That only works at low levels of play dude, which is where you clearly sit.Originally Posted by Nydardoloth Go to original post
At high levels, you can "train your dog", aka, condition, your opponents all you want. Good players can change tactics on a whim so conditioning only works temporarily. You have to continuously change your patterns and continuously condition the enemy in multiple ways, otherwise they catch on to the fact that you're trying to condition them and they just immediately adapt and counter.
Again dude, you post like you think you're the number one player in the world, even though you are probably playing at a near average level.
If you were playing within the top 10%, you'd see how drastically wrong you are.
Agreed, and that says a lot, since he is my main boy. LmaoOriginally Posted by Goat_of_Vermund Go to original post
Uhhhhh LOLOriginally Posted by Nydardoloth Go to original post
You have repeatedly told me now that in order to learn a hero I need 20, 30, 40, or 50 reps on them, which means you must be really bad at the game, which means you don't really understand the game very well.
This is why I refute your opinions and why you have little to no credibility here.
Have a good day, champ![]()
i don't want to scroll up to quote an other post of yours, so I just quote this. However, this highhorse mentality for someone so obviously wrong on the subject is quite hilarious. Your own words shame you better than I could with this style, however, so I just let you continue.Originally Posted by Nydardoloth Go to original post
On the subject, yes, conditioning an opponent doesn't work against someone who is good enough to find out he is conditioned. They are good enough to realize those bad habits they have. I am a pretty avarage pc player (I actually have negative K/D because I played really poorly in the first two seasons), and even I can simply find my own bad habits, find out what the opponent wants me to do, and capitalize on it. Yes, you are right on Kensei's dodge attack being very weak if you use it to answer everything with it (which sets it apart from Lawbringer's infamous hyperarmored dodge shove where there where matchups you could literally do just that and win). There are thankfully no tools in the game that shut down everything.
However, the move only loses against one thing: a hardfeint into counter, which is usually a heavy parry (deflects are beaten by the hyperarmor on the followups). I think the only exception where the risk is quite high against is Black Prior, where you have to fear an undodgable heavy or a bulwark counter if you want to use this move. The risk you take with the move compared to the risk you make with other dodge attacks is negligable (compare it to assassins' dodge attacks: if they have gb vulnerability, they are usually a light attack or don't have iframes, or in PK's case, they won't beat guardbreaks). Oh, and if you target the person behind your true target, the move is completely unbeatable, and cleaves a regiment of minions and two players.
lol I told all the things making the kensei side dodge heavies the safest attack post ccu, since my first post, also reddit is full of my posts saying this, I really hope devs look on this... the worst is the pushback, if devs want to balance this attack the pushback and the i-frames must be looked first, they are capable of severely nerf kensei and nobody wants that, most players only want you(devs) to revise his side doge heavies.
and maybe his histstuns on his three light combo, because it seems dodging is not working against it.
I think Raime was the one who said that those are not light hitstuns, but medium hitstuns (some heroes had fun things coming from this. Like Black Prior getting a guaranteed bash after a light).Originally Posted by MayanKingGaming Go to original post
Kensei's mid chain lights used to cause medium hitstun. I don't think they do currently because I don't struggle to dodge out of his light spam because of hitstun. His mid chain light animation isn't something i'm used to dealing with since pre CCU kensei did everything he could to skip his mid chain since it's pretty garbage. I DO know that his dash forward light and chain light finishers cause medium hitstun. It's something I could probably test whenever I boot the game up again but atm I am occupied elsewhere.Originally Posted by Goat_of_Vermund Go to original post
For the time being I would just operate under the assumption that his mid chain lights don't cause extra hitstun and instead try to focus on getting used to mid chain light animations.
He ain't. He might be close but he is mechanically well more advanced than plenty of other heroes and as such he makes your life so much easier when playing him. It is disgusting my in eyes.
As mentioned before his iframes on his dodges and his dodge attacks, phantom range as well as the dodge distance and his "knockback"/hit stagger should be looked at. In my opinion if you are to have the advantage of spacing and distancing there should be means to actually put you into a disadvantage by sticking in your face as a short range fighter. Which is not the case anymore with attack speeds being standardized, etc. So why should a Kensei keep this kind of quirky advantage which breaks the rules and leaves you either open for a free GB for foolishly trying it at the wrong time or just with one fight option less to work which makes you more predictable -> again an advantage for the kensei player.
However for me the most important thing would be indeed to fix is the abnogtious properties on his dodge attack which makes him immune to calculated offense attempts to interrupt the attempt. Dodge attacks should be used as precise method to punish a certain attack, not a safe go to option whenever a red indicator comes no matter of its a light, heavy or a combo string heading your way. Having to stop in your tracks constantly to see if you baited out a dodge attack to punish it with a parry is nuts and counter intuitive to the idea of being offensive. We often came to this point that covering too many options with one move is bad for the game and this is one is one of the many oversights we had over the years.
He is my main hero and I agree hahahaOriginally Posted by Klingentaenz3r Go to original post
I want the side dodge heavy nerfed, for real.
I don't require it to perform well, until I fight another Kensei who does. Then the fight devolves to dodge heavies and light spam. Super boring.