Is this happening to you's?
Platform: XB1
I don't know what you have done but CP's never used to do this..........
Fighting away as usual and all of a sudden a NPC decides to run away from the CP, not just a little way but real far away.
Rogues at CP's tend to do this more often than your average NPC.
Turret, now this one really gets me, fighting away as usual at a CP, enemies right in front of me and i target them with my Turret then all of a sudden it decides to shoot a roaming group of enemies that are so far i can barely see them.....and stays locked on them.
The manual targeting system with Turret & Drone is very bugged.
Maybe something in the coding has changed as it didn't used to be this bad.
The turret is complete garbage compared to what it use to be. It aims at what it wants you have little control - it locks on one target and refuses to take manual commands - I had an enemy right in front of the turret and its locked on some enemy out of sight and refused to take manual commands - I watched it try to shoot bullets out of the air rather than shoot at the targets. Also when my game crashes it is caused by deploying my turret. No the turret it use to be.
Unintended changes that have been included under the buzz phrases “balancing, bug fixing etc.
There has been no direct change to health of the skill, targeting, damage and the teams can answer “No changes made...” Since no one on the team actually plays stuff real time the player using the skill(s) find this stuff.
But there were “no changes made directly “
Lets not forget the Turret shooting at fire on the floorOriginally Posted by TxDieselKid Go to original post![]()
Yeah that one makes me facepalm. Another one I hate is when you have a drone on a doggie. Doggie dies, but drone keeps shooting while doggie self destructs, thus making the drone die in the EMP. The drone should know as well as we do that doggie is about to die, so back off and move on to next target.Originally Posted by Riflemania Go to original post
I will absolutely guarantee that if the roles were reversed and our proxies destructed with an EMP pulse, enemy proxies would retreat very quickly and not get caught in the blast.