My point is Wardens kit is very limited, similar to Aramusha.
Slow heavies with not much mixup capability & now with the damage reductions, those heavies [like most heavies] dont have as much pressure behind them.
At least pre-CCU you had to worry if you were making the wrong read in regards to your opponents heavies.
Explain to me how a very slow hyperarmored blockable heavy beats a shoulderbash, please! And it is far from instant, you can hit her out pretty easily.Originally Posted by MrGrippz Go to original post
Mentioning Aramusha and Warden in the same sentence already invalidates everything you say about balance.
While limited is a fair word for Warden I wouldn't call Aramusha limited. I think a more apt phrase for Mushu would be lacking focus.Originally Posted by MrGrippz Go to original post
I don't think much can be done to Warden without changing his identity. Monger has basically solidified the position of being a chain focused beginner knight. Which the knights didn't have previously. At least in any decent fashion.
If it were me i'd increase the link in time from his back dash bash. I think it should still be available to him considering he's all about playing footsies. But nerfing it so it's not as safe/strong as it is right now would be good.
Beyond that i'd like to make his crushing counter available on all directions. Instead of the follow up light being guaranteed extra damage it would be cool if it was an optional follow up that wasn't just extra damage and instead did something different mechanically. Also it would be nice if his unblockable heavy got a soft feint into GB. The tracking on it is pretty abysmal and it's an easy reaction parry.
Some people want improved chains but i'm not sure how to make them better without significantly alerting his play style. Best minor change I can think of is giving a reason to go for a different direction chain light over double side lights in the same direction. But wouldn't know how to do that tbh.
Thanks bro, I think u cleared a few thing for me by explaining that so well.Originally Posted by MayanKingGaming Go to original post
My opinions may differ from you, Goat and other like minded people, but upon one thing we can all agree, I guess, is that we love the game, no matter what happens we will continue loving and supporting it.
yep man don´t worry, also an unknown percentage of the numbers are smurfs, we can´t know the specific numbers, but I think 10%-15 is a good guess, others may bought copies for each platform etc, so the findings are specifically the number of active accounts that intervened in a two week timeframe event, only UBI know specifics but we can infere that if they are making updates and content is because the game is making some money also.Originally Posted by abhinandan991 Go to original post
YaOriginally Posted by MayanKingGaming Go to original post
I know this will be overly complex conceptually for you but try to follow along with me here....Originally Posted by Goat_of_Vermund Go to original post
Trading hits. Still here or are you confused again? So, with hyperarmor, you can safely trade a delayed heavy to interrupt your opponents attack/trade with it. Chars do this all the time. I just started Kensei last Wednesday & he is greeeeat at trading. I can now roast Shugokis who think they can heavy hit through my combos. It completely alters how aggressively the opponent is. They have to fully commit or constantly think about tryna feint out of their combo to try to block if they think the hyperarmor heavy is coming.
It would completely alter the play style, ala Hitokiri before & after hyperarmor neutral heavies were removed.
Now for Warmonger, "far from being instant" makes me think you play on PC. If you dont play console or if you have less than 100 reps on console, you have no business talking about the console experience & can shut ALL THEE way the fuqk up. Console & PC play completely different in case you are unaware.
Im with everything you said here.Originally Posted by Knight_Raime Go to original post
I think if they fixed the frames / timing of the different direction 2nd chain light, it would be more effective. I dont think this would change his identity unless you feel his identity is wrapped up in being a limited one trick pony lol. I think Warden should be more like the 3 other vanguards who have hugely expansive kits with seemingly limitless mixup options.
Ive learned to play Warden differently to work in different ways that are less expected, but crushing counters on all sides & hyperarmor finishing heavies arent too much to ask for. They would open up alotta playstyle options.