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  1. #1

    16.1% AR damage

    Is anyone having this. In my recal library it says I have weapons with 16.1% damage available for recal. It's not showing on all. But it is showing on other weapon classes too. You can't actually roll it off, I tried on some crappy ARs (stash needed a clear out) . Only showing on previously recalibrated weapons for me too.
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  2. #2
    Yup. And no word from the devs on if it is intentional or not. Someone in another thread brought up some interesting math that theorized that their fixing the pistol damage bug accidentally boosted other weapons in the same stat in recalibration.
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  3. #3
    OK, thank you. I did try looking for a thread but clearly missed it. Just wanted to make sure that it had been noticed and reported. Won't hold any hope for a fix any time soon I guess.
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  4. #4
    Yeah I can't remember where it was discussed. It was actually unrelated to the thread topic at the time but came up as a side conversation.
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  5. #5
    if you are getting a damage boost from this expect a fix real soon, if it's just cosmetic, you will be waiting a while.
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  6. #6
    WrecK3rr's Avatar Senior Member
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    Originally Posted by Fazemlidaiya Go to original post
    Yup. And no word from the devs on if it is intentional or not. Someone in another thread brought up some interesting math that theorized that their fixing the pistol damage bug accidentally boosted other weapons in the same stat in recalibration.
    They should start hiring four year olds. I bet they'd do better.
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  7. #7
    Originally Posted by Fazemlidaiya Go to original post
    Yup. And no word from the devs on if it is intentional or not. Someone in another thread brought up some interesting math that theorized that their fixing the pistol damage bug accidentally boosted other weapons in the same stat in recalibration.
    That's the massive that I know - Fix on thing (supposedly) and break another 10.000 stuff.
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  8. #8
    SuspiciousPixel's Avatar Senior Member
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    This bug was reported in the pts I guess they never managed to fix it during their crunch deadline
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  9. #9
    It looks like it only affects weapons that have had their base Weapon Damage recalibrated. I was just looking at two of my SMGs and noticed that the one where I upped the damage has the 16.1% whilst the other has its 'natural' 15%. Its the same for other weapons in my stash; those with adjusted Weapon Damage have that extra 1.1%.

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  10. #10
    And to make things even more complicated: some weapons that didn't have their damage recalibrated went down from 15% to ~14.7% (saw 14.6% to 14.9%).
    I suppose all of these bugs are related, and hope they'll get fixed soon.
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