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  1. #11
    In my opinion warden dont need a buff cuz his 50/50 4 way faintable bash is good enough..plus back dodge..
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  2. #12
    My point is Wardens kit is very limited, similar to Aramusha.

    Slow heavies with not much mixup capability & now with the damage reductions, those heavies [like most heavies] dont have as much pressure behind them.

    At least pre-CCU you had to worry if you were making the wrong read in regards to your opponents heavies.
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  3. #13
    Maybe a rework sure but not a buff
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  4. #14
    Originally Posted by MrGrippz Go to original post
    How is he the best duelist? Cuz of dash back shoulder bash? Lmao what a joke.

    Did you forget Warmonger has instant hyper armor on heavy finishers so she can trade...??
    Explain to me how a very slow hyperarmored blockable heavy beats a shoulderbash, please! And it is far from instant, you can hit her out pretty easily.

    Mentioning Aramusha and Warden in the same sentence already invalidates everything you say about balance.
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  5. #15
    Originally Posted by MrGrippz Go to original post
    My point is Wardens kit is very limited, similar to Aramusha.

    Slow heavies with not much mixup capability & now with the damage reductions, those heavies [like most heavies] dont have as much pressure behind them.

    At least pre-CCU you had to worry if you were making the wrong read in regards to your opponents heavies.
    While limited is a fair word for Warden I wouldn't call Aramusha limited. I think a more apt phrase for Mushu would be lacking focus.

    I don't think much can be done to Warden without changing his identity. Monger has basically solidified the position of being a chain focused beginner knight. Which the knights didn't have previously. At least in any decent fashion.

    If it were me i'd increase the link in time from his back dash bash. I think it should still be available to him considering he's all about playing footsies. But nerfing it so it's not as safe/strong as it is right now would be good.

    Beyond that i'd like to make his crushing counter available on all directions. Instead of the follow up light being guaranteed extra damage it would be cool if it was an optional follow up that wasn't just extra damage and instead did something different mechanically. Also it would be nice if his unblockable heavy got a soft feint into GB. The tracking on it is pretty abysmal and it's an easy reaction parry.

    Some people want improved chains but i'm not sure how to make them better without significantly alerting his play style. Best minor change I can think of is giving a reason to go for a different direction chain light over double side lights in the same direction. But wouldn't know how to do that tbh.
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  6. #16
    Originally Posted by MayanKingGaming Go to original post
    I already proved for honor is healthy with some real numbers about the concurrent players for the two weeks events for the three platforms in may
    796000 in that month

    if you want to truly know the minimum in your platform and faction for a period of 7 days, just do the minimum to appear in the ranks of the event, like 1 match and never touch it again, at the last day your ranking being the last should show you the number of players (concurrent) in that 7 day period for your faction. that´s the minimum, others don´t even touch the events, others may do the minimum also so we would need to resignate to use the bottom ranks as a crude aproximation.

    about steam, you must need to understand that the number that appears is the average for the last count, they are periodic, it never shows the number of different accounts playing for the entire day or week or month, the concurrent players each time you see the counter are not the same every hour. also Uplay and epic have players but they don´t show their numbers.

    right now my projection is 800 k to 1 million concurrent players for a two week time frame, for the three platforms, but I(or many others) would need to compile the numbers of the current event to make an aproximation.
    Thanks bro, I think u cleared a few thing for me by explaining that so well.
    My opinions may differ from you, Goat and other like minded people, but upon one thing we can all agree, I guess, is that we love the game, no matter what happens we will continue loving and supporting it.
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  7. #17
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by abhinandan991 Go to original post
    Thanks bro, I think u cleared a few thing for me by explaining that so well.
    My opinions may differ from you, Goat and other like minded people, but upon one thing we can all agree, I guess, is that we love the game, no matter what happens we will continue loving and supporting it.
    yep man don´t worry, also an unknown percentage of the numbers are smurfs, we can´t know the specific numbers, but I think 10%-15 is a good guess, others may bought copies for each platform etc, so the findings are specifically the number of active accounts that intervened in a two week timeframe event, only UBI know specifics but we can infere that if they are making updates and content is because the game is making some money also.
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  8. #18
    Originally Posted by MayanKingGaming Go to original post
    yep man don´t worry, also an unknown percentage of the numbers are smurfs, we can´t know the specific numbers, but I think 10%-15 is a good guess, others may bought copies for each platform etc, so the findings are specifically the number of active accounts that intervened in a two week timeframe event, only UBI know specifics but we can infere that if they are making updates and content is because the game is making some money also.
    Ya
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  9. #19
    Originally Posted by Goat_of_Vermund Go to original post
    Explain to me how a very slow hyperarmored blockable heavy beats a shoulderbash, please! And it is far from instant, you can hit her out pretty easily.

    Mentioning Aramusha and Warden in the same sentence already invalidates everything you say about balance.
    I know this will be overly complex conceptually for you but try to follow along with me here....

    Trading hits. Still here or are you confused again? So, with hyperarmor, you can safely trade a delayed heavy to interrupt your opponents attack/trade with it. Chars do this all the time. I just started Kensei last Wednesday & he is greeeeat at trading. I can now roast Shugokis who think they can heavy hit through my combos. It completely alters how aggressively the opponent is. They have to fully commit or constantly think about tryna feint out of their combo to try to block if they think the hyperarmor heavy is coming.

    It would completely alter the play style, ala Hitokiri before & after hyperarmor neutral heavies were removed.

    Now for Warmonger, "far from being instant" makes me think you play on PC. If you dont play console or if you have less than 100 reps on console, you have no business talking about the console experience & can shut ALL THEE way the fuqk up. Console & PC play completely different in case you are unaware.
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  10. #20
    Originally Posted by Knight_Raime Go to original post
    While limited is a fair word for Warden I wouldn't call Aramusha limited. I think a more apt phrase for Mushu would be lacking focus.

    I don't think much can be done to Warden without changing his identity. Monger has basically solidified the position of being a chain focused beginner knight. Which the knights didn't have previously. At least in any decent fashion.

    If it were me i'd increase the link in time from his back dash bash. I think it should still be available to him considering he's all about playing footsies. But nerfing it so it's not as safe/strong as it is right now would be good.

    Beyond that i'd like to make his crushing counter available on all directions. Instead of the follow up light being guaranteed extra damage it would be cool if it was an optional follow up that wasn't just extra damage and instead did something different mechanically. Also it would be nice if his unblockable heavy got a soft feint into GB. The tracking on it is pretty abysmal and it's an easy reaction parry.

    Some people want improved chains but i'm not sure how to make them better without significantly alerting his play style. Best minor change I can think of is giving a reason to go for a different direction chain light over double side lights in the same direction. But wouldn't know how to do that tbh.
    Im with everything you said here.

    I think if they fixed the frames / timing of the different direction 2nd chain light, it would be more effective. I dont think this would change his identity unless you feel his identity is wrapped up in being a limited one trick pony lol. I think Warden should be more like the 3 other vanguards who have hugely expansive kits with seemingly limitless mixup options.

    Ive learned to play Warden differently to work in different ways that are less expected, but crushing counters on all sides & hyperarmor finishing heavies arent too much to ask for. They would open up alotta playstyle options.
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