Hi. I'd like to present some feedback regarding the Bug Reporter website, as well as other feedback in this post.

First I'd like to report a few issues with the Bug Reporter Web site.
First issue is that the modifications that you made when you Report an issue are only saved when you press the NEXT button on the bottom, and the modifications are not saved when you press PREVIOUS button. This means that, for example, when I reach the 4th step, I can write details in the Additional Information textbox, then I remember that I worded the title poorly on step 2, and if I go back to step 2 by pressing PREVIOUS, all the text I wrote a step 4 will be lost. To avoid this, I have to press NEXT to go to step 5 first, then go back to step 2, since only then are any modifications saved. You can see this here.

Another Issue is that at step 4 the Additional Information textbox doesn't have spellcheck enabled, unlike any other textboxes.

Now for some feedback. I'd like it to be possible to navigate to each step when you report an issue on Bug Reporter, simply by pressing these step numbers, instead of having to press NEXT or PREVIOUS through each step.

Another more important addition I'd like to see is user comments. If I find a bug that was already reported, and I happen to know additional information, like how to better replicate the bug than that of how the original poster wrote, how am I supposed to convey this information to you, Ubisoft? I don't think that writing a duplicate bug report is the solution. I think that being able to write comments to provide additional information, or media links would be a better solution.

Since I'm already writing here, I'll post here additional information on a few existing bugs.
First is this one. After doing some test myself I noticed that when you are on the ladder you can turn your camera left or right only to a certain amount. Also when you are on the ladder the game compares your movement input against the camera angle in order to figure out if you want to climb or descend. So if you climb the ladder from an angle that is greater than that of which you can turn the camera to the side while on ladder, you will get off it immediately. It seems that it has issues transitioning from running to how the inputs are checked on the ladder, if you climb from a wide angle. The workarounds the user posted are valid. If you stop moving after getting on the ladder and then continue climbing, you won't get off it. Also you won't experience this bug if you climb the ladder from the front, within that angle you can turn your camera on ladders, which means another solution to solve this bug would be to put some geometry around the ladder, like some barrels, that the player has to go around and climb the ladder from the front.

I reported this bug which was marked Invalid, and duplicate of this bug report. However I'm not even able to see the original bug report that mine was considered duplicate of. I get a Failed to get issue error when I access it's page. It seems there are some hidden bug reports, and you can't avoid making a duplicate of them. I guess they are Ubisoft self reported bugs that were not published, but then again if I have additional information, I'd like for it to be a way to deliver it to you, without making duplicate bug reports that are marked Invalid.
Anyway here is some additional information regarding this bug. When I start the game, the first PVP Dominion match that is found will not have this black screen. Also, after I finish a Dominion match, the rematch screen doesn't have this black screen either. However if I refuse the rematches, and go looking for a new Dominion lobby, I'll get this black screen. If I'm playing with a friend in my group, he won't see the black screen, and is able to vote map, and pick orders, as I described in my bug report. If I restart the game the bug won't appear on the first PvP match that is found, and then appear again on the next new session found.

I'd like to suggest a QoL improvement on PC. When you start looking for a PVP match and then you Alt+Tab the game, when a match is found, the game will make a sound and the icon on the Windows taskbar will turn orange, indicating that the game has found a match for the player, and now you need to chose your character. What I want to suggest is that the same notification to be added when the map has finished loading and the match is about to start, namely here, or a sound in a different tone would be nice to differentiate. The reason for this is that a lot of player Alt+Tab the game while the match is loading, so when the match start, they remain at spawn, since they don't know that it started. This can sometimes result in them being kicked from the match for inactivity. Sometimes the match can take up to 2-3 minutes to load (which I suspect is a bug), and then I have to watch my teammates still sitting at spawn, not knowing it started. Also this notification would remove the need to manually check every now and then if the match has started or not.

I'd also like to suggest something regarding the targeting system for when it will be reworked. Currently, in 4v4 game modes, it can be frustrating not being able to switch your target to the opponent you want. If there a two opponents in front and one behind, you will only switch target between the two in front, and if there are three opponents in front you may be unable to target the third one. What I want to suggest is for the target switch to be made based on the movement input (the right stick on a controller). So if an opponent is behind me and I hold my movement stick back and press switch target, to be able to switch target to them. And when there are three opponents in front, to chose who I switch target by holding the right stick in the direction of the one I want to switch to.
I'd like to note that the right stick direction should be compared with the direction the camera is facing, and not with the direction the character is facing, in order to avoid issues like this bug I reported here.
Additionally, in the setting there could be a way to set the dead-zone of the right stick input needed to be considered when switching target.
I've always held my movement stick towards the target I want to switch to, so that's how this suggestion came to be, even though it didn't work. Maybe because that is how you chose your target when you are not in Guard mode.