Lol, if you think these missions are long, you shouldnt play Div 2. Thier missions are easily 3-4x longer.
You just gotta get more powerful and improve your build. You will blow through these missions in less than 5 minutes.
Missions in this game are actually quite short. Police Academy is all of 8 parts and just a few rooms in total. Hudson Railyard might be the longest and largest in terms of sheer area it covers.
What lvl are you? They can be a slog when your running them through on the campaign and underleveled.
You must be under gears. That's why.Originally Posted by Cutaway2019 Go to original post
Yep. As they mentioned, it probably has more to do with your level and/or your build. Certain missions weren't fun. Lexington, which I absolutely fly through on challenging with my main accounts was a complete PITA on hard. I couldn't whittle down those heavies since I don't have ANY damage to Elite (DTE). Really, any time thus far that I have met a heavy it has taken a while. But, in 5 levels or so and the tables will turn. I have been enjoying my 10th play-thru.![]()
Played Clear Sky heroic the other night - joined a couple of players who were around GS 26x who were talking about how it had taken them nearly 3 hours to do it and not sure if they had time to do it again - dragged them through it in just over 3 minutes and a good part of that was because they hung around to finish off the last wave on the first bit rather than just run on.Originally Posted by Bambihunter71 Go to original post
Running 4% DTEs on my reclaimer I was out damaging their damage builds![]()
Try them with skulls lolOriginally Posted by TOKYO_ROGUE_YT Go to original post
I don't get why most people hate it/struggle with it - just need at least one good reclaimer and for the second bit preferably someone with high hit points to haul the fuses (a second reclaimer or tact with a good support station helps a lot) - I find killing the first 2 snipers that head for the roof on the left on the second bit cause a lot of the issues as the double tap can down people fast but if you clear them generally the respawning snipers don't head to the same vantage point.Originally Posted by Bambihunter71 Go to original post
The one I struggle with is Stolen Signal - but that is mostly because of the hostages in the last room - for some reason about 7 times in 10 no matter what I do I can't block the chaingun while the other 3 times in 10 it is really easy because I seem like a bullet magnet for the chaingun and don't even need to stand in front of the hostages to block italso hate that is forces people to use specific builds quite a bit which IMO goes against the grain of the rest of the game where people can fill into whatever role(s) they fancy and find tactics that work.
Maaan, true story, the only 'difficult' enemies all through the campaign grind are the heavies. They gave them such insane damage and sooooooooooo many hit points.......Originally Posted by Bambihunter71 Go to original post
260s? 3 hours to beat the mission? Yeah, there is more to you out damaging them then the builds. They probably genuinely have no idea how to build or what to really do. Id venture to say they were probably running hodgepodge w/e the hell they could fit together.Originally Posted by Rroff Go to original post