Yea, you are right. But the concept is the same, and as Nousella added, it doesn’t have to be a Tank buff it can be something else, like adults or kids or paired units, or whatever. Tanks do not need any sort of Bradley boost.Originally Posted by LuvinDaHurbs Go to original post
Yes, they do!Originally Posted by Echomute Go to original post
No, they really don’t.Originally Posted by AwwalKenku9980 Go to original post
I don’t know what rank you are, but at around 8k I play against tanks all the time outside of weekend events and they all more than hold their own. This includes All Cartman variants including Sherrif (except Coon, who sucks), Mimsy, and Barbrady. Mr Slave Executioner is all over the place and definitely doesn’t need a buff. Santa and Manbearpig are played all the time and these are all just fine providing the right amount of return for their cost and high health. Actually, MBP might provide too much return.
Most of the tanks, which are largely elites, I play against are 4 and 5 level and they do not need any help. They are hard as heck to take down, their health is massive, and they get replayed each game often.
The only ones I can think of that need some type of boost or cost reduction is Coon and Barbrady. And the only one I do not see with regularity is Big Murph.
That is a pretty neat idea. An aura that amplifies or enhances charge activities would be fun. Like a 10% increase to charge affect damage or heals or health, something like that.Originally Posted by ScottOld Go to original post
There is like 7 posts on this.Originally Posted by Echomute Go to original post
https://forums.ubisoft.com/showthrea...Bradley-Idea-2
Green bradley should be mormon, and give tanks the aura to reflect damage back to the attack. this way zen cartmen gets a damage move.
Green bradley will effect tanks not flying since flying isnt one of the types. he could effect spells though, but thats hard to think of an effect for each spell.
I doubt they will use the reduce energy cost since thats too OP, and doesnt scale well.
On hit heal sounds nice, but if he is going to effect tanks, and be in green, this will be nothing for zen.
zen & bradley combo will be useless. if all tanks cant benefit from it, then what's the point?
How about an alternative ability: All tanks in your deck get their energy cost decreased by 1 and when spawned, they have double attack for 10 seconds (or invincibility for 5 seconds if people think that the double attack is too broken.
P.S. I was originally going to make the attack boost triple instead of double, but ManBearPig. 😑