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  1. #11
    MadBede's Avatar Banned
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    Sure, lets get everything at first run, right... no thats not right
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  2. #12
    Originally Posted by MadBede Go to original post
    Sure, lets get everything at first run, right... no thats not right
    That's not what anyone is saying. I've run the first ten five or six times now and still no component. 60 floors in this boring azz, visually dead, mind numbing sameness, for nothing. If that is appealing to you, that's fine, but don't act like you're not in the minority here. This is a failed design and it's gonna flop no matter what amazing number they put out... Terrible mode.
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  3. #13
    Originally Posted by Melt.Gibson Go to original post
    That's not what anyone is saying. I've run the first ten five or six times now and still no component. 60 floors in this boring azz, visually dead, mind numbing sameness, for nothing. If that is appealing to you, that's fine, but don't act like you're not in the minority here. This is a failed design and it's gonna flop no matter what amazing number they put out... Terrible mode.
    I hear ya. If they at LEAST had windows or a view that gradually rose like we were actually climbing in a building, that alone would make it a lot less painful. But right now the same stuff over and over regardless of floor ... it is indeed mind numbing.
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  4. #14
    Oatiecrumble's Avatar Senior Member
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    Originally Posted by SuspiciousPixel Go to original post
    You do with those absurd suggested percentages.
    Absurd percentages Heroic is 20% & Legendary is 20%.....all i added was 5% more on Heroic.

    The percentages ain't absurd for normal/hard/challenging....why? Because The Summit was brought out way too late in the game.

    At launch that would of been fine.....but asking us to run over stupidly easy content over and over again (for some) is repetitive.

    Ok after looking at it again maybe the following would be better:

    Normal: 35% chance
    Hard: 30% chance
    Challenging: 25% chance
    Heroic: 20% chance
    Legendary: 15% chance
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  5. #15
    CoOp_Gordon's Avatar Senior Member
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    20% drop rate in the most boring part of the Summit? Are they 'avin' a larf?
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  6. #16
    SuspiciousPixel's Avatar Senior Member
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    Originally Posted by Riflemania Go to original post
    Absurd percentages Heroic is 20% & Legendary is 20%.....all i added was 5% more on Heroic.

    The percentages ain't absurd for normal/hard/challenging....why? Because The Summit was brought out way too late in the game.

    At launch that would of been fine.....but asking us to run over stupidly easy content over and over again (for some) is repetitive.

    Ok after looking at it again maybe the following would be better:

    Normal: 35% chance
    Hard: 30% chance
    Challenging: 25% chance
    Heroic: 20% chance
    Legendary: 15% chance
    Be grateful that it's not 10% drop chance like in Raids or they have time-gated Summit like Kenley College or made components rotate around an invaded loop like the Nemesis quest.

    I guess it's true that you can't satisfy everyone and there will always be a handful from the community will complain no matter what.
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  7. #17
    Oatiecrumble's Avatar Senior Member
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    Originally Posted by SuspiciousPixel Go to original post
    Be grateful that it's not 10% drop chance like in Raids or they have time-gated Summit like Kenley College or made components rotate around an invaded loop like the Nemesis quest.

    I guess it's true that you can't satisfy everyone and there will always be a handful from the community will complain no matter what.
    Grateful it's Ubi who should be grateful that they still have players playing
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  8. #18
    Sheeple see 40-35-20% on Ubisoft's RNG & thing that IT MUST DROP. No! It doesn't drop.

    I did Hard 4 times & the piece didn't dropped. 0% is also part of that RNG. Just because they say that something will drop it doesn't guarantee it. The RNG has proven itself to be broken in this game since day 1! We still have players hunting for 1st year exotics. I, for one, haven't seen a 2nd Coyote's Mask since WONY dropped (thank Geebus for the season reward).

    Redoing the same damn thing just because they can't properly code something in from the 1st try is not an ideal game design mechanic. Then, and only then, if we report the issue with video proof like a damn business case so that they can figure out how to fix it. Because Ubisoft has clearly proved that NOBODY plays (not to mention proper QA testing) this game within.
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  9. #19
    While I'm not too fond of the drop chance, my bigger issue is having to redo the finale for the project.
    I don't care for Summit, beating it once & setting up the last floor for friends to jump too, that's all.

    The project should be available once you beat it the first time regardless if you have all the components. If you don't have them all, you simply have to keep farming for them. Unless someone stays glued to the wiki or SOTG, how the hell are casual player supposed to know clearly the process to get the project to show up. Good job devs.
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  10. #20
    NLxAROSA's Avatar Senior Member
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    I think a lot less people would be complaining if the reward for a grind wasn't another grind.

    Originally Posted by SuspiciousPixel Go to original post
    Be grateful that it's not 10% drop chance like in Raids or they have time-gated Summit like Kenley College or made components rotate around an invaded loop like the Nemesis quest.
    Nobody should be grateful for a crappy mechanism just because even crappier mechanisms exist.

    I guess it's true that there will always be a handful from the community that will defend whatever crap the devs shove down their throat no matter what. They'll just ask for more poop when given poop. ROFLMAO.

    Disclaimer: I don't care about the vest, at all. So I really don't care if they change this or not, I'm not grinding for it. But peoples complaints about these asinine grinds are valid, despite what the usual suspects like to claim.
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