Doing normal/hard grinding is hardly effort, it's afk very very boring.Originally Posted by N3mB0t Go to original post
ahhh that felt even better....
Like i said if the summit came out at launch than sure, it's fine, but bringing it out this late in the game and give a 20% drop chance in normal/hard and challenging is plain silly.
Raid guy checking in:Originally Posted by N3mB0t Go to original post
Got my final piece last night on floor 99 after opening the boxes on 80+ over a dozen times, and went to 100 and beat the Hunters. Felt good to get the project/quest, and to know I'll get it this way other than someone just dropping it for me.
can you agree that doing something you like is effortless? so it is an effort , at least you dont need a 8 player coordinated team to even have a small chance to get it , i dont see what is the problem with the drop rate , making me play the raid multiple times to get two pieces from a training wheels set is also plain silly but here we are.Originally Posted by Riflemania Go to original post
do melee only on normal and hard , that should help you not get bored so fast as it should be difficult enough.
nice to see someone practising what they preach.Originally Posted by TxDieselKid Go to original post
Originally Posted by Fazemlidaiya Go to original post
I'm at a complete loss for the level design. This is incredibly bland visually compared to everything they've done before. One of the amazing things about this game were the visuals. NYC at night in the snow, The Underground, DC at dusk and early morning, they've always hit that stuff out of the park. But this is like running around inside a card board box over and over. This should be promoted as an in-game aim-trainer and settings tester. It certainly isn't a DLC on par with anything else we've seen previously. It's also just nuts they've locked things behind low-level RNG.