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  1. #1
    MrBdur's Avatar Senior Member
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    Nerf my main character please

    How often do you see a player asking for their own main to be nerfed?

    Seriously. Kensei side dodge heavy is WAY TOO SAFE. I can't stand playing against other Kensei's and having them completely avoid my stupidly wide *** side heavy swings with nothing but a dodge attack. I just got beaten by a newb Kensei who just dodges and counters with that one move and I'm sitting here going "how are my side heavies missing? They are literally passing through the opponents body and he has passed the I frames point. Im literally just missing. It doesn't make any sense. Fix this stupid ****.
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  2. #2
    King_of_Xibalba's Avatar Senior Member
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    also gb vulnerability is extremely safe, most gb attempts will bounce off on side dodge heavy startups, they are suposedly vulnerable for 300 ms-400ms but in reality most attempts feinted or not will bounce off, total BS.

    Iframes and super range plus blocking property in the dodge direction is too much...not only that, if the attack hits it causes a "push back" to your char so counters are harder each time because you are far again, also kensei can reposition himself with his dodge heavy if not parried...it is by far the most OP movement post ccu in my opinion, only shugo lights with hiperarmour are comparable, but now the shugos lights at least have frame disadvantage unlike when ccu was dropped. Kensei moveset must be revised since complaints are solid and too much to be healthy.
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  3. #3
    I'm reluctant to claim Kensei is OP because everybody else claims he's "one of the best balanced characters in the game", but post CCU I'm really starting to think this claim of him being so awesomely balanced really only applies to those who are like e-sport level good at video games lmao.

    Every time I face a Kensei I get crazy flustered and I simply can't overcome it. Too many soft-feint options and that dodge attack seemingly put him above and beyond the rest of the cast in the CCU environment.

    Just my 2 cents. I know I know, "get gud", but like, I've been trying for real lol. So on that point rather than call for nerfs and whatnot, I'd appreciate any tips honestly because I gotta think there are some tactics or something I just haven't thought of or learned about when it comes to facing Kensei.
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  4. #4
    MrBdur's Avatar Senior Member
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    Originally Posted by FuncK_D Go to original post
    I'm reluctant to claim Kensei is OP because everybody else claims he's "one of the best balanced characters in the game", but post CCU I'm really starting to think this claim of him being so awesomely balanced really only applies to those who are like e-sport level good at video games lmao.

    Every time I face a Kensei I get crazy flustered and I simply can't overcome it. Too many soft-feint options and that dodge attack seemingly put him above and beyond the rest of the cast in the CCU environment.

    Just my 2 cents. I know I know, "get gud", but like, I've been trying for real lol. So on that point rather than call for nerfs and whatnot, I'd appreciate any tips honestly because I gotta think there are some tactics or something I just haven't thought of or learned about when it comes to facing Kensei.
    Kensei isn't OP, he is pretty much balanced. Only thing really wrong is the side dodge heavy. It covers too much distance. It should go half as far as it does and only avoid attacks like PK side dodge heavy.

    To address your e sport level comment, I may not be a pro, but I am a fairly high tier player.

    Personally, I think all heroes light spam should be configured to Orochi's new light spam timings. Orochi's lights are still fast, but they are more spaced out. This means he still has the same parry windows as everyone else, except there is more time between each light attack, giving the opponent an actual moment to make a choice like dodging.

    Something I have noticed is that although the devs claimed the CCU should give more options to escape light spam, like just dodging, it seems to only really apply to Orochi. Kensei can still light spam and almost always catch an opponent trying to dodge, and highlander can definitely perform his chained light before the enemy gets to dodge.
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  5. #5
    The problem with it is the I frames, much like other characters with dodge attacks. They need to take away the I frames. If an attack hits you, then it hits you. Should be as simple as that.
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  6. #6
    MrBdur's Avatar Senior Member
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    Originally Posted by LightUpTheEyes Go to original post
    The problem with it is the I frames, much like other characters with dodge attacks. They need to take away the I frames. If an attack hits you, then it hits you. Should be as simple as that.
    Hmm. I didn't think about that. 100% agree that I frames should be removed on dodge attacks.
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  7. #7
    Originally Posted by LightUpTheEyes Go to original post
    The problem with it is the I frames, much like other characters with dodge attacks. They need to take away the I frames. If an attack hits you, then it hits you. Should be as simple as that.
    Yes, **** iframes. It is so frustrating that any Chinese character just phases through entire chains, even if stuck in a corner.
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  8. #8
    Yes the Kensei Heavy side is probably one of the safest moves since it can also Superior Block Dodge if they dodge in the direction of your attack and followed up with Helm Splitter (forward dodge light). The attack also comes from the opposite direction as the dodge, so it can fool many players in terms of which direction to block or parry. The only attack that interrupts it is a light attack in the opposite direction of the dodge, but seems like it should also be able to be GB since they are literally turning their back to you to do a drop step spinning attack towards you that takes several frames to execute. It's kinda like the Tiandi Dodge Heavy attack as well, but more annoying. Maybe they can make the Kensei Dodge Heavy feintable like Tiandi, but it can be countered with a light attack or GB if done properly. That could be a way to balance that attack.
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  9. #9
    MrBdur's Avatar Senior Member
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    Originally Posted by Nydardoloth Go to original post
    Just feint and parry punish the dodge attack?...

    The worst kensi’s to face are the ones who throw triple lights, he is too powerful to have 3 lights and should be dropped to 2. Other than that, he’s a good hero.
    Dude no. A good kensei, like myself, knows how to use the side dodge heavy without succumbing to parry baits. "Just feint and punish" has gotta be the lamest advice you could give, seeing as how blatantly obvious it is. Only noob kensei's use the side dodge heavy as a reaction to everything. Players like myself do not, so that doesn't work.
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  10. #10
    The punish for the move is indeed not high enough. It should be a light, should move less, or should be vulnerable to guardbreaks.
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