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  1. #1

    Mods Rerolled by New Patch

    I had a previous Player Support post in the TU11 PTS forums about this. My god-rolled (13%) Protection from Elites mods were converted into a 10% Ensnare and Disorient Resistance:





    And then a perfect 20% Incoming Healing was turned into a 10% Shock Resistance:



    All of my non-equipped perfect rolls stayed as they should. This is one example:



    My one non-god-rolled socket remained as it should, just like it did in the PTS:



    What gives? Why was this not fixed? How did this make it past PTS? Why did you guys let the PTS conclude without figuring this out? Seriously.
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  2. #2
    WrecK3rr's Avatar Senior Member
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    ahh ****! I knew this would happen regardless of forum mods assuring that it won't on your original PTS thread.
    I haven't jumped into the update yet but if my godroll mods are ruined, I'm comin after ya Massive!
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  3. #3
    Same here, all my defensive mods are either missing or changed.
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  4. #4
    djb16's Avatar Junior Member
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    i got 2 of my burn resist mods (9 and 9.8%) turned into god rolled ones so im kinda happy
    even got an almost godrolled armor on kill i didnt have b4

    some have been screewed over others given a boost

    i think its coz they made that change for round 1 and reverted it (the doubling of defence mod stats)
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  5. #5
    Ubi-Keo's Avatar Ubisoft Support Staff
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    I can confirm that the dev team are aware of this and are investigating.

    Apologises for the inconvenience.
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  6. #6
    WrecK3rr's Avatar Senior Member
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    Originally Posted by Ubi-Keo Go to original post
    I can confirm that the dev team are aware of this and are investigating.

    Apologises for the inconvenience.
    For the record.

    I'm very patient in general when it comes to devs fixing bugs.
    BUT, that is exactly what mods said about this issue on PTS and failed to fix it.
    Which now has made it into the live servers. Total nonsense.

    Original thread here : https://forums.ubisoft.com/showthrea...different-mods
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  7. #7
    Ubi-Keo's Avatar Ubisoft Support Staff
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    Originally Posted by WrecK3rr Go to original post
    For the record.

    I'm very patient in general when it comes to devs fixing bugs.
    BUT, that is exactly what mods said about this issue on PTS and failed to fix it.
    Which now has made it into the live servers. Total nonsense.

    Original thread here : https://forums.ubisoft.com/showthrea...different-mods
    I understand your frustration and I can see that this issue was submitted during the PTS.

    I can only apologise that this has not been addressed on the live server.
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  8. #8
    Originally Posted by Ubi-Keo Go to original post
    I understand your frustration and I can see that this issue was submitted during the PTS.

    I can only apologise that this has not been addressed on the live server.
    Are there any plans on reconverting these to their original attributes? You have no idea how impossible it is to get 13%s to drop.
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  9. #9
    Originally Posted by Ubi-Keo Go to original post
    I understand your frustration and I can see that this issue was submitted during the PTS.

    I can only apologise that this has not been addressed on the live server.
    unacceptable.. if you knew this was a major issue why was the update released.

    DEMANDED RESOLUTION TIME FRAME: 72 HOURS OR LESS
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  10. #10
    Same here had 3 incomming repair mods 20%/19.8%/19.5% so almost 3x max niw i got 2x bleed resist and 1 disrupt resist..... So i do wonder why it didnt got fixed while it was known from the PTS.... At least gave us a heads up if it could not be fixes not nothing.......
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