I feel like the System Curruption set has been kind of forgeotten. As a result of these buffs I think this set should be buffed too.Named Items
- Deathgrips: Increased the armor on kill from +5% to +10%.
- The Mop: Increased the armor on kill from +5% to +10%.
Exotics
- Memento: Lowered the bonus armor gained on trophy pick up from +20% to +10% per armor core but the bonus armor gained now stacks
Here is what I think the new values should be:
Set Bonus/Talent Current PTS Phase 3 (maybe) 2 15% 20% 4 Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 50% bonus armor and hides your nameplate for 5 seconds.
Increase total weapon damage by 1% per 5% bonus armor gained, up to 20%.Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 50% bonus armor and hides your nameplate for 10 seconds.
Increase total weapon damage by 1% per 5% bonus armor gained, up to 20%.
OR
Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 70% bonus armor and hides your nameplate for 5 seconds.
Increase total weapon damage by 1% per 5% bonus armor gained, up to 20%.Backpack talent Talent: Multithreaded Execution
Increases Hackstep Protocol bonus armor from 50% to 100%.Talent: Multithreaded Execution
Increases Hackstep Protocol bonus armor from 70% to 140%.
Also another unreleted change I should mention is that the pulse resistance attribute should be buffed too. As a DZ/PVP focused set I think the idea of being nearly unpulsable should be more embraced by this set.
system corruption needs to be buffed, at least it sould give you pulse immunity, longer lasting of the bonus armor or some kind of armor regen, and the bonus damage should be multiplicative (no as high as 20% tho) and not tied to the bonus armor but with a fixed time duration. Its the hardest gearset to get, it should be, at least on the top 3 of the stronger ones.