1. #1
    UbiYubble's Avatar Community Representative
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    Patch Notes 2.22.0



    PATCH NOTES 2.22.0 – FOR HONOR

    You may notice that we skipped 2.21.0. This is due to technical difficulties that we encountered in preparation of this season’s release. This in no way impacts the content, features and bug fixes planned for the release of Year 4 Season 3.

    Patch Size:


    • PS4: 1.75Gb
    • Xbox One: 2.05Gb
    • PC: 2.05Gb


    NEW MAP: THE BELVEDERE

    • After entering a Wu Lin pavilion, one may discover a Belvedere with a scenic view. Time to duel in this brand-new map!
    • This new map is available in Duel, Brawl and Ranked Due


    TEAM IDENTIFICATION

    Developer’s Comment: Time to bring your hero's customization to the next level! No more distinctions between Attacker, Defender or Neutral colors: you can now wear any color palette you want, no matter which team you are in!

    To support this update, we’ve made major changes to the User Interface. You will always be in the blue team following this patch. This smoothens identification: blue elements are always your team’s; orange elements are always the enemies’. We've also added an outline to your teammates so you can spot them in the blink of an eye on the battlefield and plan your next moves.


    Please visit our blog post for more details on this update!

    • Removed the Neutral/Attacker/Defender color palettes tabs. All color palettes are available in the same page and can be used in any game mode, no matter which team you are in. The neutral customization of each loadout will be kept once the patch is released
    • You will now be in the blue team from now on, even if you are playing Attackers
    • Added an outline to your teammates, visible at all times. This outline can be turned off in the User Interface option
    • Teammates’ names are always displayed on-screen
    • Health bars are now team colored
    • Enemies detailed information (Name, Health, Stamina) is only displayed when engaged in a fight with them
    • Players revealed by Feats or the Oracle Offering in Tribute will be shown as team colored outline and fill
    • Players bearing Offerings in Tribute or the War Banner in Breach will now be shown with a team colored flashing fill
    • Changed the default color for non-customized character to “Radioactive Decay”. The “Exotic” palette will still be unlocked by default



    IMPROVEMENTS

    GENERAL

    • Replaced all dodges effects with a new "dodge shadow effect" for all Heroes
    • All the Heroes now have their own base avatar when they dodge


    MAP

    Sentinel

    Capture Zone A


    • The back staircases leading up to the zone have been doubled in width along with the extension of the capture zone area itself, which removes the path that ran along behind
    • A brasero has been added in the middle of the Capture Zone area, which will protect Players from the Ballista


    Capture Zone C

    • The entire 2nd floor is no longer part of Capture Zone C anymore. Instead, the 1st floor now is, and has been enlarged considerably
    • The outdoor balcony area has been reduced in size
    • The interior staircases leading to the outdoor balcony area (from spawn) have been widened by 0.5m
    • Ziplines have been added at each tower, to the left and right of the 2nd floor Ballista, connecting to the Lower Ruins
    • Ballista sightlines have been tweaked


    Duel

    • The duel arena located in the Defender Courtyard has been moved to the 1st floor of the Tower Interior
    • The trap door located on the Exterior Roof of the tower has been removed


    Brawl

    • The brawl arena has been moved from the Tower to the Defender Courtyardr


    Developer’s Comment: Sentinel is the map that introduced Ballistas into PvP gameplay in For Honor. Its original design intent was to maximise the use of the Ballistas on the battlefield. Although it provided a very unique experience compared to other maps, it over-relied on camping strategies and navigation between objectives became secondary. With this update we wanted to bring speed and ease of navigation between objectives back to the forefront. It wasn’t our intention to simply remove the Ballistas but make them less attractive as a main strategy.

    Capture Zone A was not only one of the smallest Capture Zones in the game but also one of the most dangerous ones, with a prominent ledge and in direct line-of-sight from a Ballista. The back area of the zone was also very underutilized. The new open space allows Players to further distance themselves from the ledge and now provides added cover from the opposing Ballista. The other important change is that the run-distances between the Mid-Lane and Capture Zone C have been shortened considerably by moving the capture area to the entire first floor. Which in turn, no longer allows Players to interact with the ballista on the 2nd floor while still holding the zone. Our aim is to have the Ballista be a choice to consider and not a default action. Up until now, those who were using the ballista but no longer had any targets in sight, felt trapped on the 2nd floor with no easy means to move on to another area. This is where the newly added ziplines come in handy. Enjoy!



    Temple Garden

    • Removed the doors at the entrance into the Tomb at Capture Zone A
    • Replaced the standing torches near the two outdoor pillars with wall torches


    Harbour

    • Closed off a ledge on the deck of the Trireme (Mid-lane). Dominion only


    Gauntlet

    Capture Zone C


    • The staircase entrance, coming from the Attacker spawn, has been doubled in width
    • The actual zone has now also been extended in to the dual-entry corridor


    BOTS

    • All Bots should now have improved Stamina management behaviors when fighting in the lane, stopping to regain Stamina before going Out of Stamina and, if Out of Stamina, waiting to have Stamina again before resuming their attacks


    RANKED

    • Decreased the amount of placement matches to 8 (from 15)



    USER INTERFACE

    • Orders are now accessible in the pause menu. The LB shortcut in the World Map is still active


    Developer’s Comment: We’ve made Orders accessible from anywhere, as it can be useful to have a reminder of what you need do to complete your currently selected Orders before or even during a match. Please note that Orders will not progress in the menu while a game is ongoing as the update is done at the end of the match.

    • Improved the Podium User Interface to better showcase player’s names and emblems
    • Added new icons for players above Reputation 100 and Reputation 1000


    BUG FIXES


    GENERAL

    • [Bug Fix] Fixed an issue that caused most Heroes Feint visual effect to be missing or have very low visibility


    FIGHTERS

    Warden

    • [Bug Fix] Fixed an issue that caused the Warden’s Side Light Combo animation to skip some frames


    Hitokiri

    • [Bug Fix] Fixed an issue that caused the Hitokiri's "Rei Kick" to be undodgeable if the kick is done on the right after a light attack


    Centurion

    • [Bug Fix] Fixed an inconsistency that caused Centurion's fully charged Jab after a Heavy Finisher to have a tighter dodge window than intended


    Shugoki

    • [Bug Fix] Fixed an issue where Shugoki’s Guard Break counter window was 200ms rather than 300ms


    MAP

    Canopy

    • [Bug Fix] Fixed issue in Duel that allowed players to sometime pass through fire



    ARCADE

    • [Bug Fix] Fixed an issue that caused some Modifiers to not be displayed in the User Interface


    AUDIO

    • [Bug Fix] Fixed an issue that caused the Hitokiri to be missing effort grunts on certain moves



    USER INTERFACE

    • [Bug Fix] Fixed issue that caused a white flash when opening and closing the social menu during the faceoff


    CUSTOMIZATION

    • [Bug Fix] Fixed an issue that caused the Warden’s “Vengeful Instigator Helm” to be slightly offset
    • [Bug Fix] Fixed an issue that caused the Shaolin “Qiongqi Chest” side pads to move
    • [Bug Fix] Fixed an issue that caused to “Horkos Sigil” effect to not always play properly
    • [Bug Fix] Fixed an issue that cause the Hitokiri’s “Kamaitachi” execution to be missing visual effects
    • [Bug Fix] Fixed an issue that cause the Nobushi's “Snapmare” execution to be offset
    • [Bug Fix] Fixed an issue that cause the Valkyrie "Get the Horn" execution to be offset
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  2. #2
    No fighter changes whatsoever? Come on guys!
     2 people found this helpful
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  3. #3
    MayanKingGaming's Avatar Member
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    Good improvements, nice customization options, but not a single change on PK huh? so the new executions are a waste for my main, still with the absurd 5 dmg heavies, they serve for nothing at obtaining executions, and the finisher heavies are still slow and most parry them. Why is so hard to understand?
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  4. #4

    why

    why you Removed the Neutral/Attacker/Defender color palettes tabs?

    You couldn't leave the division into neutral / attacking / defenders, and only unify the colors to choose from, now I watch the same color all the time and sometimes I don't know if I'm defending or attacking: /


    "Developer’s Comment: Time to bring your hero's customization to the next level!" in mine opinion is "take the personalization of your hero to a lower level"
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  5. #5
    Looks like im still not playing this game. Combat is the worst its ever been and all the enjoyment i had in the game was destroyed with the ccu. Ill play again when i cant get light attacked 15 times in a row with no repercussion
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  6. #6
    What do you mean friend ?

    How was the game before the ccu?
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  7. #7
    Please nerf kensei's dodge heavy
     3 people found this helpful
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  8. #8
    I can't find anything about Nuxia, but after update something is wrong with her Sanmiao armor. Cape and pony tail are glitched, so whole set apperance looks ugly.
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  9. #9
    I mean cool, new map and color changes. But literally should be placed closer to the bottom of the agenda. What a lot of people want is combat and hero changes. This is the kind of thing that gets people really interested. Don't you guys have a list of most to least important things to do. I think everyone is at least a little if not a lot disappointed that the devs didn't acknowledge the most pressing issues first. So I'm not coming back either along with many others who quit after CCU change ruined combat for all console broke characters for everyone.
     3 people found this helpful
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  10. #10
    Why event game mode is this hard?
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