Breakpoint feels too easy on extreme level with HUD off. When u look back at Wildlands on extreme enemies are badass and deadly and jammers make it even harder...When a base is on alert a wave of reinforcements come searching for u...but compared to Breakpoint it's feel too easy, only 1 or 2 backup reinforcements and that's all, no jammers, u can use ur drone in every base no jammers on all Auroa..and for a long periode of time.(only if u get spotted by an Azrael drone and wolves are jamming..)
Sorry guys...I'm bored playing this game!!! You 've made the bad choice on designing Breakpoint as it is right now...It needs a real and deep fix!
The game is really easy after 90 hours of play.
I agree with you, I think there should be an option to make the AI response faster than the last possible option, one that would be an ultra extreme AI, that would detect quickly, entrench and flank faster, use more grenades, more helicopters and more support vehicles coming in waves for a certain time or limit, style wildlands or even GTA with the level of the stars. there should be an option to increase the number of soldiers at the bases, or to have a certain percentage.
Português
Realmente o jogo fica fácil depois de 90 horas de jogo.
Concordo com você, eu acho que deveria ter uma opção para deixar a resposta da AI mais rápida que a última opção possível, uma que seria uma ultra extreme AI, que detectasse rápido, entrincheirasse e flanqueasse mais rapido, usasse mais granadas, mais helicópteros e mais veículos de suporte vindo em ondas por um certo tempo ou limite, estilo o wildlands ou até o GTA com o nível das estrelas. deveria ter uma opção para aumentar o número de soldados nas bases, ou ter uma certa porcentagem.
If it is true but it was not so in the previous update, I remember that before more enemies appeared, the aamon fired faster, now they are looking at who to shoot. The level of detection of the aamon and azrael were more accurate. The patrolling car enemies are a joke and they don't shoot from the car if it stops and about 3 seconds they get off but they are already dead. We need an enemy AI, please, what is happening Ubisoft, more and more bugs and more errors than in the first version.
The game is "designed" for only Nomad to fight, by including the teammates the difficulty is lost,
If the game feels too easy on Extreme try playing like this and see how you like it.
Go into your settings:
Bandage quantity: Several
Risk of injury: Always
Stamina consumption: Extreme
Health regeneration: Original
Ammo loss on reload: On
(Do not use syringes)
In the item wheel put the binoculars in your syringe slot and your water canteen in the other slot.
If you take any bullet hits you will be injured and you will have to bandage yourself or make it to a bivouac where you can heal yourself.
If you get injured and make it to a bivouac to heal yourself your character will perform a bandaging animation but when you leave the bivouac he will not have any bandages on his body.
In the bivouac under preparations you can use the injury resistance perk because it will only help you maintain a little strength while trying to get away.
The game feels so much more immersive.
I hope this helps you guys in bring a little bit of excitement back to the game.
or you can also deactivate the map, the marking of enemies and any help leaving it more pure. I play it this way and without teammates, as the game was "designed" for Nomad only... also without skills or techniques and it's still boring HAHAHAHAHA !!Originally Posted by GHOST_oe Go to original post
Note: When deactivating teammates other types of bugs are presented, it happened to me.
I usually play as u mentioned plus target aiming off but the game is still easy most of the time...when u compare it to what we had in Wildlands : jammers on Unidad base, waves of reinforcement, drone has battery and range limit...everything was there and the game was even harder when u turn off the HUD...and enemies were smarter they don't talk that much like in Breakpoint, u had to use ur hears to listen to their footstep...they was better in Wildlands they weren't trained soldier like we have in Breakpoint...Originally Posted by GHOST_oe Go to original post
What i really want : :
-waves of enemies reinforcements if u get detected on enemies base
-enemies need to be smarter...like climbing ladders...they never eat or rest...
-Jammers to come back into the game
-Drone battery take too long to drain...
-Helicopters patrols routing to be as in Wildlands...
I know the game is much more immersive but they need to improve the enemies AI...
The only way u feel the difficulty of Breakpoint is by doing Elite faction missions stealthy on extreme level fully Solo with no Ai teammates, HUD off and no pathfinder class.
Faction mission where we need to clear a base, extract engineer, or interaction with a computer...Base are crawling with enemies and drone...
If we could have more of these types of missions and if they were more rewarding...yeah I'll be OK
I addressed the problem of the game being too easy and somewhat dead after a base is alerted.
I came up with what I believe would be a reasonable solution to bring some excitement to the Ghost Recon gameplay experience but not many people commented on the thread so that the Ubisoft developers would even consider it.
So you get what you get!
The idea that I came up with is called
(The Hot Zone)
Look it up and see if it's something that you guys think would be a great idea for the game and if you like it you have to make the thread go viral, otherwise Ubisoft won't even consider it.
The game certainly requires the player to create their own difficulty, which I am okay with given the possible alternatives. I am pleased with how customizable the difficulty is for the player at this point and hopefully that will only improve in the future for Ghost Recon games. There are certainly thing's that could be added to improve the difficulty without being annoyingly difficult though. Other games have proven that too much difficulty, becomes unrealistic and flat out annoying in my opinion. As others have mentioned I also play the game with all of the assistance tools off and I have it set to as difficult as possible. I don't use the drone and you can even make the game more difficult by not using certain perks and weapons that make it easy. To me the drone makes the game significantly easier and realistically I think someone would notice my drone flying around a base. With that in mind I have it available, but for my experience I refuse to use it in most cases. Also with 150 hours of play I have yet to take down a wolf camp quietly. This is a rather difficult task solo, but with AI teammates it becomes pretty easy. Drones somewhat cause that difficulty because of the inability to remain undetected, which I don't like. Seems like a cheap way to make the game difficult, but the game revolves around drones unfortunately so I can deal with it. Try these settings and then also remove your suppressors. That is another fun way to attack a base. You have to keep moving to avoid being spotted and it really changes the gameplay.