be glad it is 3-4 months. Can you imagine how we'd feel if they broke the game every 20 days with the kinds of TUs they do?Originally Posted by AvengerGR35 Go to original post
Good pointOriginally Posted by Steven527 Go to original post![]()
Sorry both! Can I use my Friday night beers as an excuse?Originally Posted by Megalodon26 Go to original post
look right now modern warfare has this problem and ghost recon does too by balancing 10 different grips differently it leads to balance problems were 2 are good and the rest are garbageOriginally Posted by Megalodon26 Go to original post
I'll give this solution that already exits in breakpoint with the stocks make all the vert grips have the same stats all the angled grips have the same stats etc than the vert grip that gets chosen is cosmetic
I think people forget future soldiers attachment selection was pretty lean and mean 1 angled grip 1 vertical grip 1 grip pod the bi pod and then 3 ubgl (and a taser and shotgun)
lets compare that to breakpoint with 12 grips with 2 that are good 10 that suck and then 1 bipod and ubgl
9 fairly unique attachments compared to 14 garbage ones
more ≠ better
also ditching weapon stats and playing with whatever you wan't go play a milsim this is a tactical shooter at this point doom and resident evil make you think more about weapon selection
the devs can't handle large amounts of guns they can't even handle the fundamentals of proper game balance and design let alone that of a tactical shooter and making what they have to deal with bigger and bigger is just gonna piss us off when they come back with broken guns with incorrect everything because theirs 200 guns in the game and tou just gotta hope they get around to fixing the one you like
Good post.Originally Posted by Megalodon26 Go to original post
Caliber and barrel length/weight would be good additions to your list.
Honestly screw having to balance weapons by adding some arbitrary stats, especially for PVE! It's not like the NPC's are complaining that your weapons are more powerful than theirs. Even in PVP, it should be about the skill of the player, NOT the weapon and attachments they chose, that should determine the outcome of any gunfight.
tactical shooters revolve around players making decisions before and after the fight if picking your gun doesn't matter than how do you even begin to teach players to use different tacticsOriginally Posted by Megalodon26 Go to original post
if weapon stats don't matter than the only gun in the game should be an m4a1 with acog and that's it that way only pure gun skill can determine success in pvp we'd pretty much just br playing halo ce magnum only at that point
weapons need to matter and weapons need to have pros and cons that make the player think about what weapon to chose and how to use it
If all the assault rifles are exactly the same than why have more than one cosmetics
this is a videogame I wan't the game to offer me gameplay and by stripping away the things that make it a videogame it can't do that