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  1. #1

    TU11 Patch Notes Double Resistance

    Developer comment: Any existing status effect resistance mods will have their values automatically doubled. Ex: A defensive mod with +8% bleed resistance will become +16% after TU11, +10% becomes +20%, etc.
    so can you make up your mind please?

    is it doubled or not?
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  2. #2
    Agent_Ares's Avatar Senior Member
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    This finally is a positive change in the right direction.
    Needing 5 mods to actually have enough resistance to stop taking insane damage was abo****etly silly.

    Now they just need to fix it so armor isn't equal to nearly 0.
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  3. #3
    WrecK3rr's Avatar Senior Member
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    Most likely a copy/paste mistake from PTS notes.
    I don't think they have reverted back to double values.
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