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  1. #1

    Suggestions After Coming Back

    First, just want to say I like the improvements to the game from launch. A.I. teammates and the elimination of gear score is a highlight for me and my buddies. That said, here are some suggestions going forward.

    1. Camps, Stamina and crafting are still pointless. Despite the new survival options available (and they are a serious improvement), there are still some elements of it that just aren't working right now. Overall, even with these options, camping is still rarely viable. Stamina is another issue. Its never a problem that needs to be addressed even at the highest usage setting. I suggested this at launch, you should make an option for your maximum stamina to constantly decrease as you are out and set major injuries to only be healed at camps. We also have little to no reason to craft or use items like rations. A reducing stamina meter would force players to use these items.

    2. Drones are still hyper lethal bullet sponges and are not fun. Give them a weak spot for players to work towards to disable them in like a couple shots. If we shot the exposed glowing red part, the thing should stop working.

    3. One player loots for everyone. You fixed this in Wildlands so why is it still and issue. Make chest of materials a universal loot for everyone in the room.

    4. Quest are still kind of janky to share with friends. This should be streamlined.

    5. Random Wolf patrols. This was in the Beta (or at least it felt like it) but it hasn't been back since but the wolves used to have dynamic patrols. I know wew are a few expansions past them but I think it would be a good idea for them to do that again. Wolves are easily the high point of the game. The tension when they show up is like Mr. X from RE2. Its elevated even higher when you don't know when they'll appear and wreck your day. Instead of the Wolves just showing up when you get spotted by a specific drone, they should have the potential to appear whenever you get spotted. Say a random patrol spots you. You take the out but the get a radio call out, instead of nothing happening, it should have the possibility for Wolves to appear. Same applies if you raid an outpost only at a higher chance.
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  2. #2
    Icetyger4's Avatar Senior Member
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    I agree with everything you just said Endless. Great post.
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  3. #3
    FWIW Succubus, Stolas and Legion drones (flyers) can be countered with Sync Shot or Sync Shot Drones. Aamon and Incubus are weak to EMP Grenades (for which there really is no other purpose as far as I can tell) and the Behemoths are pretty much working as intended
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  4. #4
    Icetyger4's Avatar Senior Member
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    The problem with the drones (at least the flying type) is there is no consistent method of destroying, or shutting them down, without breaking stealth. The only class that can take down the drones stealthily is the Echelon class. The shock pistol can destroy flying drones silently (sometimes) and it shuts down land drones (except Behemoths) until you are discovered by the enemy.

    For players like myself, who try to maintain stealth at all times, we are virtually forced to use the Echelon class (lucky for me it's my favourite class). Personally, I think every class should have methods to deal with drones stealthily.
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