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  1. #11
    MrBdur's Avatar Senior Member
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    Originally Posted by Nydardoloth Go to original post
    Yes dude. It’s called reading your opponent, he either does something reactive or he doesn’t. If I was to feint and stand there I’d allow you to hit me, more than once. It’s called training your dog, let someone thinks something works in order to rewire their brain and then switch it up. Then, let them hit you again ‘because it worked before’.

    Why is everything so one sided with you people, if it’s not done specifically abc then it can’t be done or shouldn’t be able to work. Try thinking outside the box to learn something new, it might help expand your game a little
    That only works at low levels of play dude, which is where you clearly sit.

    At high levels, you can "train your dog", aka, condition, your opponents all you want. Good players can change tactics on a whim so conditioning only works temporarily. You have to continuously change your patterns and continuously condition the enemy in multiple ways, otherwise they catch on to the fact that you're trying to condition them and they just immediately adapt and counter.

    Again dude, you post like you think you're the number one player in the world, even though you are probably playing at a near average level.

    If you were playing within the top 10%, you'd see how drastically wrong you are.
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  2. #12
    MrBdur's Avatar Senior Member
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    Originally Posted by Goat_of_Vermund Go to original post
    The punish for the move is indeed not high enough. It should be a light, should move less, or should be vulnerable to guardbreaks.
    Agreed, and that says a lot, since he is my main boy. Lmao
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  3. #13
    MrBdur's Avatar Senior Member
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    Originally Posted by Nydardoloth Go to original post
    I never said I was the best nor did I say I played with the top 10%, PS4 is loaded with pure crap and I’m stuck mid fart, halfway out the shoot.

    I post ‘based on my experience’, and since it’s based on actual facts of my experience it is the way it is.

    I’m glad you have a hard on for me every time I post, you gotta get your name seen I suppose. But hey, you go girl, mrs playing with her 10%
    Uhhhhh LOL

    You have repeatedly told me now that in order to learn a hero I need 20, 30, 40, or 50 reps on them, which means you must be really bad at the game, which means you don't really understand the game very well.

    This is why I refute your opinions and why you have little to no credibility here.

    Have a good day, champ
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  4. #14
    Originally Posted by Nydardoloth Go to original post
    I know right? Imagine. Having to put in time in order to know what you were talking about.

    Oh, hey cupcake. You know that where you have your ego shoved way up you backside, mrs 10%. That the majority of this game is played by the other 90%, the crap you complain about is easy to deal with. Your such a small population that nobody cares about the way you play because they don’t play against you, they wanna win vs their peers. Not elitist goofs like yourself
    i don't want to scroll up to quote an other post of yours, so I just quote this. However, this highhorse mentality for someone so obviously wrong on the subject is quite hilarious. Your own words shame you better than I could with this style, however, so I just let you continue.


    On the subject, yes, conditioning an opponent doesn't work against someone who is good enough to find out he is conditioned. They are good enough to realize those bad habits they have. I am a pretty avarage pc player (I actually have negative K/D because I played really poorly in the first two seasons), and even I can simply find my own bad habits, find out what the opponent wants me to do, and capitalize on it. Yes, you are right on Kensei's dodge attack being very weak if you use it to answer everything with it (which sets it apart from Lawbringer's infamous hyperarmored dodge shove where there where matchups you could literally do just that and win). There are thankfully no tools in the game that shut down everything.

    However, the move only loses against one thing: a hardfeint into counter, which is usually a heavy parry (deflects are beaten by the hyperarmor on the followups). I think the only exception where the risk is quite high against is Black Prior, where you have to fear an undodgable heavy or a bulwark counter if you want to use this move. The risk you take with the move compared to the risk you make with other dodge attacks is negligable (compare it to assassins' dodge attacks: if they have gb vulnerability, they are usually a light attack or don't have iframes, or in PK's case, they won't beat guardbreaks). Oh, and if you target the person behind your true target, the move is completely unbeatable, and cleaves a regiment of minions and two players.
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  5. #15
    King_of_Xibalba's Avatar Senior Member
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    lol I told all the things making the kensei side dodge heavies the safest attack post ccu, since my first post, also reddit is full of my posts saying this, I really hope devs look on this... the worst is the pushback, if devs want to balance this attack the pushback and the i-frames must be looked first, they are capable of severely nerf kensei and nobody wants that, most players only want you(devs) to revise his side doge heavies.

    and maybe his histstuns on his three light combo, because it seems dodging is not working against it.
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  6. #16
    Originally Posted by MayanKingGaming Go to original post
    lol I told all the things making the kensei side dodge heavies the safest attack post ccu, since my first post, also reddit is full of my posts saying this, I really hope devs look on this... the worst is the pushback, if devs want to balance this attack the pushback and the i-frames must be looked first, they are capable of severely nerf kensei and nobody wants that, most players only want you(devs) to revise his side doge heavies.

    and maybe his histstuns on his three light combo, because it seems dodging is not working against it.
    I think Raime was the one who said that those are not light hitstuns, but medium hitstuns (some heroes had fun things coming from this. Like Black Prior getting a guaranteed bash after a light).
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  7. #17
    Originally Posted by Goat_of_Vermund Go to original post
    I think Raime was the one who said that those are not light hitstuns, but medium hitstuns (some heroes had fun things coming from this. Like Black Prior getting a guaranteed bash after a light).
    Kensei's mid chain lights used to cause medium hitstun. I don't think they do currently because I don't struggle to dodge out of his light spam because of hitstun. His mid chain light animation isn't something i'm used to dealing with since pre CCU kensei did everything he could to skip his mid chain since it's pretty garbage. I DO know that his dash forward light and chain light finishers cause medium hitstun. It's something I could probably test whenever I boot the game up again but atm I am occupied elsewhere.

    For the time being I would just operate under the assumption that his mid chain lights don't cause extra hitstun and instead try to focus on getting used to mid chain light animations.
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  8. #18
    Kensei is in the perfect spot. He's balanced in my opinion.
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  9. #19
    He ain't. He might be close but he is mechanically well more advanced than plenty of other heroes and as such he makes your life so much easier when playing him. It is disgusting my in eyes.

    As mentioned before his iframes on his dodges and his dodge attacks, phantom range as well as the dodge distance and his "knockback"/hit stagger should be looked at. In my opinion if you are to have the advantage of spacing and distancing there should be means to actually put you into a disadvantage by sticking in your face as a short range fighter. Which is not the case anymore with attack speeds being standardized, etc. So why should a Kensei keep this kind of quirky advantage which breaks the rules and leaves you either open for a free GB for foolishly trying it at the wrong time or just with one fight option less to work which makes you more predictable -> again an advantage for the kensei player.

    However for me the most important thing would be indeed to fix is the abnogtious properties on his dodge attack which makes him immune to calculated offense attempts to interrupt the attempt. Dodge attacks should be used as precise method to punish a certain attack, not a safe go to option whenever a red indicator comes no matter of its a light, heavy or a combo string heading your way. Having to stop in your tracks constantly to see if you baited out a dodge attack to punish it with a parry is nuts and counter intuitive to the idea of being offensive. We often came to this point that covering too many options with one move is bad for the game and this is one is one of the many oversights we had over the years.
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  10. #20
    MrBdur's Avatar Senior Member
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    Originally Posted by Klingentaenz3r Go to original post
    He ain't. He might be close but he is mechanically well more advanced than plenty of other heroes and as such he makes your life so much easier when playing him. It is disgusting my in eyes.

    As mentioned before his iframes on his dodges and his dodge attacks, phantom range as well as the dodge distance and his "knockback"/hit stagger should be looked at. In my opinion if you are to have the advantage of spacing and distancing there should be means to actually put you into a disadvantage by sticking in your face as a short range fighter. Which is not the case anymore with attack speeds being standardized, etc. So why should a Kensei keep this kind of quirky advantage which breaks the rules and leaves you either open for a free GB for foolishly trying it at the wrong time or just with one fight option less to work which makes you more predictable -> again an advantage for the kensei player.

    However for me the most important thing would be indeed to fix is the abnogtious properties on his dodge attack which makes him immune to calculated offense attempts to interrupt the attempt. Dodge attacks should be used as precise method to punish a certain attack, not a safe go to option whenever a red indicator comes no matter of its a light, heavy or a combo string heading your way. Having to stop in your tracks constantly to see if you baited out a dodge attack to punish it with a parry is nuts and counter intuitive to the idea of being offensive. We often came to this point that covering too many options with one move is bad for the game and this is one is one of the many oversights we had over the years.
    He is my main hero and I agree hahaha

    I want the side dodge heavy nerfed, for real.

    I don't require it to perform well, until I fight another Kensei who does. Then the fight devolves to dodge heavies and light spam. Super boring.
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