I know this wont do any good and nothing is going to come of it, but just for my own amusement, if I was a dev for a day and could alter the gun stats this is what id do to them.

ARs

P416/M4s

Reduce Horizontal Recoil by 10%
Increase Damage by +5%

ACRs

Reduce Horizontal Recoil by 10%
Increase Damage by +5%

SCARs

Reduce reticle bloom when on full automatic by 12.5%
Increase Damage by +2.5%

-Caduceus: Change its ability to: Heals you and your squad for 1.5% of your total skill power per hit(Removing the 0.2s Delay).

AKs

Increase RoF to 625RpM
Reduce Horizontal Recoil by 5%

G36s

Reduce Reticle bloom on full auto by 3.5%
Increase Damage by 5%

Burst Fire FALs

Reduce Vertical Recoil by 12.5%
Increase RoF to 450RpM
Increase Damage by 7.5%

Lightweight M4s and LVOACs dont need buffs, since they are like the go to gun and nothing else in the game gets used....
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LMGs

M60s

Increase RoF to 525RpM
Increase Damage by 10%

-Hungry Hog Change ability to read: Increase damage by 7.5% for every kill for the duration of this magazine. This effect resets when you reload.

SAWs

Reduce Vertical Recoil by 20%
Reduce Horizontal Recoil by 10%
Reduce Damage by 15%
Increase RoF to 680 RpM

L86s

Increase Damage by 5%
Increase Base Magazine size to 40 rounds

RPKs

Increase Damage by 10%

MG5s

Increase Damage by 5%
Reduce Reload Speed to 4.5s

Big Alejandro

Increase Damage by 5%
Increase Magazine Capacity to 60 rounds
Reduce reload speed to 4.5s
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SMGs

-I cant say much about SMGs, they are all so universally BLEGH that I just havent used many, besides the Vector, and only on my D3FNC. So, ill just post some blanket things that I think SMGs need to be more effective.


-SMGs need a more throaty and deadly firing sound. They all sound just plain pathetic....

*Non of these changes apply to The House, that gun is obviously amazing cuz no one uses anything else*

Increase Effective Range and Damage fall off by 15%
Reduce weapon bloom when fired full auto by 15%

Burst Fire MP5

Increase RoF to 600RpM
Reduce recoil by 15%
Increase Damage by 5%
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Pistols

-These are some more rather blanket changes, since I havent used many pistols, but have looked through them a little bit. These are some things I think would make them more appealing.

Increase RoF to 650RpM(That way you can fire them as fast as you can click the button, they are semi auto afterall)
Allow all pistols, excluding Revolvers, to take an Extended Mag

Revolvers

Reduce Recoil by 20%
Increase Damage by 50%

Same Applies to Golden Rhino Exotic.

-Revolvers, or the short time I tried them, had un-useable recoil and thier damage-mag count was pitiful. Ya cant kill anything with these things.

Burst Fire M9

-Increase RoF to 700RpM
-Increase Damage by 15%
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Marksman Rifles

These are blanket changes that they all need:
Increase Zero time between shots by 10-25%, on a per weapon basis.
Increase Effective Range across the board by +25m.

Weapons like the Devil, Heel and the exotic MRs, are simply unplayable due to how slowly they zero before firing and between shots.

Other MRs, like the MK17s, they zero in rather slowly, and could use a slight buff
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Extra:

Give us BLUEPRINTS for EVERY gun in the game
Make the ACR-E drop more often. I have no idea why this is such a rare gun to find in the game.