1. #1
    Buzzsaw-'s Avatar Senior Member
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    Hello Oleg

    Thankyou for your continued development of the IL-2/FB/PF series.

    You have mentioned that some aspects of the new BoB FM will be included in the next patch for IL-2/FB/PF.

    Can you explain these changes, and will this mean the inclusion of Inertia effects on the modelling of Flight model parameters such as the initiation of Rolling motion, reversing rolling motion, dive acceleration, zoom climb etc?

    Once again, thankyou for your dedication.
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  2. #2
    Buzzsaw-'s Avatar Senior Member
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    Hello Oleg

    Thankyou for your continued development of the IL-2/FB/PF series.

    You have mentioned that some aspects of the new BoB FM will be included in the next patch for IL-2/FB/PF.

    Can you explain these changes, and will this mean the inclusion of Inertia effects on the modelling of Flight model parameters such as the initiation of Rolling motion, reversing rolling motion, dive acceleration, zoom climb etc?

    Once again, thankyou for your dedication.
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  3. #3
    VW-IceFire's Avatar Senior Member
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    He did say no questions, no speculation...they were still working on it. Just a FYI. You're not likely to get an official response till the patch is here.
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  4. #4
    Well.. I would like to say Inertia IS modelled!! There is no easy way to make a rigid body physics simmulator withou doing so.

    The rotation of a body is just handle by aplying torque (a force applied at apoint not the center) that is multiplied by an Inertia Tensor.. that is a simple 3x3 matrix. All inertia is that!! In All games!!

    In fact this matrix takes the exact place that mass takes on newton movement laws equations.

    If control surfaces change effieciency when the roll is already happenning.. that is ANOTHER thing.. that is NOT inertia.


    Inertia for rotations is only a 3x3 matrix... not implementing it would be harder than implementing such a simple operation.
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  5. #5
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Buzzsaw-:
    Hello Oleg

    Thankyou for your continued development of the IL-2/FB/PF series.

    You have mentioned that some aspects of the new BoB FM will be included in the next patch for IL-2/FB/PF.

    Can you explain these changes, and will this mean the inclusion of Inertia effects on the modelling of Flight model parameters such as the initiation of Rolling motion, reversing rolling motion, dive acceleration, zoom climb etc?

    Once again, thankyou for your dedication. <HR></BLOCKQUOTE>

    Im with ya BuzzCome on Oleg....break the silence.
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  6. #6
    Aaron_GT's Avatar Senior Member
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    I'm bemused at the suggestion that inertia isn't modelled...
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  7. #7
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Aaron_GT:
    I'm bemused at the suggestion that inertia isn't modelled... <HR></BLOCKQUOTE>

    question is for which axis?
    current modell does not contain inertia for roll

    quiet_man
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  8. #8
    Yes it does, you'll notice it immediately when waggling the wings on multi-engine aircraft. The single-engine aircraft have a small inertia anyway but you'll notice it even in FW. Make a continuous fast roll to one direction and at a given time bring the controls completely to the other end, you'll notice that it takes time to stop the roll - inertia.
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  9. #9
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Aaron_GT:
    I'm bemused at the suggestion that inertia isn't modelled... <HR></BLOCKQUOTE>

    Me too or the other missing gravity theory is another classic...
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  10. #10
    Aaron_GT's Avatar Senior Member
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    "current modell does not contain inertia for roll"

    It does. It varies from plane to plane. In some you can stop roll more or less instantly just by centring the stick. Others seem to require counter stick pressure to stop the roll.
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