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  1. #1

    Conq Buff idea

    conq its pretty low pick rate and low wins rate in dominion and breach, because he cant faint.

    buff suggestion.

    while charged heavy, he can now counter guardbreak.

    new passive,special passive for conq to block enhance light from enemy.

    after block enemy attack heavy or light conq can go in full block stance same as black prior

    heavy and charged heavy uninterruptible stance start at 400 MS


    heal on block rework
    block and parry heavy attack give you 10 health
    block and parry light attack give you 5 health

    what its point to use heal on block but you take block damage
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  2. #2
    Sadly He dont reed Buff..He needs rework..I hate spamer heros but sadly...Tin Can have nothing else to do. Its his main ability spam shield bash its neutral 500 if im right. And he Can Faint..kinda... On pc press c while doing heavy. Thats odd but do some work.
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  3. #3
    I won't react to the full rework "suggestion" itself. The heal on block part obviously screams you don't know a single thing about the game, and it is quite painful to read your English, so I spare myself for rereading again.

    He is a hero with an already very strong defense, entering fullblock from blocking an attack would basically destroy chain-based offense against him, making the charged heavy invulnerable to guardbreaks would bring back one of the most unhealthy optionselects that was removed on purpose, and with enchenced lights and the best existing hyperarmor in the game, he would be also one of the best offensive heroes. It is hilarious you think he needs this much to be balanced, says a lot about your skills.


    I thought Conqueror is in a bad shape, but after fighting some really good ones, I actually think he is in the right spot. His infinite chain is actually quite hard to deal with, he can zone midchain to interrupt a light chain, he can punish any bash with his own, and he beats zone optionselects with his fullblock pretty consistently. It is really hard to damage a Conqueror, as when you are doing a mixup, you must be aware that there are about 4 or 5 ways he can punish you, and you also have to guess which one will he choose.

    In 4v4, while he is not the best ganker, and has quite low damage potential (he is not likely to kill the target quickly, though Shieldbasher obviously helps that), he is also very hard to move from an area. Target swtiching and zoning alone is very hard to deal with in itself, but his fullblock is also very good, as he can just turn any heavy into it and punishing anyone throwing an attack. Definetely not a bad pick for 4v4 if you want someone guarding a territory.
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  4. #4
    King_of_Xibalba's Avatar Senior Member
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    he is in a weakened shape, homever what you sugest is too much, potentially broken in fact.

    He is slow, and can´t do feints, and now forced to do lightspam , also is not that hard hitter too.

    But, is impressive what you can do if you practice your full guard cancels timings, bashes cancels at attack startups and dodge bashes (with blocking property on the same direction) while his defense is slightly slow,once you adapt to the reading skills needed, well, his defense is top notch. If you are an offensive playstyle person don´t pick him, I specialize in assassins and yesterday discovered I´m on the top 3 in the world at killing per match ratio(on trn the official counter of for honor) using mainly assassins I mention this not to brag only to show how important knowing your style is, because my playstyle is already fitting to them( they are bad in general anyways), other persons are naturally defensive combatants so if you are not naturally a defensive player, don´t pick him, I only do cause I like the thrill, sometimes I do decent with him sometimes I suck hard in 4vs4 and I mean hard as a solid stinky turd, but in duels I do well, not many distractions on there, this is because I practiced like if for honor was my job, not because I like the defensive style otherwise I would suck even harder. If you truly want to use him, only thing I can reccomend is don´t use another char until you adapt to his timings, is valid to spam bashes with him don´t feel shame, use more the dodge blocking properties, don´t understimate the counter crushers on heavies nor the infinite combo...practice, practice,practice because apart from PK, shinobi and pre ccu highlander...the road to mastering him is to torture yourself,so be patient.
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  5. #5
    being able to CGB while charging would make his charge option select stronger which we do not need.
    Being able to ignore enhanced properties would only make him stronger defensively. we don't need that.
    Fast flowing into block is a defensive buff and he doesn't need to be stronger defensively.
    Giving HA to conq will not improve him at all. Heal on block would allow conq to safely exist in mid again fully able to sustain. And be really hard to dislodge. No.


    Conq needs less defensive options and an improved offense.
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