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  1. #1
    Meridian2251's Avatar Senior Member
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    If you hate strafing, read this.

    I want to start by saying that I used to hate strafing. I played the first several months of Breakpoint similar to how I did in
    Wildlands. I got into arguments with the best strafers in the game on Discord sometimes. Every time I died against a strafer, I was always left confused and frustrated. I slowly began to adapt to the strafe because I care about winning and not being a handicap on my team. However, strafing does not define my playstyle. Compared to a lot of good players, I think my strafing technique is horrible.
    Now, let's look at the forums. There are lots of you guys complaining about the strafing in Breakpoint. You guys are just like I was in the past. The difference between us is that a good player will figure out how to counter instead of whining. The truth is strafing is the kryptonite to the majority of the PvP community. If you solo queue in the game enough, you will see how most players act in a match. They will crouch walk, lay down in the back of the map, not grab supplies, potato their shots, etc. That's why these players get wiped, even if no one was strafing. If you have some decent game awareness and smarts, you beat at least 50% of the people you face.
    I am not defending the strafe, nor do I think it takes skill to do. Strafing is just moving your stick left and right. It seems like most of you guys think that all strafers do is strafe to win. That's 100% false. If you see them just running straight to your side of that map, look back at the previous paragraph. If a good player notices and respects your skill level, they won't do that. Strafers can do the same things you can but quicker and more effectively.
    Skill is what determines how good you are and how often you win games. As I said before, strafing does not require any skill. Be that as it may, countering the strafe does, which most are struggling to do. Remember, I had a hard time as a non-strafer as well. Here are ways to counter a strafer without strafing.
    Flank/Sneak Attack - Good players will try to beam you from anywhere once they see you. By flanking or being sneaky, you want to stay hidden and wait for the right time to strike. When a strafer doesn't feel threatened, they'll most likely be sitting still or moving regularly. That's your opportunity to kill them.
    Corner Peek - Everyone knows about how strong an aim-assist is in Breakpoint. When you corner-peek, you hide most of your hitbox behind cover while still pointing your gun. Keep the player in front of you. The strafer will have to try a little harder to put their crosshairs on you and use syringes. Corner Peeking works for sneak attacks too.
    Sharpshooter - Stop sniping as another class. If we were back at release when Rolling Thunder made any Sniper one shot, then I'd say, "Go Ahead." Sharpshooter bullets increase range and bullet velocity, two things that you need for long-range engagement. Most of the time, it will be an instant kill unless the other player's Revivalist is active. There is no reason to choose a Sniper or DMR over an SMG, AR, or even a Shotgun and LMG when using any other class.
    All of these are viable skillful tactics that require GOOD aim. To beat strafers, you should want to play against them. Practice and apply the mechanics and strategies. Complaining is a lot easier to do than learning. Notice why the only posts that keep coming up are for protesting against strafing?
    The last thing to do is to ask yourself, "Do I honestly care about Ghost Wars?". If you don't want to take the time to get better, then start remembering Gamertags and back out. The game has been almost the same since February. I doubt strafing is going away. If it does, that's fine. Good players will consistently beat others regardless of what Ubisoft does. I hope that Ubisoft creates useful movement mechanics in the next title. What if Ubisoft reworks rolling and diving and make it more reliable than strafing? Would you complain about that?
    Check out this video https://youtu.be/1bCZ_4zVW2c and skip to 53:30. You'll be watching highlights of a 2 v 2 match between my friend and I versus two other friends. All four of us would strafe in a normal quickplay or 4 v 4. However, we were playing in a tournament. Everyone respects each other's skills and capabilities. If you watch the whole match on Twitch, you'll see rotations, flanks, etc. The evidence proves that as much as some might not believe it, Ghost Wars is a tactical game at its core.
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  2. #2
    ManticButton's Avatar Senior Member
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    yeah abusing the games hit registration and server lag would be banned in any real sponsored competitive setting

    also yeah I would complain about rolling no one rolls with 80 pounds of gear on them it's stupid ghost recon doesn't need a dodge mechanic

    the fastest human (usain bolt) can run at 27.8 mph whereas 45 acp moves at 566 mph so a handgun round moves 20x faster than the fastest man ever
    yeah you can't dodge bullets by rolling around nor can you outrun them
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  3. #3
    xxFratosxx's Avatar Senior Member
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    Originally Posted by Meridian2251 Go to original post
    I want to start by saying that I used to hate strafing. I played the first several months of Breakpoint similar to how I did in
    Wildlands. I got into arguments with the best strafers in the game on Discord sometimes. Every time I died against a strafer, I was always left confused and frustrated. I slowly began to adapt to the strafe because I care about winning and not being a handicap on my team. However, strafing does not define my playstyle. Compared to a lot of good players, I think my strafing technique is horrible.
    Now, let's look at the forums. There are lots of you guys complaining about the strafing in Breakpoint. You guys are just like I was in the past. The difference between us is that a good player will figure out how to counter instead of whining. The truth is strafing is the kryptonite to the majority of the PvP community. If you solo queue in the game enough, you will see how most players act in a match. They will crouch walk, lay down in the back of the map, not grab supplies, potato their shots, etc. That's why these players get wiped, even if no one was strafing. If you have some decent game awareness and smarts, you beat at least 50% of the people you face.
    I am not defending the strafe, nor do I think it takes skill to do. Strafing is just moving your stick left and right. It seems like most of you guys think that all strafers do is strafe to win. That's 100% false. If you see them just running straight to your side of that map, look back at the previous paragraph. If a good player notices and respects your skill level, they won't do that. Strafers can do the same things you can but quicker and more effectively.
    Skill is what determines how good you are and how often you win games. As I said before, strafing does not require any skill. Be that as it may, countering the strafe does, which most are struggling to do. Remember, I had a hard time as a non-strafer as well. Here are ways to counter a strafer without strafing.
    Flank/Sneak Attack - Good players will try to beam you from anywhere once they see you. By flanking or being sneaky, you want to stay hidden and wait for the right time to strike. When a strafer doesn't feel threatened, they'll most likely be sitting still or moving regularly. That's your opportunity to kill them.
    Corner Peek - Everyone knows about how strong an aim-assist is in Breakpoint. When you corner-peek, you hide most of your hitbox behind cover while still pointing your gun. Keep the player in front of you. The strafer will have to try a little harder to put their crosshairs on you and use syringes. Corner Peeking works for sneak attacks too.
    Sharpshooter - Stop sniping as another class. If we were back at release when Rolling Thunder made any Sniper one shot, then I'd say, "Go Ahead." Sharpshooter bullets increase range and bullet velocity, two things that you need for long-range engagement. Most of the time, it will be an instant kill unless the other player's Revivalist is active. There is no reason to choose a Sniper or DMR over an SMG, AR, or even a Shotgun and LMG when using any other class.
    All of these are viable skillful tactics that require GOOD aim. To beat strafers, you should want to play against them. Practice and apply the mechanics and strategies. Complaining is a lot easier to do than learning. Notice why the only posts that keep coming up are for protesting against strafing?
    The last thing to do is to ask yourself, "Do I honestly care about Ghost Wars?". If you don't want to take the time to get better, then start remembering Gamertags and back out. The game has been almost the same since February. I doubt strafing is going away. If it does, that's fine. Good players will consistently beat others regardless of what Ubisoft does. I hope that Ubisoft creates useful movement mechanics in the next title. What if Ubisoft reworks rolling and diving and make it more reliable than strafing? Would you complain about that?
    Check out this video https://youtu.be/1bCZ_4zVW2c and skip to 53:30. You'll be watching highlights of a 2 v 2 match between my friend and I versus two other friends. All four of us would strafe in a normal quickplay or 4 v 4. However, we were playing in a tournament. Everyone respects each other's skills and capabilities. If you watch the whole match on Twitch, you'll see rotations, flanks, etc. The evidence proves that as much as some might not believe it, Ghost Wars is a tactical game at its core.
    I respect your opinion I really do but I heavily disagree. Quick tip before I start. You may want to break the above in paragraphs so it’s easier to read cause threads like this may not be read at all. However, I took my time to read and not skip over lines on my phone. It’s tough to read words bunch up. Alright lets begin.

    Imo it sounds like your being very selfish. Keep in mind every player has a different playstyle. It worked in Wildlands, Future, GRAWS, and all other typical shooters. The way you asking players to play is to adapt to strafers.

    This isn’t a complaint. I can see if it was 5 people that have stated the issue but there has been many. Look at the leaderboards. PvP lost thousands of players. Not 5, 100, 999. Thousands of players.

    You say remember the names of the players. For a PvP shooter if you remember names that’s a huge problem. Either you have a server issue or you don’t have enough players which piggyback off the paragraph above.

    You tell players to fight those strafers to get better and then you say they should leave when they see there name. This is not the way. This is not the answer. What you saying is not helping and it’s hard to predict which side you on. The exploiters or the ones who want to save the game and players.

    If this what y’all do to give points to counter with this feedback it’s no wonder PvP community not growing. You can’t call these players complaining. I sure they tried everything to enjoy playing a normal PvP shooter. I not sure if you just play with sweats but think for a moment. Imagine if you had a wife like me who game and you have to tell them to adapt. Even your child? You really think they will stay. I know my wife probably would stop gaming entirely if I told her something like you said....You have to think from all players not just one type.

    There is nothing within the game mechanics that is tactical. The speed, superpower perks, damage resistance, and so on. Only thing you can do tactical is plan and flank with communication at the start of the match.

    What we(the complainers) tried to do is save the game or future titles. It’s completely Ubisoft fault of not locking the camera. That’s something we shouldn’t be ok with cause if you don’t stop it now it will get worst the next installment. We can’t allow them to put in crazy mechanics like that. Next thing you know we will be jumping or have jet packs. I guess you’ll say you can counter that too.

    Players from all playstyles have skills. Broken mechanics is not the way to demonstrate. Ubisoft went in the wrong direction with PvP and it’s affecting other titles as we speak. Look at HyperScape. It died within weeks if not on arrival. It’s a 100 player BR game. Rooms now get 10-50 players if you lucky. No longer 100 and matchmaking takes longer due to this. Those players on the forums aren’t complainers. It’s constructive feedback. You have to respect that. PvP would be much better in community population, stream viewers, and perhaps revenue if they would’ve add proper mechanics and took time.
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  4. #4
    Meridian2251's Avatar Senior Member
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    Originally Posted by xxFratosxx Go to original post
    I respect your opinion I really do but I heavily disagree. Quick tip before I start. You may want to break the above in paragraphs so it’s easier to read cause threads like this may not be read at all. However, I took my time to read and not skip over lines on my phone. It’s tough to read words bunch up. Alright lets begin.

    Imo it sounds like your being very selfish. Keep in mind every player has a different playstyle. It worked in Wildlands, Future, GRAWS, and all other typical shooters. The way you asking players to play is to adapt to strafers.

    This isn’t a complaint. I can see if it was 5 people that have stated the issue but there has been many. Look at the leaderboards. PvP lost thousands of players. Not 5, 100, 999. Thousands of players.

    You say remember the names of the players. For a PvP shooter if you remember names that’s a huge problem. Either you have a server issue or you don’t have enough players which piggyback off the paragraph above.

    You tell players to fight those strafers to get better and then you say they should leave when they see there name. This is not the way. This is not the answer. What you saying is not helping and it’s hard to predict which side you on. The exploiters or the ones who want to save the game and players.

    If this what y’all do to give points to counter with this feedback it’s no wonder PvP community not growing. You can’t call these players complaining. I sure they tried everything to enjoy playing a normal PvP shooter. I not sure if you just play with sweats but think for a moment. Imagine if you had a wife like me who game and you have to tell them to adapt. Even your child? You really think they will stay. I know my wife probably would stop gaming entirely if I told her something like you said....You have to think from all players not just one type.

    There is nothing within the game mechanics that is tactical. The speed, superpower perks, damage resistance, and so on. Only thing you can do tactical is plan and flank with communication at the start of the match.

    What we(the complainers) tried to do is save the game or future titles. It’s completely Ubisoft fault of not locking the camera. That’s something we shouldn’t be ok with cause if you don’t stop it now it will get worst the next installment. We can’t allow them to put in crazy mechanics like that. Next thing you know we will be jumping or have jet packs. I guess you’ll say you can counter that too.

    Players from all playstyles have skills. Broken mechanics is not the way to demonstrate. Ubisoft went in the wrong direction with PvP and it’s affecting other titles as we speak. Look at HyperScape. It died within weeks if not on arrival. It’s a 100 player BR game. Rooms now get 10-50 players if you lucky. No longer 100 and matchmaking takes longer due to this. Those players on the forums aren’t complainers. It’s constructive feedback. You have to respect that. PvP would be much better in community population, stream viewers, and perhaps revenue if they would’ve add proper mechanics and took time.
    I agree with what you said. Like you, I come on the forums a lot although I just like to read. Strafing is such an old topic and I’m tired of seeing it. I thought at least I could share a little something to possibly open up some minds and give some advice. The way I said wasn’t the best but at least it’s different from all the complaints. No one has made a post to help others to counter the strafe. Yea it wasn’t targeted for the broader audience. That’s why I said for people to ask themselves if they honestly care about Ghost Wars. If they do, follow the tips. If they don’t, just back out or play how you want. Also, I did separate when I was typing on another software but the format changed after I copied the words over. I was too lazy to fix it.
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  5. #5
    Meridian2251's Avatar Senior Member
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    Originally Posted by ManticButton Go to original post
    yeah abusing the games hit registration and server lag would be banned in any real sponsored competitive setting

    also yeah I would complain about rolling no one rolls with 80 pounds of gear on them it's stupid ghost recon doesn't need a dodge mechanic

    the fastest human (usain bolt) can run at 27.8 mph whereas 45 acp moves at 566 mph so a handgun round moves 20x faster than the fastest man ever
    yeah you can't dodge bullets by rolling around nor can you outrun them
    Strafing is just a movement mechanic. Breakpoint has always had bad hit registration. Feels like it has gotten better though. Wildland’s hit reg was much worse. I’ve had times where I’m shooting someone like two feet in front of me but no damage was registered.

    Why should weight be accounted for? To feel heavy? For what? How many shooters do that, especially in PvP? This is a video game. Ghost Recon is not a mil-sim. Look at the classes and items we got. Rolling wouldn’t be a bad idea. It’s not needed but having more than Crouch, Crawl, and Sprint would be nice. Future Soldier had a bunch of mechanics and I’d love to see that type of gameplay again.
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  6. #6
    This post be like

    "if you play the PvP like it's intended to be, slow and tactical, you gonna suck" Love how you cannot see a problem with that.
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  7. #7
    Meridian2251's Avatar Senior Member
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    Originally Posted by JohnnyTest91 Go to original post
    This post be like

    "if you play the PvP like it's intended to be, slow and tactical, you gonna suck" Love how you cannot see a problem with that.
    No it’s more like “Strafing has been here since the beginning and people are still complaining. Start adapting or just don’t care. Ubisoft knows the community hates it.”
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  8. #8
    xxFratosxx's Avatar Senior Member
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    Originally Posted by Meridian2251 Go to original post
    I agree with what you said. Like you, I come on the forums a lot although I just like to read. Strafing is such an old topic and I’m tired of seeing it. I thought at least I could share a little something to possibly open up some minds and give some advice. The way I said wasn’t the best but at least it’s different from all the complaints. No one has made a post to help others to counter the strafe. Yea it wasn’t targeted for the broader audience. That’s why I said for people to ask themselves if they honestly care about Ghost Wars. If they do, follow the tips. If they don’t, just back out or play how you want. Also, I did separate when I was typing on another software but the format changed after I copied the words over. I was too lazy to fix it.
    Ok about the format. It happens. You right about this being nearly a 10 month topic. Ubisoft just didn’t fix it and other issues gain priority over time. I think some do care about Ghost War to some degree but wanted way more. We never got more since the entire game itself had issues. I respect Ubisoft vision to force players to get items on the field as well as radiation to avoid 100% camping.

    So I try my best to not compare it too much to Wildlands formula. It’s just the GR formula that was taken away which was mainly the lock screen that cause this exploit. It’s good to try something new but if it’s a huge issue among most it has to be fixed. This lock screen is really a need in competitive TPS. Things like Roblox I see my son play I believe don’t have a lock screen for those players PvP shooters. So that’s why I belittle it when you compare it to competitive shooters like Gears, Rogue Company, and so on. There has been some players that tried to teach others how to counter. It’s there as a stand-alone post or discussion threads regarding lock screen. Only difference is everyone has a different point of view.

    We know frames in the game isn’t good, the ping, the server, and everything else. The strafe interferes with all of that at times. Some players may know how to counter it but it also can go tiresome after awhile. I’ve use to counter it too. The worst problem with that for me was I didn’t have to do this in other TPS. I had to either focus on Breakpoint playstyle and relearn the other 5 shooters I play everytime or vice versa. I had to adapt to either 1 game Breakpoint or adapt to The Division 2, GR Future Soldier, GR Wildlands, Rogue Company, World War Z and Vigor(I no longer play).

    So I choose to let Breakpoint go until they fix it. I’m sure others have the same reason as me for that example but even if Breakpoint is they only PvP shooter I pretty sure the lock screen is a must to them. Just hearing others in the game complaining about it initially had me start a post even though I was fine countering it. The right thing for me to do was to step outside my comfort zone and notify the situation.

    I remember my wife told me she didn’t want to play anymore when she said nearly every match is like this. That’s when I really flip my switch and started posting more. I kept telling her to wait for the next update. No change. We been gaming every since GR Future Soldier online and I wasn’t going to let Breakpoint destroy the hobby we share. She not a killer but she like having fun.

    Reviving, getting objectives, healing, dropping med packs, sniping, scouting, communicating, and being part of the team. A few kills is a plus to make her happy. She always joke about saying no one died that round when us 3 was dead, she luckily killed the last person or joke she got to keep getting one of us old man up or bombing the objective for the win. Strafing breaks the fun for most and I’m sure people like her don’t have access to the forums. They expect it to be fix or they move on. We got to do what’s best for the community regardless individually we can handle/adapt on our own.
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  9. #9
    AI BLUEFOX's Avatar Senior Member
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    I understand what you are saying @ meridian, but I fundamentally disagree with your definition of "good".

    A tactical game should have at its heart the definition of good as being good at picking fire locations or movement routes, coordination with team mates, effective communication and anticipation etc. Good at waggling your thumbs about is of no interest to me and a lot of players that have given up.

    Ghost War has become like a game of chess where the winner is the player who is "good" at throwing the chess pieces at the other player. No thanks.
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  10. #10
    True story, after the updated Ghost War missions released with 2.0;
    *Queues for Ghost War*
    *Sees GxE Meridian in the match and thinks: "This is that guy from the forums that's so vocal and hostile against the chicken dance! Neat."*
    *Witnesses GxE Meridian for three rounds*
    What was witnessed for three rounds:


    The intent behind your post is good: Help other players get more enjoyment from this game mode. Kudos for that, for sure.
    But the content of your post is... almost as much of a joke as Ghost War itself.

    Your post here, and a majority of your posts on the GW forums are heavily laden with an emphasis that you are the superior player to those you're talking to. You make ridiculous statements and presumptions over other players reasonings and skill.

    What kind of logic could lead you to believe this statement? "It seems like most of you guys think that all strafers do is strafe to win. That's 100% false."
    Seriously, I need your help in understanding any other reason than "to win" anyone would do this. Is it fun? Does it look cool? Does it earn the admiration and respect of your fellow players? No, it simply exploits the technical and thematic failures of gameplay to the end of giving the strafer the advantage for a victory.

    "I am not defending the strafe, nor do I think it takes skill to do" But you also say "Strafers can do the same things you can but quicker and more effectively." So it takes no skill, but the people who do it are more skilled than you?

    "The difference between us is that a good player will figure out how to counter instead of whining."
    I'd say there are a few more differences than that.

    "The evidence proves that as much as some might not believe it, Ghost Wars is a tactical game at its core."
    Another true story -
    Back in the day, my buddies and I would have LAN parties and we'd play Unreal Tournament with insta-gib turned on. We'd move around the maps slow and careful, emulating tactical movements and engagements. . . Do I need to explain what my point is, or is this hit registering?

    Sincerely Meridian, I hope that someone is able to read your post and is able to use it to get even slightly more enjoyment out of this game.

    But I hope even more that this franchise will be stripped from UbiParis, and given to a studio with some passion for the genre, or at the very least some skill. Because this Ghost War is way off the mark for tactical or skill based, so far off the mark for technical stability, and so far off the mark for fun.
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