TU 11 Patch Notes
Wow, looking at the two new Directives particularly Broken Armour - What Numpty thought that was good idea in game where survivability is just crap they say lets just make it worse. These are the two most mind ******gly stupid ideas I’ve seen.
Directives need to be either gotten rid of or reworked back to the old D1 directives where there was a trade off, a negative attribute and a positive attribute that made you way up the pros and cons..
With any luck the Devs wont go back on their word during SOTG and not include these two new directives in Summit, could you imagine Legendary with three forced directives and getting these two new ones drop... you’d basically be down to 20% of your armour and if your a skill player have no way to deal damage to get the dropped pieces to get your skills off cool down........would be enough for me to rage quit the game for good.
Absolutely appalling choices.
....and then turn around and change the global events so there isn’t a negative ......WTF I’m lost for words, Just as before there is no reason to do those missions.. I know the Devs are hamstrung by UBI$OFT with extending content but 3 more months of the same copy paste crap and more of the same for season 4 to come is just pathetic beyond words, equates to a whole year of copy paste content and a “highly replayable 100 floors” of content cut in half.
.......beyond angry, beyond sad.......just ....... over it.
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