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  1. #1

    "Core combat apdate" kill the game

    Firstly, players with ping more than 30 can attack trough block, that is rubbish. Next - that "apdate" sould nerf ligt, but now it's the only way to win, for parry now impossible. I'll player with middle-type of reaction and i even can't block it sometimes. Players with middle-type of reaction is core of community of this game, and now you make them and me feel ancomfortoble with light for 400-300mc. I hope you feel proud of youself's, for i'm not. I hope that and many others message for you will not take in vane. that's all, for now.
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  2. #2
    This update killed the game for any console players with a skill and for a lot of pc without high reactions. Let this be a lesson for all you other gaming companies who make fighting games similar to this. You take away reliable counters to quick atks. They become op like this. Then before u know it mashing noobs start winning constantly
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  3. #3
    Gaser.'s Avatar Senior Member
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    Sep 2019
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    On Pc?

    No
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  4. #4
    On pc some. But that is there fault unless they werent gifted with good reactions
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  5. #5
    to be honest i think lights shouldint interupt they should only do damage and heavy's should interupt damage or guardbreaks
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  6. #6
    i think the main problem is fixing things like this everyone has ideas but to put them in practice may not work everyone wants their game to work they want it to work but never think about others its the main reason why i contact people on the forums to see what both vets and new players think as it dont always matter with vet's sometimes new players dont know something but sometimes they see real issues vets dont see
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  7. #7
    Except the fact that a lot of new players are very biased and love new FH because it lets them win matches they never should against higher players. But yes it is true what you said about people on these Forums being selfish and not considering the opinions of fellow warriors
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  8. #8
    You don't have the best english, but I feel you, man. All of us do.

    I'm sorry Ubisoft, not really sure where you were going with this, but CCU is ****E.

    Ever since the update, me (who is kinda noob) and my friend (who's about rep 60) have a terrible, undeniable problem with light spamming orochis, gladiators, kenseis, nobushis, YOU NAME IT.

    This. Is. Horrible! And needs to be fixed! You just can't play against classes that can outspam you, you block a hit there, do damage to them there, but then they just get one more hit and you can't even block the rest because of... why???? I get hit by a nobushi light, switch the stance to that side, she does a hit from that side and I still get hit. Again and again and again, you dont have enough time to block the rest of the light combo becacuse of the #@*%@&#%^ stagger!

    Outrageous, terrible, unplayable!

    Did you guys even test this? How was this update released? It broke EVERYTHING!

    FIX. NOW. Bring it back, tone down animation speeds, reduce stagger, any of that!

    GOD DAMN im butthurt >
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  9. #9
    What I can't stand is PC players telling us to get gud! IF consoles players say this it just means that they mindless spam and dodge atk and just really enjoy the fact that they are now able to beat higher lv + more skilled players that they never would have stood a chance against unless they actually took the time to practice and increase their skill level through experience and training. All the people complaining for old FH back are the players who actually miss the time when skill didn't just come in the form of reading minds, but with optimal use of each heroes unique moveset and with reactions and prediction together. Such a unique, beautifully designed game. It is such a shame to see it ruined in one update. 4 Bloody yrs. then this drops. I'm shocked to see such a terrible mistake made and just as shocked to the fact that such an obvious mistake has not been removed yet. I think the main reason the devs dropped this cc change was because they thought defense was to strong. I think it was pretty clear that giving each hero a viable opener would be an expert way to strengthen offense without destroying defense like how they did. It would reduce the number of neutral light from being parried which I feel was a large source of complaint. I personally never saw this is a problem because I have never been one for throwing many lights which I feel should have been the case for everyone who had brains and skill. Giving openers to every hero was something that needed to be added to every hero regardless for balance purposes anyways. Even if there was no fix to defeating turtles (which there is this easy solution I just wrote about) I would rather have a strong defensive game then a game that relies purely on prediction for defense which can hardly even be considered defense at all, even offense countering offense most of the time as dodge attacking is very rampant now. Please devs, there aren't this many people complaining about spam just for the sake of complaining. Hidden indicators is a huge deal. Pls fix this
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