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  1. #1

    Latest list of Iron Horse bugs

    Worked with my Discord server to pull together this list of bugs in Iron Horse. These aren't one off, occasional issues, these are "most times we play" kind of issues.
    Boss 1
    • Before boss 1 appears, once all the ground level ads are cleared, mortar guys keep respawning. No way of progression without wiping

    Boss 2
    • RPG ads occasionally get stuck in their spawns on Sector A and C, this sometimes means that there is no RPG on one side, though sometimes there are two on A or C, not consistent
    • Sometimes Restorer hives do not work in the Control Room, meaning that the person in there operating the controls can't stay alive once the window is broken
    • Occasionally the codes ("#45" etc.) will change on the display while they're being displayed - does that sometimes mean that somebody reporting the original code and leaving the airlock before the change could be reporting the wrong screen?

    Boss 3
    • Unless fire is the last phase of the colour phases (resetting Sector A, B, C), there is around a 25% chance that the furnace tower will catch fire again at the top, this makes reading the letter codes in the final phase difficult, and I imagine this annoys speed runners
    • Sometimes skills cease working - for example, a healer can't use a hive or chem launcher to heal the team - this makes the run difficult if not impossible
    • Probably in ~10% of cases, the chain lifts cease working for individuals in the group, meaning they can't go to the top of the tower
    • In around 20% of cases one or more members of a team will start to experience sound problems in this encounter - typically this means that sirens/klaxons aren't audible, gunfire is sporadic, or missing, lava gates making no sound as they turn
    • There is often lag in the diagnostics screen on the tower when doing the letter phase, and given this is time critical, it's pretty frustrating

    Boss 4
    • In around 20%-25% of cases, sound largely disappears in this encounter for multiple players - this means that some sounds (mortars) can be heard, but footsteps of ads etc are lost. Player gunfire is also sporadic/bursty
    • Occasionally the RPG ads at the rear of the arena do not appear
    • In around 60% of cases there are instances of the boss being interrupted during her special move, but still launching her grenade, often causing wipes

    In general
    Sound problems seem to occur after wipes, but this is not necessarily the case
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  2. #2
    Comments On boss 2:

    Dont use hive it "bugs" out cus if it does not have a line of sight it often stops sending heals at you it must see you (cab throw it ontop of the bench in the middle to prevent it most times) but better imo is to just use healer drone it lasts longer and if you are full spec'd in healing it should have more then enough healing to keep you alive (125k/sec or higher) and use chem heals when drone is on cooldown. I use drobe all the time and is so much easier cus it lasts way longer
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  3. #3
    Both people who had the hive problem on the same run are experienced healers, and know about line of sight
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  4. #4
    Played the raid today, and on boss 3 we had the letter cogs lag bug in spades, made the encounter unplayable. Given the time sensitive nature of this boss, waiting 20-30 seconds for changes to register is ridiculous. We had to leave the raid, recreate the group and start at the checkpoint. After that everything worked perfectly. This is your premium content Massive!
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  5. #5

    Raid - Iron Horse - Boss 2 - bug?

    I’ve run the raid twice restarting both times.
    When using photo mode to view error codes. The screen stays blank. When sending someone in however the codes do show up.

    Worked flawlessly in TU 9/10

    When the signal lights up the code is suppose to show up

    https://youtu.be/-vlGKviCVck
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  6. #6
    Ubi-TheBerry's Avatar Ubisoft Support Staff
    Join Date
    Jun 2020
    Posts
    2,973
    Originally Posted by GlennFlatpack Go to original post
    Worked with my Discord server to pull together this list of bugs in Iron Horse. These aren't one off, occasional issues, these are "most times we play" kind of issues.
    Boss 1
    • Before boss 1 appears, once all the ground level ads are cleared, mortar guys keep respawning. No way of progression without wiping

    Boss 2
    • RPG ads occasionally get stuck in their spawns on Sector A and C, this sometimes means that there is no RPG on one side, though sometimes there are two on A or C, not consistent
    • Sometimes Restorer hives do not work in the Control Room, meaning that the person in there operating the controls can't stay alive once the window is broken
    • Occasionally the codes ("#45" etc.) will change on the display while they're being displayed - does that sometimes mean that somebody reporting the original code and leaving the airlock before the change could be reporting the wrong screen?

    Boss 3
    • Unless fire is the last phase of the colour phases (resetting Sector A, B, C), there is around a 25% chance that the furnace tower will catch fire again at the top, this makes reading the letter codes in the final phase difficult, and I imagine this annoys speed runners
    • Sometimes skills cease working - for example, a healer can't use a hive or chem launcher to heal the team - this makes the run difficult if not impossible
    • Probably in ~10% of cases, the chain lifts cease working for individuals in the group, meaning they can't go to the top of the tower
    • In around 20% of cases one or more members of a team will start to experience sound problems in this encounter - typically this means that sirens/klaxons aren't audible, gunfire is sporadic, or missing, lava gates making no sound as they turn
    • There is often lag in the diagnostics screen on the tower when doing the letter phase, and given this is time critical, it's pretty frustrating

    Boss 4
    • In around 20%-25% of cases, sound largely disappears in this encounter for multiple players - this means that some sounds (mortars) can be heard, but footsteps of ads etc are lost. Player gunfire is also sporadic/bursty
    • Occasionally the RPG ads at the rear of the arena do not appear
    • In around 60% of cases there are instances of the boss being interrupted during her special move, but still launching her grenade, often causing wipes

    In general
    Sound problems seem to occur after wipes, but this is not necessarily the case
    Hello there,

    Thank you for providing such a comprehensive and detailed list!

    Do you also happen to have any footage demonstrating any of these happening in-game?

    Likewise if you've noticed any sure steps to reproducing any of these.

    While we'll be sure to pass these reports on, clips can be highly beneficial to the team's investigations.

    Thank you!
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  7. #7
    No, I don't have any clips, but all these problems are easily reproduced
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  8. #8
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  9. #9
    UbiExcellent's Avatar Ubisoft Support Staff
    Join Date
    Sep 2019
    Posts
    1,269
    At this time, we do not have any updates on these issues, GlennFlatpack. Please keep an eye on the patch notes for future updates!
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  10. #10
    Tbh, I very much doubt anything will be done about any of the bugs I mentioned (btw, sound bugs have come back, nice), but can you at least confirm whether one of the most frustrating behaviours in the raid is by design or not, concerning boss 3:
    "Unless fire is the last phase of the colour phases (resetting Sector A, B, C), there is around a 25% chance that the furnace tower will catch fire again at the top, this makes reading the letter codes in the final phase difficult, and I imagine this annoys speed runners" Is this by design?
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