🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #21
    xxFratosxx's Avatar Senior Member
    Join Date
    Dec 2015
    Posts
    2,582
    Originally Posted by Church367A Go to original post
    Disagree with this statement. Being limited to strictly 4 v 4 is mediocrity in comparison to what previous Ghost Recons provided. It would be closer to what it should provide, but still fall short in my opinion. Seriously, what is the deal with Ubi and its limitation of 4, it does nothing for Ghost Recon and completely trashes what the series originally provided.
    I believe it’s both the engine and server. Nearly all PvP games Ubisoft offer as of late is either up to 4v4 or 8 players. For honor(8 players), The Crew 2(8 players), Brawlhalla(8 players), GR WL/BP 8 players. Last time there was more was The Division 1(16 or 24 player) or RB6 Siege(10 player). Unless you count HyperScape Battle royale(100 players) but that’s just one big repetitive map. Feels like the $50 games back in the day had way more content than the $60 games and games supposed to be $70 next gen. Sheesh.....
    Share this post

  2. #22
    Originally Posted by xxFratosxx Go to original post
    I believe it’s both the engine and server. Nearly all PvP games Ubisoft offer as of late is either up to 4v4 or 8 players. For honor(8 players), The Crew 2(8 players), Brawlhalla(8 players), GR WL/BP 8 players. Last time there was more was The Division 1(16 or 24 player) or RB6 Siege(10 player). Unless you count HyperScape Battle royale(100 players) but that’s just one big repetitive map. Feels like the $50 games back in the day had way more content than the $60 games and games supposed to be $70 next gen. Sheesh.....
    I'm looking more at Ghost Recon 2, Ghost Recon 2 Summit Strike, GRAW, and GRAW2 where they had 12 player co-op and I'm guessing 12 v 12, but with all certainty at the very least it was 6 v 6 pvp at the time. Pretty sad to go from that to a simple 4 player co-op and 4 v 4 pvp, progress, laughable. Not only that, but simple host controls where the norm as I recall was grenades only or no explosives so there were no cheap kills. That said I would very much like for them to stop the lunacy of "circle strafing," as its as ridiculous as bunny hopping in COD. Completely agree with gaming going downhill, more and more horrid methods of grind and time filler instead of engaging and welcomed mechanics.
    Share this post

  3. #23
    xxFratosxx's Avatar Senior Member
    Join Date
    Dec 2015
    Posts
    2,582
    Originally Posted by Church367A Go to original post
    I'm looking more at Ghost Recon 2, Ghost Recon 2 Summit Strike, GRAW, and GRAW2 where they had 12 player co-op and I'm guessing 12 v 12, but with all certainty at the very least it was 6 v 6 pvp at the time. Pretty sad to go from that to a simple 4 player co-op and 4 v 4 pvp, progress, laughable. Not only that, but simple host controls where the norm as I recall was grenades only or no explosives so there were no cheap kills. That said I would very much like for them to stop the lunacy of "circle strafing," as its as ridiculous as bunny hopping in COD. Completely agree with gaming going downhill, more and more horrid methods of grind and time filler instead of engaging and welcomed mechanics.
    Yeah they took huge step backs. I don’t think they will ever go back to that. I missed that from GRAW2. That title was the reason I liked GR. If it was Breakpoint I seen back in 2007 instead of GRAW2 I wouldn’t caught any interest to get the game.
    Share this post

  4. #24
    AI BLUEFOX's Avatar Senior Member
    Join Date
    Oct 2006
    Location
    Pacific
    Posts
    6,832
    Originally Posted by Church367A Go to original post
    Disagree with this statement. Being limited to strictly 4 v 4 is mediocrity in comparison to what previous Ghost Recons provided. It would be closer to what it should provide, but still fall short in my opinion. Seriously, what is the deal with Ubi and its limitation of 4, it does nothing for Ghost Recon and completely trashes what the series originally provided.
    Yeah, I should have clarified that statement to mean specifically in terms of the relevant importance of movement mechanics, which is the main topic here.

    I do agree with your sentiments about the rest of the features such as player count and other attributes that are missing in terms of modes, turning off intel and customising weapons through searchable lobbies etc.
    Share this post

  5. #25
    AI BLUEFOX's Avatar Senior Member
    Join Date
    Oct 2006
    Location
    Pacific
    Posts
    6,832
    ^^ OGR had 8v8 as did GR2, Summit Strike and both GRAWs. Future Soldier did have 8v8 but it was scaled back to 6v6 just prior to release. It was such a late decision you can still see the spare two slots on each team's player list in the lobby.
    Share this post