1. #1

    New Splinter Cell VR

    Not what I initially would have asked for, but... If they just re-purposed the assets from the original game (The master voice recordings, the map layouts, the same guard & and obstacle placement, enemy AI scripts, etc.), and made hand-interactible mini games out of scoping, lock picking, grabbing & dragging/interrogating guards, then I'd be willing to pay a whole $60 for it. If they managed to do that with the whole original trilogy, I'd pay just about any reasonable price they asked. Can you imagine shimmying across a pipe, swinging up with your legs by crouching, and aiming up at the ceiling at some guard below you. Or, hanging around in the Osprey, talking to Grimm & the team, and gearing up between missions. All the mechanics like gunplay, gadgets, goggles and sneaking could lend themselves so well to VR. That being said, this could still go so right, or so wrong
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  2. #2
    Hello!

    Do we have any updates on this project?

    I will not get it as its VR and I will not be buying VR just for this game.....but still love the SC brand and any news is good news maybe this will snowball into the actual game....

    I still think they have flopped this. Instead of coming back strong with consoles, they decided to go the unknown route that potentially might bring even worse sales performance and this will be the final nail to the coffin to bury SC series;/.

    Unless UBi knows something we don't this is the most stupid move...and to think those people get paid 100k salaries to come up with those silly market strategies;/ hire me instead for a fraction and games would still sell better...i swear ubi games are always on sale these days...not once I check any of the titles is full price...watch dogs flopped too despite longer dev period.
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  3. #3

    They developing multiplayer core features

    They developing multiplayer core features and game services using existing online infrastructure."
    cookie clicker
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