Originally Posted by SeemannAOOBE Go to original post
This keeps coming down to what I have already said -- my original comment, then, wasn't to people like Kean. I wasn't responding to Kean, I was responding to others. Kean responded to me.
"Why do people keep complaining and talking about "future tech" being in the game?"


The above is what you asked and why I responded. You asked a general question about a general topic that is deeper than what you think. I believe it would have been better if you quoted one of the posts you took issue with but no harm, no foul. You asked, we responded.


Originally Posted by SeemannAOOBE Go to original post
If we're really honest here, BP's sales were bad for a lot of reasons, many of which came down to what those of us who were beta (open and closed) testers kept telling them: the game was too buggy, the intended audience seemed to have shifted while trying to advertise to the old audience and not really to the seeming "big tent" audience, and it came out 2 years after WL while offering little new and only promising a whole bunch of new things... many of which the original GR audience isn't a fan of (e.g. bullet sponges). I honestly think that if they hadn't rushed release, had listened to the community in any of the several betas the sales would have been much better. As I've also posted here, I think they had a second chance with the pandemic and they blew it, yet again, because of the bugs, missed deadlines, etc. I'm not sure that Ubisoft really understands the GR audience, but that withstanding, if the game didn't come out so broken and remain so even to this day with every patch breaking more things and major bugs not being fixed, I think that their sales would have been better.

I _also_ think that they made the mistake of releasing BP too soon after WL -- it was like Windows ME in a lot of ways... they should have given some more room between releases, let the older product breath a little and keep supporting it (they stopped cold after 2 years wrt new content when there was so much more room to grow it), and perfect the next game over the course of 4 or so years, taking input from the older (WL) one. To me, BP sales were a failure because of a multitude of things and, worst of all, they squandered multiple opportunities to get things back on track (from the beta reports, which panned it each time, to the rushed release, to failed "fix" after failed "fix... to missing schedules without communicating with the community... to missing the opportunities that people being forced out of work and forced to stay at home gave every other major developer).
The mistake they made IMO is trying to depart from the core formula that made WL good instead of building upon it's success. The fact is, the answers were all there (and still there) within their own forums. They kept saying they were listening and then did so many things wrong in Breakpoint that they couldn't save it.

Let's be honest, Breakpoint was a disaster and it played no small part in the restructuring of a company, the delay several big titles and who knows how much money, time and resources to rtry and salvage it. Yes, there were a lot of reasons for that.

A new GR title would have been fine IMO. In fact, it's been argued many times in these forums how a WL2 would have been a great follow up to WL. .....with all the improvements, additions, enhancements, etc. The frustrating thing for me is that even though Ubi had a success on their hands wit WL, I honestly don't think they fully realize why. I still don't think they completely understand why breakpoint flopped so badly.