Originally Posted by
SeemannAOOBE
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If we're really honest here, BP's sales were bad for a lot of reasons, many of which came down to what those of us who were beta (open and closed) testers kept telling them: the game was too buggy, the intended audience seemed to have shifted while trying to advertise to the old audience and not really to the seeming "big tent" audience, and it came out 2 years after WL while offering little new and only promising a whole bunch of new things... many of which the original GR audience isn't a fan of (e.g. bullet sponges). I honestly think that if they hadn't rushed release, had listened to the community in any of the several betas the sales would have been much better. As I've also posted here, I think they had a second chance with the pandemic and they blew it, yet again, because of the bugs, missed deadlines, etc. I'm not sure that Ubisoft really understands the GR audience, but that withstanding, if the game didn't come out so broken and remain so even to this day with every patch breaking more things and major bugs not being fixed, I think that their sales would have been better.
I _also_ think that they made the mistake of releasing BP too soon after WL -- it was like Windows ME in a lot of ways... they should have given some more room between releases, let the older product breath a little and keep supporting it (they stopped cold after 2 years wrt new content when there was so much more room to grow it), and perfect the next game over the course of 4 or so years, taking input from the older (WL) one. To me, BP sales were a failure because of a multitude of things and, worst of all, they squandered multiple opportunities to get things back on track (from the beta reports, which panned it each time, to the rushed release, to failed "fix" after failed "fix... to missing schedules without communicating with the community... to missing the opportunities that people being forced out of work and forced to stay at home gave every other major developer).