Finally got all 6 pieces of this set, and after toying with multiple combinations (including Sawyer and Ninja kneepads) finally settled on a Coyote's mask, Lady Death and The Mop for weapons.
Holy cow - the damage this combo does is insane. At 726k armor it's really on the squishy side though, so I used an Alps chest with Unbreakable and lots of Incoming Repairs built in to go with the mending seeker. This way I don't fold in half like a wet paper towel.
This one is the antithesis of my maxed Eclipse build, where it performs best when I am constantly on the move. Running around first I unloaded a clip on a full health named Heavy (on Challenging) and nearly shredded him. His health was so low I did another quick run around the corner (to build stacks on Lady Death again), came back around and he fell apart before I finished the second clip. Warhounds are 3-4 shots (less than a clip) from my Mop before they explode.
I may still twiddle with the chest a little because it's still uncomfortably squishy, though running constantly seems to make up for that.
Anyone else try a max-DPS combo like this?
True. Just for giggles I took it a step further with Hunter's chest, which took away my Unbreakable (but armor stayed the same and health went up a little), and added reviver hive in it's place (plus the stacks for the Hunter debuff go from 10 to 30).Originally Posted by xAudacity Go to original post
Still as squishy as before, and now only one fall back if I'm downed (I usually play solo), but the damage is incredible. I just did a Heroic bounty and killed all of the last wave (including 2 of the 3 named Elites) before they could get out of the door of the spawn area. They were all piled up inside of the doorway!
I love that new set. Atm I play it like this :
Lady, 4p Hunter, Sokolov chest w/ Intimidate, Memento backpack.
My shield is my protection. With Technician spec my shield is at +3 (or +4 when switching to the new pistol that gives +1 skill).
Add the Technician Hive as 2nd skill and you have a Full damage build with a lot of tankyness.
Running 4 piece Hunters.
1 piece Badger with Obliterate or Zero F's with perfect unbreakable.
1 Piece solokov with Adrenalin rush or Matador with Perfect Adrenalin rush.
Dark winter Vector with perfect Killer/Mop Shotty
Firestarter spec (Shield/Decoy)
3 red / 3 blue 1.3 mil armour (300K to 400K armour on kill)
I'm running something similar, but with a small sideorder on defense:Originally Posted by Sock_Monkey Go to original post
- Gunner specialisation
- 4piece Hunter incl. Chestpiece (one piece recalibrated to armor)
- Coyote Mask (also tried Ninja Kneepads before)
- 5.11 backpack(could be a better brand set) with Galvanize for more group support via bonusamor
-Chatterbox instead of Lady death (Jury still out)
- Mop (god roll with Preservation)
- Pistol with Vindictive (more crit support)
- For Skills I'm using Banshee pulse (also testing shock trap, but very few mines with skill tier zero)
and crusader shield.
Gunners foam grenades used for additional Galvanize triggers.
So 4red, 2blues with offensive and defensive group utility and much armor on kill. (1.1m Armor, Mop brings ~50% back per kill)
For me the synergy of 4p Hunter with Galvanize is what makes this build shine...
And FUN to play!
I may try this. I was running the Survival specialization just to utilize my mending seeker, but it seems your build has more health and armor baked in from the start.Originally Posted by PonderSCR Go to original post
I still don't have Chatterbox though, so will stick with my Lady Death. No worries there though: despite lower rated DPS she slays if I run around a little bit before unloading on an NPC.![]()