sense to be faster. Lookin at PK and Nuxia lol.

    So, Conqueror lights should ABSOLUTELY get this treatment because he is a HEAVY for christ sakes.

    Gladiator should get it as well.

    Raider. Valkyrie. Highlander.

    Kensei, Nobushi, Hitokiri.

    Tiandi, Jiang Jun (again, why does a heavy have such reliable light spam to begin with?), Shaolin.

    Just my opinion but I think this would really help lower light spam complaints and would more so motivate players to use their full kits and utilize more heavy attacks.
     2 people found this helpful
    Share this post

  2. #2
    Yes, I played a bunch of the new season updates recently after taking a month off and on PS4 it still feels like light spam is a problem. Of course it is likely my set-up playing on an older 1080P Sony TV with Game Mode and input lag. It is more apparent in certain lobbies where the average ping for players is 75 ms or above. For 4 v 4 that is an additional 300 ms (75 ms x 4) of lag just with the other team! At that point my blocks and even dodges don't event register. Parries against Heavy Attacks and Counter GB's become highly inconsistent almost like it is RNG if it activates or not. Light chain attacks just keep hitting even when just holding block in the proper direction, so all I can do is disengage and roll away. Again the problem is still the stun mechanic where once you get hit with one light attack you keep getting hit over and over and over and over and over and over and over and over again with light attacks. At that point defense is pretty much pointless and so I guess all you can do to counter is to start light spamming first.
    Share this post

  3. #3
    Excuse me light spam was never an issue post CC change. If you relied heavily on lights, you got parried simple as that. Dodge attacking out of every chain or guessing directions has made the game completely braindead. The problem with this game is that the devs thought hiding indicators would supposedely fix a problem that never existed. Light spam. Thats why we had turtles. Then they made lights cost more stam and almost immedietely after made lights cost less stam to make it fair for heroes with longer light chains. Effectively encouraging the use of more spam. YAY! This left the game with the option of getting annhilated by spammers if you didnt chose to either dodge atk out of everything or play the guessing game, Spammers started to dictate the direction of the match because skilled and experienced players are forced to dumb down to their opponents lv o skill based on 100% prediction. Which apparently is claimed to be very reliable as everyone is supposedely expected to read minds with a high lv of success. I powered through this update with high hopes and always looked forward to a match against a player who used the moveset and didnt braindead spam because they to wanted a match that didnt consist of countless lights only contered by a dode atk or throwing one light and waiting for a dodge to punish or a lucku parry that never deterred nobody after cc change cause they knew it wasnt reaction. I really enjoyed this matches and rematched ror sometimes about 2 hrs because we dreaded the fact that the next match would most likely be against another spammer and we would once again need to go back to the popular but incredibly lame strat or just reload the game. I could only take so much. Its shy I quit. To think that old FH even made it fun to fight someone who thought they could mash for a dub. And ended up getting taught a valuable lesson. Reaction parries and deflects felt absolutely amazing and just added to the thrill of the experience. If you didn't fight a spammer (Far less often post cc change) You had a great match vs a, skillful, moveset expet player vs another who at the end couldn't say they lost to a masher but the better player. And if you were a good sport you respected the others skill and only felt motivated to get better. This is what i want back. Not this 100 Prediction/masfest we now have. Ubisoft, you guys made a beautiful game but a wrong decision. Pls bring back the post CCU FH
    Share this post

  4. #4
    MrBdur's Avatar Senior Member
    Join Date
    Feb 2018
    Posts
    1,425
    Originally Posted by Rasboy29 Go to original post
    Excuse me light spam was never an issue post CC change. If you relied heavily on lights, you got parried simple as that. Dodge attacking out of every chain or guessing directions has made the game completely braindead. The problem with this game is that the devs thought hiding indicators would supposedely fix a problem that never existed. Light spam. Thats why we had turtles. Then they made lights cost more stam and almost immedietely after made lights cost less stam to make it fair for heroes with longer light chains. Effectively encouraging the use of more spam. YAY! This left the game with the option of getting annhilated by spammers if you didnt chose to either dodge atk out of everything or play the guessing game, Spammers started to dictate the direction of the match because skilled and experienced players are forced to dumb down to their opponents lv o skill based on 100% prediction. Which apparently is claimed to be very reliable as everyone is supposedely expected to read minds with a high lv of success. I powered through this update with high hopes and always looked forward to a match against a player who used the moveset and didnt braindead spam because they to wanted a match that didnt consist of countless lights only contered by a dode atk or throwing one light and waiting for a dodge to punish or a lucku parry that never deterred nobody after cc change cause they knew it wasnt reaction. I really enjoyed this matches and rematched ror sometimes about 2 hrs because we dreaded the fact that the next match would most likely be against another spammer and we would once again need to go back to the popular but incredibly lame strat or just reload the game. I could only take so much. Its shy I quit. To think that old FH even made it fun to fight someone who thought they could mash for a dub. And ended up getting taught a valuable lesson. Reaction parries and deflects felt absolutely amazing and just added to the thrill of the experience. If you didn't fight a spammer (Far less often post cc change) You had a great match vs a, skillful, moveset expet player vs another who at the end couldn't say they lost to a masher but the better player. And if you were a good sport you respected the others skill and only felt motivated to get better. This is what i want back. Not this 100 Prediction/masfest we now have. Ubisoft, you guys made a beautiful game but a wrong decision. Pls bring back the post CCU FH
    you do know that "Post CCU" means after the CCU, right? You are complaining like you hate the CCU but then you say bring back Post CCU.

    You mean pre CCU?
    Share this post

  5. #5
    MrBdur's Avatar Senior Member
    Join Date
    Feb 2018
    Posts
    1,425
    Originally Posted by Nydardoloth Go to original post
    Lmao, dodge out of light spam? Bahaha, do it!

    It’s free GB city, I toss 1 light and if the guy dodges just one I know I’ll own him the whole game with punishes.

    What the devs did with this dodge enable wasn’t to get you out of light spam, it was to get you guardbroken and executed trying to avoid it so that you can’t complain about being light spammed to death anymore. THIS IS WHAT YOU ASKED FOR.

    I would rather eat 2-3 light attacks over punishes and heavys any day, the light attacks were LESS DAMAGE and have you 2-3 chances to block/parry/punish while they got spammed. Now, nobody can block or parry any them and are forced to dodge and get executed, it’s hilarious, lol
    What? I'm saying that dodging out doesn't work, and your reply is "HAHAHA YOU THINK DODGING WORKS?!?!? TRY IT!!!"

    Even though I'm saying it DOESN'T WORK.

    Every time I read a post of yours, I lose brain cells.

    I'm saying one of the big points of the CCU was to help deal with light spam, and they haven't yet fully accomplished that feat.

    Orochi light spam was effectively dealt with, and other light spam heroes should recieve the same treatment.
    Share this post

  6. #6
    Lite spam isn't the problem, it's the small decisions they made with the frame advantage. Some moves that get it don't make any sense and vice versa.
    Share this post

  7. #7
    Sry i got my words mixed up if it is pre and not post lol. You guys know what I meant, i meant to say that spam wasnt problematic pre ccu. And yes frame adv is very flawed but there wouldnt be a need for the concept if they disnt hide indicators in the first place. Sry for the confusion.
    Share this post

  8. #8
    If they would not hide the indicators, we would be back in the turtle meta. Pre-ccu fights in a nutshell:


    A light attack after a blocked or succesful heavy can't be dodged out, which is fine. However, some heroes, like china junk, kensei and highlander, cause higher hitlock than an avarage light, so you can't dodge out from them. Furthermore, they push you back farther and farther. Dodging out of a light chain should be a viable option after every light if someone inputs it before the light's indicator (which means it is on a read).
     1 people found this helpful
    Share this post

  9. #9
    MrBdur's Avatar Senior Member
    Join Date
    Feb 2018
    Posts
    1,425
    Originally Posted by Goat_of_Vermund Go to original post
    If they would not hide the indicators, we would be back in the turtle meta. Pre-ccu fights in a nutshell:


    A light attack after a blocked or succesful heavy can't be dodged out, which is fine. However, some heroes, like china junk, kensei and highlander, cause higher hitlock than an avarage light, so you can't dodge out from them. Furthermore, they push you back farther and farther. Dodging out of a light chain should be a viable option after every light if someone inputs it before the light's indicator (which means it is on a read).
    Yes thank you Goat! You and Knight Raime always know how to word things better than I do, and you provide better information too.
     2 people found this helpful
    Share this post

  10. #10
    MrBdur's Avatar Senior Member
    Join Date
    Feb 2018
    Posts
    1,425
    Originally Posted by Nydardoloth Go to original post
    @mrbdur “The biggest thing that I thought would eliminate light spam is the ability to dodge out of it. I thought this was a genius idea.”

    My bad, when you wrote that line I couldn’t read any further, next time I’ll finish the entire post before forcing more of your much needed brain cells out of your head, lol
    Literally the next line was "What happened?" Making it obvious that I was going in a different direction, and also making it obvious how blatantly ignorant you are.

    You're an individual with "selective hearing", or in this case I think it is more appropriate to call it "selective reading".

    You pick and choose things out of context and then just respond to those things, again, out of context, in what seems like a desperate attempt to appear smart and like you actually know what you're talking about.

    You remind me of one very deranged, very orange leader. What was his name again? Tronald Drumpf?
    Share this post

Page 1 of 5 123 ... Last ►►