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  1. #1

    Jiang Jun is broken

    In my opinion Jj is broken they nerfed him before to stop his insane stamina Regen and his choke which took so much less stamina The CCU broke him and I leave a match when I see someone playing him. nerf Warmonger?! How about nerf JJ!
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  2. #2
    he used to be nerfed to hell and should have stayed that way but the core combat update made JJ choke punish take half of your stamina puts you on the ground and zone-top-heavy name one other character as broken as this!
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  3. #3
    I agree about the choke. It is so fun to lose the full stamina bar and 50+ HP because I used a heavy. It should not drain as much, and should not knock you down (wallsplat is ok).
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  4. #4
    if Ubisoft wants to make him balanced make JJ choke take like 1/5th of your stamina and that stance he goes into to regenerate they need to slow it down way down but slightly faster than normal stamina regen
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  5. #5
    I think Sifu is okay, I find only the choke opressive in him. Sifu has quite many weaknesses you can capitalize on.
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  6. #6
    huh what if they spam it when ever you attack?
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  7. #7
    Originally Posted by LordSpyro598 Go to original post
    huh what if they spam it when ever you attack?
    Feint->GB him kinda like with a BP who is only trying to bulwark you on anything red. JJ can't counter GB from stifu.

    It's worth noting that JJ still uses 2.5x the stamina as the rest of the cast throwing side heavies or dodge attacks and recovers stamina 25% slower when not in stifu. I actually find playing JJ a real drag compared to the rest of the cast because with the CCU it really feels everyone else can establish 4x the offensive pace as JJ can now. (especially if an opponent denies you stifu effectively with GB threats). It didn't used to feel like this because the pace/stamina consumption of your opponent wasn't as lopsided as it is now post CCU. I actually think he needs his side heavies etc to be fixed to consume the standard amount of stamina. And yes the choke should drain less stamina.
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