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  1. #1

    Ridgeway's Pride is quite disappointing but here is a simple solution.

    Players in the PTS have mostly agreed that Ridgeway's Pride is underwhelming..

    1) It is the ultimate prize for completing the Summit but its not a worthy prize for the feat considering
    2) in terms of best in slot for exotic armor, Memento takes the cake cause its benefits are pretty instant. It is also more reliable in sustain than the chest piece. I reckon most players would not choose the exotic chest over the backpack.
    3) its too complicated to maximize its potential at its current state. We love Future Initiative because its easy to activate, just stay full armor and viola...For Ridgeway, we need to first get within 10m of the enemies, poke each of them (as if we are toying with them) and hope they dont die or run out of 10m so we can have the 25% armor regen.. Oh since they are all within 10m, lets hope they dont all aggro and kill you before the regen kicks in. That is too many variables to attain 25% armor regen.
    4) Even if you manage to achieve it, it only gives 25% armor REGEN and no bonus armor. So its pretty useless if you have full armor. A well rolled FI set can also regen just as fast with the hive and still give you 25% extra weapon damage.
    5) In Heroic/Legendaries, players usually focus one full clip on One enemy to down it as fast as possible. While its possible to swing ard to hit multiple enemies to attain the buff, but that is just not maximizing the potential DPS. Hence Ridgeway is counter-intuitive.

    Here are 2 solutions that the Developers can easily code and instantly make Ridgeway more powerful (without being too OP), I recommend implementing both to make Ridgeway a worthy Exotic that everyone wants to sought after.
    A) Make Ridgeway give weapon damage as well. So when 1,2,3,4,5 enemies within 10m bleed, ridgeway not only gives armor regen, but also gives additional weapon damage. Now players might think that is OP. however, extra weapon damage means killing enemies faster which means Ridgeway's bonus also degrades faster. This solution will counter point 5 above. Players wont not mind wasting a couple of bullets swinging multiple enemies because then the remaining bullets in the clip deals more damage

    B) When i saw Ridgeway, my first thought was True Patriot v2 in one piece. PTS players have said that creeping death or eclipse is best because it spreads the bleed fast hence making Ridgeway attain its max potential faster. However, it is clearly evident that PESTILENCE could potentially be the best Combo with Ridgeway if it works. It is a good solution because it also promotes another exotic (pestilence) that players hardly uses anymore. 2 birds one stone. Think of it, you go in close and kill one enemy. the Pestilence DOT will spread to enemies within 25m (better than eclipse or creeping death). While those enemies are taking the Pestilence DOT, you push up within 10m of them thus activating the "damaging enemies within 10m". thus ensuring the entire fight you have the Ridgeway buff. This is what I thought could be the best combo take attains max Ridgeway buff fast.
    However, i tested it out and Pestilence DOT does not activate the Ridgeway bleed.even when i went into a group of 5 NPCs with that debuff. Therefore clearly the "Damaging Enemies within 10m" is not functioning as the text indicates. My 2nd suggestion is for the Developers to make DOT also proc Ridgeway when u moved within 10m of the next damage tick. Or at the very least Pestilence DOT. In summary, spread the pestilence DOTs, move within 10m of the mass of them, gain the ridgeway buff, kill enemies and clear room. I really hope the Developers do this... that way it will make Ridgeway a worthy exotic

    Pls like and share this with the Developers and hopefully they can adjust and playtest. Many players actually love Pestilence but hardly uses it anymore as it is not that viable However, that can change with Ridgeway if the Developers allow it to.

    While we are on the topic of Ridgeway, I hope the Ridgeway mission is worthy of the exotic as well. I do not wish to see more "LFG Floor 100 Farming" and "Floor 91 checkpoint farming:" for players who just matchmake and skill 90 floors to jump straight to the 91 floors to farm for the exotic.. Please make it so that in order to get Ridgeway, one criteria is the character must have completed all 100 floors
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  2. #2
    I'm...not sure this makes it any less "complicated", as described by yourself. If anything, it makes it more complicated because you're adding in a talent interaction that doesn't occur anywhere else in the game.

    Debuffs, as a rule, don't interact with other talents. This was solidified pretty hard when they removed the Pestilence debuff interaction with White Flag on True Patriot. So it's proposed interaction with Ridgeway's Pride just won't make the cut. Also, the Pestilence is still a good weapon, many people still use it, including myself. It's perfectly viable, even for Heroic.

    If anything, they're going to amend the talent description to be "Shooting enemies" rather than "Damaging enemies" to make it more clear.

    I'm not sure you understand why Ridgeway's Pride is so bad. When's the last time you had more than 2 bleeding enemies closer than 10m to you? When's the last time you saw more than 2 enemies within 10m of eachother? It's unreasonably difficult to get even a small amount of armor regen from Ridgeway's Pride for any extended period of time. Adding weapon damage to the talent will change nothing.

    Then there's the whole "bleed is useless" speil that I'm sure xcel will enjoy venting about again. Yet another nail in the coffin for this exotic.
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  3. #3
    xcel30's Avatar Senior Member
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    Originally Posted by I_TheSoldier_I Go to original post

    Then there's the whole "bleed is useless" speil that I'm sure xcel will enjoy venting about again. Yet another nail in the coffin for this exotic.
    While i'm not a ghost that you can summon by saying my name three times in the mirror, you can almost realibly get me to pop in threads regarding exotics that i like or that have stauts effect.

    Problem lies more with range and bleed fox the exotic, the gear set made for CQC has 15m range nad yet this one has 10m, bleeds lacks utility, duration and damage to make you care about using it. I would straight up prefer the extra 15% amplified damage from OD chest over this exotic simply beacuse bleed is so bad that extra damage is just better at the conditions that the exotic propose
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  4. #4
    Marriorqq's Avatar Member
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    From the perspective of a solution where developers can easily write code, you want to trigger special effects like Patriots.

    Inflicts 10% damage of the wearer's own armor to surrounding (10M) enemies every second. DEBUFF lasts for three seconds.

    Shooting or damaging every DEBUFF enemy will get 5% armor recovery per second.

    Every time because of the special armor recovery, the armor is full.
    The next attack shot will automatically cause a bleeding state.
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  5. #5
    Originally Posted by Marriorqq Go to original post
    From the perspective of a solution where developers can easily write code, you want to trigger special effects like Patriots.

    Inflicts 10% damage of the wearer's own armor to surrounding (10M) enemies every second. DEBUFF lasts for three seconds.

    Shooting or damaging every DEBUFF enemy will get 5% armor recovery per second.

    Every time because of the special armor recovery, the armor is full.
    The next attack shot will automatically cause a bleeding state.
    This particular suggestion doesn't particularly make sense either. Ridgeway's Pride is designed as an offensive-survivabilty (think Clutch, but different) exotic as opposed to Tartigrade being a full-tank exotic requiring armor to operate at full effectiveness. Making you deal damage equivalent to your armor just doesn't fit in, not to mention the damage is absolutely pitiful (and while numbers can be changed, the whole premise just doesn't fit as stated). Furthermore the bleed effect vs. targets closer than 10m has absolutely no reason to exist, at least with the original incarnation it had a purpose.
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  6. #6
    Marriorqq's Avatar Member
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    Originally Posted by I_TheSoldier_I Go to original post
    This particular suggestion doesn't particularly make sense either. Ridgeway's Pride is designed as an offensive-survivabilty (think Clutch, but different) exotic as opposed to Tartigrade being a full-tank exotic requiring armor to operate at full effectiveness. Making you deal damage equivalent to your armor just doesn't fit in, not to mention the damage is absolutely pitiful (and while numbers can be changed, the whole premise just doesn't fit as stated). Furthermore the bleed effect vs. targets closer than 10m has absolutely no reason to exist, at least with the original incarnation it had a purpose.
    I have a lot of enhancements to this change. Maybe because I didn't make further explanations.

    First of all, there is no upper limit for this stack, which can armor X20 enemies at 5% per second.

    Second, there is no so-called 10M range limit to trigger the recovery armor, because this change is triggered by DEBUFF, and DEBUFF is triggered within 10M, and you can leave the target 10M after shooting. The only balance is the effect seconds.

    Third, in view of the above intensity, my bleeding state is not limited to 10 meters, 100 meters can also be triggered. As long as you regain full armor through this method.

    Fourth, on this basis, 10% of your own armor damage, if your armor value is 2M, facing 5 enemies within 10 meters, the damage per second is 1M. Do you still feel that this amount of damage is too low?

    [Even in the PVP aspect, you hardly shoot within 10 seconds, but you can kill the player and restore 50% of your armor value. Do you still feel too weak? (Of course, it is impossible to have this intensity in reality)]
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  7. #7
    My point still stands. It suffers from the same issues that the current version of Ridgeway's Pride has (really close range restriction) and the 3s debuff does nothing to make it any easier. The bleed effect, as stated before, also serves zero purpose for the exotic. The damage is also still pretty bad - you're barely pulling 200k damage per target. It also runs afoul of the whole "more armor = more damage" problem that Unstoppable Force had back in the day.

    Furthermore, and more importantly, this idea just doesn't fit the design goals of the exotic chestpiece in the first place. The original design is offensive survivability like Clutch, meanwhile your design needs a full tank build to work. This would be suitable for a completely different exotic, but not Ridgeway's Pride.
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