I believe it’s both the engine and server. Nearly all PvP games Ubisoft offer as of late is either up to 4v4 or 8 players. For honor(8 players), The Crew 2(8 players), Brawlhalla(8 players), GR WL/BP 8 players. Last time there was more was The Division 1(16 or 24 player) or RB6 Siege(10 player). Unless you count HyperScape Battle royale(100 players) but that’s just one big repetitive map. Feels like the $50 games back in the day had way more content than the $60 games and games supposed to be $70 next gen. Sheesh.....Originally Posted by Church367A Go to original post
I'm looking more at Ghost Recon 2, Ghost Recon 2 Summit Strike, GRAW, and GRAW2 where they had 12 player co-op and I'm guessing 12 v 12, but with all certainty at the very least it was 6 v 6 pvp at the time. Pretty sad to go from that to a simple 4 player co-op and 4 v 4 pvp, progress, laughable. Not only that, but simple host controls where the norm as I recall was grenades only or no explosives so there were no cheap kills. That said I would very much like for them to stop the lunacy of "circle strafing," as its as ridiculous as bunny hopping in COD. Completely agree with gaming going downhill, more and more horrid methods of grind and time filler instead of engaging and welcomed mechanics.Originally Posted by xxFratosxx Go to original post
Yeah they took huge step backs. I don’t think they will ever go back to that. I missed that from GRAW2. That title was the reason I liked GR. If it was Breakpoint I seen back in 2007 instead of GRAW2 I wouldn’t caught any interest to get the game.Originally Posted by Church367A Go to original post
Yeah, I should have clarified that statement to mean specifically in terms of the relevant importance of movement mechanics, which is the main topic here.Originally Posted by Church367A Go to original post
I do agree with your sentiments about the rest of the features such as player count and other attributes that are missing in terms of modes, turning off intel and customising weapons through searchable lobbies etc.