1. #1

    Daily Objectives XP Reward

    Max level 50 players should acquire unique loot for Exp rewards since it disappears after collected

  2. #2
    Evie..Frye's Avatar Senior Member
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    Hi,DeadlyVenom057

    If New Big Content-New Regions are added to the game in future updates, we will probably have New Brotherhood Levels
    For this, we will need a lot of Exp.
    I really want the New Regions to be added to Assassin's Creed Rebellion
    If the new Brotherhood Levels like 60,70,80,90,100 Level are added to the game gradually over time, I am in favor of increasing the Exp Amount from Daily Rewards.

    I like your opinion may be like this
    I think it would be very useful if we could choose as 1x Reward from the Rare Materials we wanted after completing the Daily Quests 7 times in total

    We could get this Rare Material Reward from the Daily Rewards table
    It would be nice to have this Rare Material Counter increase by one number once we have completed the Daily Rewards for each Day. For example, when it was 1 / 7 2 / 7 ... 7/7, we could select the Rare Material we wanted as Reward and the counter could reset to 0/7.

    In other words, we would have obtained 1xRare Material we wanted once a week.

    Rare Materials: Ancient Tablet, Malachite, Soap Stone, Emerald and others ...

  3. #3
    Ima-Smakya's Avatar Senior Member
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    Another great idea Mammy! I thought XP was supposed to be removed from the dailies at max level?

    If your idea is true, I hope we're accumulating this daily XP in our inventory (like Rift Tokens) to apply toward these HQ upgrades.
     1 people found this helpful

  4. #4
    I think that while you are at max level, whatever that may become in the future, or now. Useless XP from any source should be converted to Coins, or HC. These are the only 2 forms of currency in the game that still matter at all. Maybe event tokens, but you can convert HC to tokens so...

  5. #5
    Right, I'll take this into Threadmaster. I still complete the DOs day by day, although XP have become as useless as wood, stone and DBC. That's the general problem: when we just got new heroes from old events, we didn't get tired of demanding more content. Now, as we get new characters WITH new events, we notice that the game is still incomplete, no matter how many events will follow. All new features are focussed on extending the additional events, while the basic game is getting more and more boring. So I think this is what we should focus our demands on.

  6. #6
    Ima-Smakya's Avatar Senior Member
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    Well, we do have a new event with two new heroes, so hopefully they're trending that way instead of cramming introductory toons in Echoes. We can hope. With the new interface they've opened up endless possibilities.

    It just stinks that we have to wait longer and longer for our needed heroes' events to come back around.