Originally Posted by
Romney57
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Firstly thanks for some new content, I like some of the Summit I can see that it holds promise for future developments. I like the difficulty of the higher levels.
But, and there's always a but! I don't want to whinge for the sake of it and I would rather be playing than here typing this!
Having made it to floor 100 twice, first time it took us so long to get there because of the restricted ammo directive that meant having to repetitively run back a long distance to get ammo around 400 -500 rounds to fight with, and is not enough, some of the enemies take several clips worth of bullets to kill even if we hit their weakpoints even if we had normal capacity mags, and the enemies do not consistently drop enough ammo with pistol headshots and when they do I do not want to be running into a hail of bullets just to get a few rounds, strategically its suicide, nor does my build generate ammo, other team members do but 5% is not enough. So anyway, this directive is restrictive to such a point it extended our ascent to floor 100 that we reached it at around 3am and everybody having work in the morning logged out hoping there was a save point and we could select it from the lift the next time, but that wasn't to be, it does have floor 100 on the lift buttons - so, why no save point?
So the Next time we got to 100 at around 2:30pm last night(we have to start late because team members work commitments) and we get to a certain point after beating the first room and facing the Hunters there was yet another unscheduled server reset, for some of our team it was announced on their screen, for others it wasn't so we wrongly presumed they were on other servers and we could rejoin them and continue our boss fight, but it kicked us all out of the game and on return placed us in the lobby!!! Why not back from where we came from? This time we started at 91 with no reduced ammo directive, but it gave us that directive at floor 93 and it stayed with us like a turd to a blanket and slowed us down yet again, meaning we got to floor 100 too late to have a reasonable time to complete.
This reduced ammo directive is the pits, how can you realistically think we can fight such high level Legendary enemies with no ammo, why do you think it's fair to players to make the keep running back to get ammo, this is just not on, it is not fair and it is turning the game into a bore fest of running for ammo. It's become a running for ammo game, because that directive hangs around like a bad fart in a lift!!
Now what happens when I join random's at floor 91 - if that ammo directive is present - is the kill yourself with grenades and try again session begins until that directive changes, but like the bad fart the ammo directive is ever present, so we keep going until we run out of grenades, some return to the lobby repetitively. until they get rid of the ammo directive, and progress and at 93 the ammo directive like a fly to a turd it returns with all its mates, special ammo that takes your skill away and Fog of War so you can't see where those enemies are in the first place that you cannot shoot because you have no bullets and you can't skill kill because you have had your skills taken away, this is pathetic. I have even been asked to change my build to a skill build to continue, needless to say we we wiped pretty quickly at the enemies are obviously programmed to attack teams all spec'ed for skill as they have no real reply against rushing aggressive enemies when they don't have any bullets to fight with and their skills have been taken away! Just what are you game designers on, or are you all just sadistic griefers and full of malice??
This reduced ammo directive needs changing or removing altogether preferably, come up with some other directives, make some positive, some negative! And bring back division 1 'Perks' and let us have the support station also! Make the game fun, but tough, not cruel and an exercise in futility!!
And before I'm done moaning, the drop rate (20%) for the exotic component for the vest is an absolute laugh! Can you check your calculations on that one because its behaving more like a 5% drop rate!