I had a previous Player Support post in the TU11 PTS forums about this. My god-rolled (13%) Protection from Elites mods were converted into a 10% Ensnare and Disorient Resistance:
And then a perfect 20% Incoming Healing was turned into a 10% Shock Resistance:
All of my non-equipped perfect rolls stayed as they should. This is one example:
My one non-god-rolled socket remained as it should, just like it did in the PTS:
What gives? Why was this not fixed? How did this make it past PTS? Why did you guys let the PTS conclude without figuring this out? Seriously.
i got 2 of my burn resist mods (9 and 9.8%) turned into god rolled ones so im kinda happy
even got an almost godrolled armor on kill i didnt have b4
some have been screewed over others given a boost
i think its coz they made that change for round 1 and reverted it (the doubling of defence mod stats)
For the record.Originally Posted by Ubi-Keo Go to original post
I'm very patient in general when it comes to devs fixing bugs.
BUT, that is exactly what mods said about this issue on PTS and failed to fix it.
Which now has made it into the live servers. Total nonsense.
Original thread here : https://forums.ubisoft.com/showthrea...different-mods
I understand your frustration and I can see that this issue was submitted during the PTS.Originally Posted by WrecK3rr Go to original post
I can only apologise that this has not been addressed on the live server.
Are there any plans on reconverting these to their original attributes? You have no idea how impossible it is to get 13%s to drop.Originally Posted by Ubi-Keo Go to original post
unacceptable.. if you knew this was a major issue why was the update released.Originally Posted by Ubi-Keo Go to original post
DEMANDED RESOLUTION TIME FRAME: 72 HOURS OR LESS