i find hilarious how you bunch cant even read the hints in my OP that show that i know this game since the beggining of itself, thats point 1, and point 2 is that is doenst matter how deeply i understand the game or not, it is boring, i simply sum up myself to the opinions in the small poll thats running in this forum:
https://forums.ubisoft.com/showthrea...0ms-CCU-change
Im out of this game because CCU made it boring, i gave it a try after they nerfed the idiotic warmonger feats and with that out of the wayits now even more clear that CCU made this game B O R I N G, which it never was
Originally Posted by rocks.cl Go to original post
What is boring for you has nothing to do with balance. If you can objectively say what is the problem with CCU, and what should be done about it to solve those problems without creating new ones (or bringing back old ones), your opinion might actually has some weight. Throwing unconstructive tantrums on a forum is the equivalent of a child throwing tantrums when they don't like something. You don't take those seriously unless you want them to think you listen to it.
Very funny to read this from a guy that has cried for buffs for his main for a very long time lol. Please let us know if the devs have implemented any of your "constructive" suggestionsOriginally Posted by Goat_of_Vermund Go to original post
Okay, two things about "boring:"Originally Posted by rocks.cl Go to original post
1. It is perfectly valid if you feel that way.
2. It doesn't matter to anybody else you feel that way.
CCU is fun for many players, not fun for others. Either way, it will stay. If you don't have anything to say why it should be removed, you don't do anything else but whining.
Very funny to read this from a guy that has cried for buffs for his main for a very long time lol. Please let us know if the devs have implemented any of your "constructive" suggestions
In fact they did. Also, if you would have actually read my rework suggestions during year 1 and year 2, you would know I have suggested many nerfs too, and even after PK was absolute thrash, I still spoke about some things that might need nerfs (guardbreak punish, pre-ccu dodge attack damage, and I even objected against her lightspam potential in certain buff ideas despite lightspam is something only noobs are struggling with).
But by all means, keep these idiotic topics going where everyone may throw their tantrums and ultimatums. You will certainly look like adults whose opinion will matter.
I don't want to be rude, but I can only assume you are within the 14-18 age range?Originally Posted by rocks.cl Go to original post
No, im just less pretentious than you are while im also capable of considering ubisoft interests at the same time, and yes you are rude but its not like it affects me anyway, probably ubi if ever reads your posts they will think "why do we want to cater to this guy whos pushing our game into a niche of a niche of a niche"Originally Posted by MrBdur Go to original post
To each their own, but i'll never understand how someone can have more fun when your success is determined by genetics rather than the time you put into the game. Grossly simplified pre CCU was "can you react to this move? y/n" Post CCU there's a lot more to consider. Things like FA/FD, Spacing, what potential defensive tools a kit has. etc. Like, I chew up people who simply throw a light after i've finished a chain with a light when I have a character with full block. And back dashing immediately after a chain ends expecting immediate retaliation means you can potentially whiff punish them if their character doesn't have range. If you've been back walking while doing this than that removes GB's as an option after a chain finishes because back walk into back dodge severely limits most of the cast's options to keep pressure on you. etc.Originally Posted by rocks.cl Go to original post
If you wanted to tell me that combat doesn't feel as "fun" anymore because it's less flashy to be constantly trading blows and not finishing with a loud parry noise into executions I can get behind that. The "impact" is definitely lessened. But I wouldn't say that makes for a worse experience as a whole. Just different than what you're used to. I have other fighting game experiences. So this is less bothersome to me.
I think people tend to overly focus on the reactability changes when it comes to CCU and they forget all the nice things that came with it. The stamina changes alone makes combat flow better. Stamina management is still important. You just don't get defaulted to losing your turn if you get punished once. The normalization of recoveries for on hit/block have made a lot of characters feel better. Shugoki for instance is now actually a valid team fighter because he can land hits or even have them blocked and not be reaction punished for it. Tiandi's dodge heavies feel a lot smoother because FD means his hitbox gets some time to actually dodge a move instead of just being immediately hit out by a quick follow up. etc. And the longer TTK means fights last longer. meaning the victor is usually who is more consistent in the fight. Not who managed to get one or two punishes first.
Again, does it feel cool to basically stare down someone and react punish everything they do giving them a sense of helplessness? Absolutely. But I had my fill of that after 4 years.
I have MUCH more fun worming my way into someone's head by figuring their pattern out and punishing them for it via a series of good reads. It tickles the same spot in my brain that reaction parries did. But it feels more fun to interact with in the long run.
The devs havent implemented anything you cried for in this forum. Not a single thing but keep lying boy.Originally Posted by Goat_of_Vermund Go to original post