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  1. #1

    Loadout modification is tedious.

    Let me say I really enjoy the game but we all know sometimes playing we have a plan go sideways an it's time to rethink an tackle the problem. And in breakpoint that usually means changing around the inventory wheel items. In single player it's not really that awful of an issue because you can of course pause in the middle of a firefight, it's a bit immersion breaking to have to pull yourself out of the zone. But it's not awful. but while in coop you can't stop the game world at all. Had an idea for the inventory management on the Xbox controller. It really slows the action down if I run out of nades or I need to modify my loadout in a hot situation to pause an equip in the menus. Instead what if we had a scroll or quick select. Like while your item wheel is up and you're holding RB, we could map a scroll feature or quick select to the right d-pad while we're holding RB that would let us navigate through the items in a selected slot. There could also be feature added to equip us down to the next tier of item should we run out. For example, toss your last mk.3 emp nade an mk.2 becomes available for use. Getting rid of the useless bandage slot and being able to put rations there would be great. And have the bandages Auto select into the slot should damage to your character require them.
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  2. #2
    Icetyger4's Avatar Senior Member
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    Aug 2019
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    The item selection method in Wildlands was disliked for some reason, but compared to the item wheel in Breakpoint, it was far superior.
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