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  1. #21
    Originally Posted by MrGrippz Go to original post
    Im with everything you said here.

    I think if they fixed the frames / timing of the different direction 2nd chain light, it would be more effective. I dont think this would change his identity unless you feel his identity is wrapped up in being a limited one trick pony lol. I think Warden should be more like the 3 other vanguards who have hugely expansive kits with seemingly limitless mixup options.

    Ive learned to play Warden differently to work in different ways that are less expected, but crushing counters on all sides & hyperarmor finishing heavies arent too much to ask for. They would open up alotta playstyle options.
    I don't think I follow on what you're meaning with the chain light. I kind of like how Warden is about playing footsies over having expansive mix up options. Makes him not only represent the knight faction better (that being largely based around bashes,) and also teaches you a bit about how important spacing/ range can be. Not to say he can't have usable chains with that. Just that if he were to get extensive chain mix ups he would probably be focused entirely on different gameplay.

    I was thinking of trying to add a murder stroke after a crushing counter as a way to keep that cool interaction. But i'm not sure what i'd have it do. Cause like I said I don't want it to be just more damage like it is atm.
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  2. #22
    Originally Posted by MrGrippz Go to original post
    I know this will be overly complex conceptually for you but try to follow along with me here....

    Trading hits. Still here or are you confused again? So, with hyperarmor, you can safely trade a delayed heavy to interrupt your opponents attack/trade with it. Chars do this all the time. I just started Kensei last Wednesday & he is greeeeat at trading. I can now roast Shugokis who think they can heavy hit through my combos. It completely alters how aggressively the opponent is. They have to fully commit or constantly think about tryna feint out of their combo to try to block if they think the hyperarmor heavy is coming.

    It would completely alter the play style, ala Hitokiri before & after hyperarmor neutral heavies were removed.

    Now for Warmonger, "far from being instant" makes me think you play on PC. If you dont play console or if you have less than 100 reps on console, you have no business talking about the console experience & can shut ALL THEE way the fuqk up. Console & PC play completely different in case you are unaware.
    I could follow you, but since you are going in circles around your own ego, I rather do not. In short, you are bad with the best duelist in the game, you in secret want to play Warmonger who is more interesting for you, but you are too unsure in your own masculinity to play a woman in a game.

    A few things:

    1. Bashes beat hyperarmor. You can easily bash into Warmonger's hyperarmor as Warden. Or just light him out on reaction.

    2. If you have problems with people debunking your bad ideas, don't post them on an open forum. You however can not decide who can respond.

    3. So, you are playing on a bad device/bad monitor/whatever. That is your personal problem. Buy a better one. Pc and console are not different, a good PC and an optimally set up console yield the same results. A 4gb ram PC and a badly set up console are similar as well.
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  3. #23
    Originally Posted by Knight_Raime Go to original post
    I don't think I follow on what you're meaning with the chain light. I kind of like how Warden is about playing footsies over having expansive mix up options. Makes him not only represent the knight faction better (that being largely based around bashes,) and also teaches you a bit about how important spacing/ range can be. Not to say he can't have usable chains with that. Just that if he were to get extensive chain mix ups he would probably be focused entirely on different gameplay.

    I was thinking of trying to add a murder stroke after a crushing counter as a way to keep that cool interaction. But i'm not sure what i'd have it do. Cause like I said I don't want it to be just more damage like it is atm.
    His 2nd light is only quick in the same direction. If you change directions its almost a guaranteed parry cuz its mad slow. In my opinion the changes i proposed are just ecpanding his kit slightly, not shifting the design of the char; similar to what they did to LB a few seasons back when he was buffed.
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  4. #24
    Originally Posted by Goat_of_Vermund Go to original post
    I could follow you, but since you are going in circles around your own ego, I rather do not. In short, you are bad with the best duelist in the game, you in secret want to play Warmonger who is more interesting for you, but you are too unsure in your own masculinity to play a woman in a game.

    A few things:

    1. Bashes beat hyperarmor. You can easily bash into Warmonger's hyperarmor as Warden. Or just light him out on reaction.

    2. If you have problems with people debunking your bad ideas, don't post them on an open forum. You however can not decide who can respond.

    3. So, you are playing on a bad device/bad monitor/whatever. That is your personal problem. Buy a better one. Pc and console are not different, a good PC and an optimally set up console yield the same results. A 4gb ram PC and a badly set up console are similar as well.
    Warmonger was boring af. Played her to rep 5 i think, havent touched her much since. Same with Jorm. Played em when he dropped up to rep 3 then havent touched em since. Too easy & not enjoyable to play, in my opinion.

    1. Bashes beat hyperarmor only if they land first.

    2. By all means spread your ignorant opinion everywhere lol its a free country brah.

    3. No sh1t Sherlock lol someones "bad device" is obviously their own personal problem. Who tf elses problem would it be? Console FH is locked at 30 FPS so even with my PS4 Pro & 4k 60hz 72" TV, it doesnt help the coded in frame rate, does it?

    Spare me the obvious self projection kiddo lol you dont know me at all. My resume preceeds me in terms of masculinity & ego was melted away about 22 acid trips ago. I dont play Warmonger cuz shes too easy to use; winning isnt very satisfying when its that easy.

    Best duelist in the game was a great joke though! Glad or Cent > Warden in duels, 24/7 365. Idgaf what the stats say. I roast Warden mains ezpz with any of my mains.
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  5. #25
    Originally Posted by MrGrippz Go to original post
    Warmonger was boring af. Played her to rep 5 i think, havent touched her much since. Same with Jorm. Played em when he dropped up to rep 3 then havent touched em since. Too easy & not enjoyable to play, in my opinion.

    1. Bashes beat hyperarmor only if they land first.

    2. By all means spread your ignorant opinion everywhere lol its a free country brah.

    3. No sh1t Sherlock lol someones "bad device" is obviously their own personal problem. Who tf elses problem would it be? Console FH is locked at 30 FPS so even with my PS4 Pro & 4k 60hz 72" TV, it doesnt help the coded in frame rate, does it?

    Spare me the obvious self projection kiddo lol you dont know me at all. My resume preceeds me in terms of masculinity & ego was melted away about 22 acid trips ago. I dont play Warmonger cuz shes too easy to use; winning isnt very satisfying when its that easy.

    Best duelist in the game was a great joke though! Glad or Cent > Warden in duels, 24/7 365. Idgaf what the stats say. I roast Warden mains ezpz with any of my mains.
    So? You are destroying bad Wardens, what is your point? I killed a few today with my Pk, I assume that means she is a better duelist than cent, BP and Warden. There are skill differences no S tier can undo.


    1. Hyperarmor only beat anything if it is not parried. It is not a tool you can use consistently with her. They could remove it without any effect to her viability as a duelist (there are some very situational 4v4 scenarios where it can be good).

    2. Since you asked me so nicely...

    3. Did you try to play on a PC? Just curious. In yt videoes, there is no visible difference in the game.

    Don't know what else to say other than you are bad with Warden then. Maybe spacing is not your thing, because if you don't use it well, you basically waste the natural advantage the hero has. Warmonger is inferior because her bashes actually has short range, and she has no good retreat tools (plus her unblockable is useless in duels). However, she is better is you are both keeping close range. Warmonger might suit you better, but just because you are better with a character than with an other, it doesn't mean it is objectively better (for example, Warden's playstyle is extremely boring for me, so I don't play him).

    Warden is totally S tier in duels. Anyone who claims otherwise has zero credibility.
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  6. #26
    Warden is a good char, with a powerful backdodge mechanic, but his kit is otherwise limited with his capability. You are correct that Warmonger fits me better because I like to have options to create mixups from & she has almost everything [outside of soft feint, all guard or crushing counter].

    My point is the juxtaposition [contrast] of Wardens limited kit to other chars. That was my entire point. Giving him more options takes him out of the 1 trick pony mindset that all shoulder bashing Wardens use.

    My Warden is decent but I wouldnt say hes my best char. My Glad & Zhanhu are top 10 or top 20 player kills on PS4 according to the FH tracker. I would say I am a better Glad than most I run into, but my Zhanhu is a straight murderer lol. Ive won multiple 1v3s & 1v4s with him.

    As you said Warden gets boring but back to my original point, CC on all sides & HA heavy finishers would open his kit options. Very easy rework to help him out. It would advantage him tremendously in 4v4 modes.
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  7. #27
    Well, it is sad to admit, but it seems your chosen main doesn't fit your playstyle. Happened with me too, I started with Conqueror in S1, then Lawbringer and Warden, and finally Pk. Now I am pretty sure I am much better with my Black Prior than with my PK (though he is also objectively far better), so I probably should switch my main for good. Sucks if you like the aestetics, but the hero identity is not appaeling.

    If a hero is Top 5 duelist (I assume we agree on not 5 better duelists existing) with one trick, giving him two more is definetely an extreme improvement, because he is dominating most heroes with that one tool. I agree on him being boring and how his playstyle is rather pathetic with how bad he is with the sword and relies on bashing into people, but many players actually like that (God knows why).
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  8. #28
    Originally Posted by Goat_of_Vermund Go to original post
    Well, it is sad to admit, but it seems your chosen main doesn't fit your playstyle. Happened with me too, I started with Conqueror in S1, then Lawbringer and Warden, and finally Pk. Now I am pretty sure I am much better with my Black Prior than with my PK (though he is also objectively far better), so I probably should switch my main for good. Sucks if you like the aestetics, but the hero identity is not appaeling.

    If a hero is Top 5 duelist (I assume we agree on not 5 better duelists existing) with one trick, giving him two more is definetely an extreme improvement, because he is dominating most heroes with that one tool. I agree on him being boring and how his playstyle is rather pathetic with how bad he is with the sword and relies on bashing into people, but many players actually like that (God knows why).
    Yeah id agree with everything you said here. What if they remove the back dodge shoulder bash & just keep the 3 other directions like LB? Then do you feel giving him 2 more viable options would work well? Most think his ability to back dodge safely out of harms way then instantly transition into offense via SB vortex is his real strength.
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  9. #29
    Originally Posted by MrGrippz Go to original post
    Yeah id agree with everything you said here. What if they remove the back dodge shoulder bash & just keep the 3 other directions like LB? Then do you feel giving him 2 more viable options would work well? Most think his ability to back dodge safely out of harms way then instantly transition into offense via SB vortex is his real strength.
    I do. Unfortunately, they have trouble updating even the completely useless heroes, so this is a theoretical debate.
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