This is the same studio that could've introduced bloused boots, albeit in some limited fashion by allowing us use the pants from those Navy, USMC outfits they had back in WL. Made it possible for us to change the camo on those, cause let's face it, most people who blouse their boots do so in combination with regular/UCP BDUs.
Also the same studio that having introduced the paint-each-part-of-your-weapon-with-whatever-camo-you'd-like feature as a glitch affecting only the R4 rifle only to remove it on a later patch.
Why not extend it to every other weapon in the game?! Could it be, because, same as bloused boots, this studio wanted that to be a feature for BP as well.
After all there wasn't much in way of new features or improvements moving from WL to BP, so why not move those over to BP, even though they could've EASILY had been already introduced in WL?
The way it technically works is that you need to (at least partially) recreate the asset (once with and once without the bloused part). To make it even remotely feasble within the pipeline you need to have some kind of standardization for the shoes as well . You can be 100% that the shoes' geo in Wildlands ends where you stop seeing them, so there are no additional shoe model underneath the pants and if you shorten the pants you get a gap.Originally Posted by El_Cuervacho Go to original post
In short - if you don't plan it from the start you can't introduce it without major effort later on (major effort in the sense of redoing all shoes and adding new models for the bloused pants for all existing pants).
Adding rolled up sleeves is again one of these things that sounds extremely easy, but it requires all sleeves to be redone and since the textures were not created with that in mind (99% certain that each piece of gear has its own optimized texture sheet) you would be doubling the amount of textures for clothing and it would come with nearly the same amount of work as creating new assets (that you could be selling separately going for a wider audience than just releasing the same thing with shorter sleeves... and we all know what is currently prefered by game studios - and that is why only the crye shirt got a short sleeved model in WL, as they knew it would sell).
I would really hope Ubisoft would take these things into consideration the next time they create a title like that. Overall put the same amount of effort that went into Wildlands instead of all the shortcuts player customization for Breakpoint is painfully obviously showing. Still keep in mind customization is something that causes issues for optimization if its not planned from the start (like separate colors sets for different parts of weapons - assets need to be set up properly to not turn into performance killers), so many things can't be introduced later on in a game's lifecicle just like that.
I get that, and I should've pointed out that as with BDU pants being usually the ones you'd expect to see bloused, same goes for boots, it's usually combat boots what you'd commonly see bloused, just like the model that's already included in that outfit. Would that be ideal? No, of course not, but would that be better than nothing, I really think so.Originally Posted by biomag83 Go to original post
For breakpoint they went with 'Look here at this shiney feature you requested! - Hopefully it will be shiney enough for you not to pay attention to all the shortcuts we took to release this game within 5years hoping to ride on a commercial hype of Wildlands'...Originally Posted by MGX593 Go to original post
Honestly when they came up with the Bloused Pants in their announcement, the player should be able to expect an improvement over Wildlands not losing other features and quality just to get those. And no, I don't think that the bloused boots (or rolled up sleeves) should be limited to just certain joices. Personally I would have worked on expending Wildlands' system for Breakpoint by adding community requests and making sure that this time around I plan accordingly. When you plan for it you can prepare the assets during creation to far more easily adjust for variations like these. Also you optimize accordingly and then its doable without major hurdles. It only becomes hard if you try to go back and suddenly have to hack your customization system to add those.Originally Posted by El_Cuervacho Go to original post
I agree completely, however, note that while not ideal, the alternative I'm suggesting would've been in the context of WL, of course come BP one expects that as well as every other feature to be expanded and improved upon.Originally Posted by biomag83 Go to original post
You can manually select polygons up to a certain height.Originally Posted by biomag83 Go to original post
Delete those and sculpt around the polygons that will be closer to the end of the sleeve, to give the impression they were folded.
This is what Undersiege productions team done with some of their assets in arma 3 mod.
Problem in Wildlands would still have been the shoes. Either they would limit the shoe selection for custom models that work with those pants or re-do all. I understand it for Wildlands that they said bloused boots come with so many limitations that they would still get too many complaints so that they don't justify the effort necessary to get an acceptable result.Originally Posted by El_Cuervacho Go to original post
Believe me, the lack of rolled sleeves, is somewhat of a pet peeve, and something I've put a great deal of thought into.
https://www.reddit.com/r/GhostRecon/...sleeve_length/