🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Unique feats for all heroes

    Clickbait a bit, I did not cover some. But you still get the idea: this is how feats could work.


    Warden
    T1: Daubeny's second: Killing a soldier gives a 10 HP shield for 2s (passive, 5s internal cooldown).
    T2: Warden's advance: Landing a shoulderbash heals 8 HP. Landing T4 heals 20 HP. (Passive)
    T3: Liege Lord: Summons an Officer and 2 pikemen that remain in the area and attack anything/anyone there. The next usage of the ability unsummons the remaining npcs. (60s cooldown, Active) (tip: good for clearing an area, like an archerpoint or mid in Dominion without remaining there. As long as an npc is in the zone, it is contested).
    T4: Mordheau: Hits the target with a 1300ms unblockable murderstroke for 60 damage and a blind (top attack, hyperarmored from 500ms). Parryable. Feintable. (Active, 120s cooldown. If feinted, goes for a 20s cooldown)

    Conqueror:
    T1: Swordbreaker: Lights are enchanced (Passive, 3s internal cooldown)
    T2: Windup: Charging a heavy attack does not cost stamina, and heals 3hp/s after 1s (Passive)
    T3: Stone's conviction: 50% damage reduction for 10 seconds (75s cooldown).
    T4: Rising Star: Flail uppercut unbalances the target (Passive, 60s internal cooldown)


    Peacekeeper:
    T1: Sharp edge: All attacks place +1 bleed damage on the opponent, that is triggered after 2s (Passive) (Tip: for the enchanced lights and T2/T4 passives)
    T2: Mercy's cruelty: Any bleed damage done heals the pk. Minimum 1 hp/thick, 25% of the damage dealt. (Passive)
    T3: Nailbomb: Throws a sharpnel bomb that makes targets bleed (10 direct and 36 bleed damage, 4/s). (Active, 90s cooldown)
    T4: Bloodtrail: If the pk places bleed on the opponent, he/she will get Marked for Death debuff for the duration of the bleed, and 1s after it expired. (Passive)

    Lawbringer:
    T1: Strongarm: Parrying an attack gives a 10 hp strong shield. (Passive, 8s internal cooldown. The shield remains for 8s).
    T2: First Wind: Heals for 15hp (Active, 45s CD)
    T3: Holden's might: Gives a buff that appaers as two green healthbar that covers Lawbringer's hp bar partially. It does not prevent damage, but as long as Lawbringer has it on, he has hyperarmor on all lights, heavies and bashes (Active, 120s cooldown. Active for 20s. Hyperarmor 500ms on opener heavies and zone, 400ms everywhere else. Works like regular hyperarmor)
    T4: Tidebreaker: Using revenge heals 30hp instantly (Passive, 30s cooldown)

    Raider:
    T1: Raider's march: Refunds the full stamina bar, even if exhausted. (60s CD, Active)
    T2: the unique here remains.
    T3: Blindr: Top attacks blind the target (Passive, 10s cooldown)
    T4: Baldur's curse: Immunity to any incoming damage (10s duration, 150s cooldown) (Tip: still staggered by hits and dies from spikes/cliffs)

    Warlord:
    T1: Catching breath: Regenerates 1 HP every 2 seconds (Passive)
    T2: Battleram: Headbutt, Shieldcrush, Throws and Shieldcounter deals 5 damage. (Passive)
    T3: Gudmundr's embrace: 700ms feintable hyperarmored bash/hug. Deals 30 damage on contact, and executes if kills the target. (CD 120s, 25s if feinted)
    T4: Pack: Calls in 6 Wolves who keep attacking anyone in the area, act much like their campaign counterparts. They have 25 HP. (150s CD, Active. They follow the Warlord if no enemies nearby)

    Berserker:
    T1: Tyr's hand: All succesful (hits, blocked heavy attacks) heal 2 HP. (Passive)
    T2: Raging Axe: Being hit makes the next attack deal +15% damage. Lasts 3 seconds. Buff expires on miss, block or countered attack as well. (Passive, 6s internal cooldown)
    T3: I think his T3 suit him so well that he needs no new one. Axe is unique.
    T4: Same as T3, his current feats are perfect for him.
     1 people found this helpful
    Share this post

  2. #2
    Sounds like a perfect feats rework for many characters! I would love to see it being implemented especially the Warden's. However the values could be tweaked a bit so some of those feats don't seem overpowered.
    Share this post

  3. #3
    The numbers are just placeholders from my quick evaluation. It would need testing first, I have some doubts about some numbers myself.
    Share this post

  4. #4
    Gaser.'s Avatar Senior Member
    Join Date
    Sep 2019
    Posts
    1,455
    Interesting Ideas but let’s be real her, Ubi will most likely not rework the feats.
     1 people found this helpful
    Share this post

  5. #5
    Originally Posted by Gaser. Go to original post
    Interesting Ideas but let’s be real her, Ubi will most likely not rework the feats.
    Sadly, I agree. I just think the game can not be fair as long as some heroes have feats carefully tailored on them, while others generic bs like Arrow Storm, Catapultor or Last Laugh, which are basically luck factor (neither does anything to competent opponents unless a very lucky situation presents itself, like the opponent thrown to the ground in that exact moment).
    Share this post