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  1. #11
    Ubi-Keo's Avatar Ubisoft Support Staff
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    Jul 2017
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    UK
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    5,119
    Hi marchiato-97,

    I can understand your frustration and I can only apologise for any inconvenience this has caused.

    As Ubi-Milky previously mentioned, we have forwarded this feedback on to the development team.
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  2. #12
    I'd like to throw in my support behind changing this binding. By default I use 'F' to move forward on both foot and in the vehicle, and as it currently stands, I cannot do this because everytime I hit the gas, my guys will switch between engaging enemies and not, which creates some chaotic drives.

    Additionally, 'cancel sync shot' appears to be hard coded to 'T' and cannot be changed, but I use 'T' to both mark my targets and 'hold T' to engage the shot, so now engaging and canceling sync shot are bound to the same key.

    What is even the point of having a game with DOZENS of rebindable keys, but inexplicably some of these seemingly random and minor actions are hard coded and not able to be rebound? Did no one truly understand that this could create conflicts for players who customize their controls?
     1 people found this helpful
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  3. #13
    Ubi-Viral's Avatar Ubisoft Support Staff
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    Oct 2015
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    3,186
    Originally Posted by honk_4_jesus Go to original post
    I'd like to throw in my support behind changing this binding. By default I use 'F' to move forward on both foot and in the vehicle, and as it currently stands, I cannot do this because everytime I hit the gas, my guys will switch between engaging enemies and not, which creates some chaotic drives.

    Additionally, 'cancel sync shot' appears to be hard coded to 'T' and cannot be changed, but I use 'T' to both mark my targets and 'hold T' to engage the shot, so now engaging and canceling sync shot are bound to the same key.

    What is even the point of having a game with DOZENS of rebindable keys, but inexplicably some of these seemingly random and minor actions are hard coded and not able to be rebound? Did no one truly understand that this could create conflicts for players who customize their controls?
    Thank you for providing this feedback in support of this. We will pass this on.
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