Operator Ideas For Rainbow Six Siege (9/5/2020)
I’ve been playing Rainbow Six Siege for over a year now, and I’ve started to think about the operators that have yet to join Team Rainbow. The ones that will change the metas of the future. And that got me thinking about possible operator ideas. Now, granted, I don’t think that many of my ideas will shape a new meta or anything, but I do think that they can bring a new spice to Siege. So over the past 2 months, I have compiled a list of 17 operator ideas, all of which I made myself, (with the help of friends for balancing and tweaking), and that’s what I’m going to share with you all today. So whether you're an Ubisoft Dev just looking for some concepts or just an Ubisoft fan like me, I hope you can enjoy this!
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Defender
Operator Codename: “Perkele”
Name: Alvar Korhämänen
Born in: Kemijärvi, Finland
Born: March 14th, 1984 (Age 36)
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Role: Roamer, Lurker
2 Armor, 2 Speed
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Load-out
9x19 VSN (SMG)
SG-CQB (SG)
GSh-18 (HG)
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Secondary Gadgets:
Impact Grenade
Bulletproof Camera
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Primary Gadget: Perkele comes equipped with a 5 shot pneumatic dart pistol, loaded with poison-tipped darts. These darts are to be shot directly at Attackers, though they do no contact damage. The damage comes every 10 seconds after the dart is in the attacker, and hurts you for 8 HP at a time. The max amount of damage you can take from the darts is 80. The health being lost in the UI is the only indication, but if spotted, the dart can be pulled out at any time via a special keybind or just the interact button. There will not be a dart-removal prompt, however.
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Attacker
Operator Codename: “Yeva”
Name: Solomia Kovachinko
Born in: Lviv, Ukraine
Born: August 19th, 1995 (age 25)
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Role: Intel/ Trick
2 Armor, 2 Speed
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Load-out
AK-74m (RFL)
PPSh-41 (SMG) (If they can add it into the game)
1911 TACOPS (HG)
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Secondary Gadgets:
Frag Grenade
Breaching Charge
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Primary Gadget: Yeva has 3 decoy grenades that, when thrown, produce either gunfire sounds, breaching sounds, or planting sounds, which can be switched between via select-fire keybind before being thrown. Mute jammers will stop it from going off.
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Defender
Operator Codename: “Lappima”
Name: Mirtel Kärask
Born in: Leisi, Estonia
Born: May 10th, 1991 (Age 29)
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Role: Anchor
3 Armor, 1 Speed
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Load-out
M12 (SMG)
9mm C1 (SMG)
Q-929 (HG)
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Secondary Gadgets:
Barbed Wire
Proximity Alarm
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Primary Gadget: Lappima has the ability to repair 2 breached reinforced walls with a soft surface. This gadget is launched, not placed, and the repairs are stopped if Thatcher disables it or if the launched projectile that repairs it is shot and destroyed.
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Attacker
Operator Codename: “Enigma”
Name: Leah Mizranah
Born in: Sderot, Israel
Born: January 2nd, 1989 (Age 31)
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Role: Utility, Support
2 Armor, 2 Speed
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Load-out
SR-25 (DMR)
Commando 9 (RFL)
Uzi (MP)
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Secondary Gadgets:
Claymore
Stun Grenade
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Primary Gadget: Enigma has a device similar to Lion’s drone, but it disables defender gadgets and sights for a duration of 8 seconds, and she gets 3 uses of it. There is a short cooldown between uses. This effect is cancelled out by Mute jammers and stops if Enigma dies while using it.
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Attacker
Operator Codename: “Tel”
Name: Eromi Silveka
Born in: Vavuniya, Sri lanka
Born: November 7th, 1976 (Age 43)
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Role: Utility, Support, Anti-Flank
3 Armor, 1 Speed
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Load-out
552 Commando (RFL)
ITA12L (SG)
Bearing-9 (MP)
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Secondary Gadgets:
Breaching Charge
Smoke Grenade
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Primary Gadget: Tel has a carton of oil, with which she can slick one hallway/ room within a certain area-of-effect. Once slicked, the floor will become so slippery that any defenders that don’t crouch-walk or go prone to cross it will slip and fall. It is unclearable, but the effect goes for Attackers too. Tel also has a lighter, with which she can choose to burn the oil and anything on it by lighting the lighter and tossing it onto the oil. This will, after 8 seconds of burning, clear the oil, but do 16 damage a second to any in the flames. Any explosion, however, will set off the oil, therefore clearing it out of the way.
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Attacker
Operator Codename: “Cerberus”
Name: Yiorgos Aetianis
Born in: Trikala, Greece
Born: April 3rd, 1990 (Age 30)
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Role: Anti-Flank
1 Armor, 3 Speed
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Load-out
V308 (RFL)
F90 (RFL)
P229 (HG)
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Secondary Gadgets:
Stun Grenade
Secondary Hard Breach
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Primary Gadget: Cerberus gets 3 devices that can be placed onto doorways and windows. These make an alarm noise for 5 seconds after a Defender passes through the door/ window. The alarm is incredibly loud and will give a weaker version of Melusi’s Banshee-screen-vibration. The frame is bulletproof, but not explosive proof. Also, if Castle places one of his barricades over the frame, it will be destroyed. If the alarm goes off a second time on the same door/window, it will explode, dealing 40 HP of damage.
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Defender
Operator Codename: “Freyja”
Name: Sigrśn Gunnardóttir
Born in: Flśšir, Iceland
Born: October 21st, 1978 (Age 32)
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Role: Support
2 Armor, 2 Speed
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Load-out
AUG A3 (SMG)
UMP45 (SMG)
Bailiff 410 (HG)
USP40 (HG)
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Secondary Gadgets:
Deployable Shield
Barbed Wire
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Primary Gadget: Freyja has 1 device that, when placed onto a wall, will have a healing aura near it, which extends through a wall if there is a hole in the wall. This device heals both Attackers and Defenders at a rate of 5 HP a second, but it can only give 50 HP per person, (what I mean is, let’s say that you are at 30 HP. This gadget will only raise your HP to 80. But if you are at 80 HP, it will raise you to full and allow for 30 more HP to be healed for you). This means that it can give out a maximum of 250 HP spread out across all 5 Defenders, or 500 Hp is all the Attackers use it too. If downed in the aura, you will be brought back up with 30 HP, but you can’t use it to heal at all anymore. This gadget is not bulletproof, but it benefits both sides to leave it be, (or in certain scenarios, it benefits both to shoot it).
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Attacker
Operator Codename: “Whisper”
Name: Eylül Aksoğan
Born in: Ankara, Turkey
Born: December 4th, 1971 (Age 49)
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Role: Utility, Support, Intel-Denial
2 Armor, 2 Speed
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Load-out
PARA-308 (RFL)
Spear .308 (RFL)
SDP 9mm (HG)
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Secondary Gadgets:
Secondary Hard Breach
Frag Grenade
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Primary Gadget: Whisper has a device with 2 charges that, when activated, will deafen Defenders with a very loud ringing noise for 7 seconds in a 12 meter radius. This does NOT deafen voice chat. It can be stopped by Mute jammers, or if Whisper is killed, the deafened period will end early. If Whisper steps into a Gu mine, it will also stop it early.
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Defender
Operator Codename: “Tracker”
Name: Tomas Garciez
Born in: Mendoza, Argentina
Born: July 7th, 1980 (40)
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Role: Intel, Roamer, Lurker
1 Armor, 3 Speed
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Load-out
P90 (SMG)
M870 (SG)
P226 Mk 25 (HG)
LFP586 (HG)
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Secondary Gadgets:
Deployable Shield
Nitro Cell
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Primary Gadget: Trail has access to 1 cloaked trap that can be placed on the floor. This trap, when stepped on, deals 5 contact damage, but locks an ankle monitor onto the Attacker who triggered it. The monitor will ping the Attacker for 2 second every 12 seconds. It can only be removed by being in the blast radius of an explosive, having it shot off, whether by teammate or by accident by a defender. Or, if Trail dies, the next scan to happen will be the last, and the monitor will unclasp and fall off. Thatcher’s EMP grenades disable the gadget and can stop a ping from occurring, if timed correctly. They can also be shocked off by Twitch’s drone tasers.
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Attacker
Operator Codename: “Chroma”
Name: Funsani Nkhomiri
Born in: Nkopola, Malawi
Born: February 16th, 1985 (Age 35)
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Role: Roam-Clear, Anti-Flank
2 Armor, 2 Speed
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Load-out
K1A (SMG)
556 XI (RFL)
SASG-12 (SG)
PRB92 (HG)
Super Shorty (SG)
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Secondary Gadgets:
Claymore
Smoke Grenade
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Primary Gadget: Chroma is wearing a cloaking ghillie suit, which, when activated, matches the colors and textured of his surroundings. From the perspective of those looking at him, it's like he's not even there, minus the small amount of warping that he does. It essentially makes him a ghost. However, his chameleon-like cloak does have its limits. For one, the lower on health Chroma is, the weaker the cloaking effect. Below 20 HP, the colors start to get discolored, and at below 10 HP, it loses the ability to match texture. This is because the less health he has, the more holes in the suit. This means that he will only be partially invisible when at these low HP counts. He’ll have spotty coverage from 50 HP and below. The effect lasts for 15 seconds and it recharges for the same amount of time. This device, when Mute jammer’d, will not deactivate, but rather, it will get the effects of 20 HP and below. The closer to the jammer you are, the less it cloaks you. Standing right next to the jammer or right on it will give the effects of 10 HP or lower. As a bonus, when having Smoke Grenades equipped, if he activates his cloak and then goes through a smoke grenade cloud, he will have 20 seconds duration instead of 15, and will recharge for 10 seconds.
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Defender
Operator Codename: “Kammerat”
Name: Niels Olsen
Born in: Klaksvķk, Faroe Islands
Born: March 8th, 1977 (Age 43)
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Role: Support, Anchor
3 Armor, 1 Speed
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Load-out
Madsen M50 (SMG) (If they can add it into the game)
M12 (SMG)
.44 Magnum (HG)
C75 Auto (MP)
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Secondary Gadgets:
Proximity Alarm
Barbed Wire
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Primary Gadget: Kammerat gets a crate that acts similarly to a Training Grounds ammo crate, only it doesn’t give ammo, but rather 1 more primary or secondary gadget. It can only be used once per player, and some operators can’t use it to get another one of their primary gadgets. For example, Mira can’t get another window, Maestro can’t have another Evil Eye, but an operator like Kapkan could have 1 more EDD. You can choose whether or not you want to get a secondary gadget or a primary gadget, but know that you can’t use it again after, and you have to have space for another of that thing. For example, you can’t have 3 Impact Grenades. You need to have already used at least 1 to have enough space for the extra. This gadget is not bulletproof, but similarly to Rook’s armor, it can be used by the Attackers too. It should also be noted that Kammerat can’t use this gadget himself, for secondary gadgets OR for his primary gadget.
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Attacker
Operator Codename: “Auger”
Name: Sophie Walsh
Born in: Drogheda, Ireland
Born: October 21st, 1971 (Age 49)
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Role: Soft-Breach, Entry Fragger
1 Armor, 3 Speed
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Load-out
PDW-9 (SMG)
Calico M960 (RFL) (If they can add it into the game)
KSG-12 (SG) (If they can add it into the game)
VZ 61 Scorpion (MP) (If the can add it)
D-50 (HG)
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Secondary Gadgets:
Secondary Hard Breach
Stun Grenade
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Primary Gadget: Auger has her two drones replaced with retrofitted soft-breaching drones. They have slower speed than normal drones, but they can breach a drone-sized soft wall holes up to 4 times per drone before breaking. They are not bulletproof and have a total, together, of 8 soft breaches. Mute jammers still jam them, but electricity no longer destroys them.
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Defender
Operator Codename: “Atomisk”
Name: Alva Mųlgaard
Born in: Ittoqqortoormiit, Greenland
Born: January 20th, 1968, (Age 52)
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Role: Hard-Breach, Roamer, Support
1 Armor, 3 Speed
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Load-out
MP5K (SMG)
SPAS-15 (SG)
P10 Roni (SMG)
KAP-40 (MP) (If they can add it into the game)
SPSMG-9 (MP)
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Secondary Gadgets:
Nitro Cell
Deployable Shield
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Primary Gadget: Atomisk gets 2 gadgets, similar in design to Kaid’s Rtila, that when thrown onto a wall will start melting through that wall. It can even melt through reinforced walls, and hatches can be done by it too. It will make soft walls emit smoke, and will make reinforced ones glow orange. This process is marked by a distinct, loud, and foreboding hissing. If the melting is stopped while the walls are actively melting, whether via Kali, Thatcher, Twitch, or by shooting the device, what has already been melted will stay open and, well, melted. The size of the hole made is about the size of 2 of Hibana’s X-Kairos shots on top of eachother, and it takes 10 seconds to fully open up that hole, during the melting, (and for 6 seconds afterwards), when in contact with the wall you will take 14 damage a second, no matter if you are an Attacker or a Defender. Atomisk will take only 7 damage per second however, due to her protective heat-resistant gear. This device will also destroy anything placed on that spot on the wall, and the device is immune to electricity.
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Defender
Operator Codename: “Mystic”
Name: Mirela Anevov
Born in: Kardzhali, Bulgaria
Born: September 9th, 1996 (Age 24)
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Role: Area-Denial
2 Armor, 2 Speed
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Load-out
Mk-17 CQB (RFL)
MP5SD (SMG)
5.7 USG (HG)
SMG-12 (MP)
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Secondary Gadgets:
Bulletproof Camera
Barbed Wire
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Primary Gadget: Mystic gets 2 machines, which, when placed on a wall, will emit tear gas if an Attacker gets within a 5 meter radius of the device. After standing in the gas for 3 or more seconds, the player will start to get a nausea-esque effect, similar to Ela’s Grzmot mines and Echo’s Yokai Soundburts, but not as severe. These effects go both ways, however, affecting Defenders too, all except Mystic, who is immune via her special gas mask. After standing in the cloud of gas for 7 or more seconds, the person will start to lose 8 HP a seconds. This gadget will stop emitting gas if the Attacker leaves the 5 meter radius and is also bulletproof. Also, if a player is brought into the DBNO state by the gas, they will not be killed by it.
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Attacker
Operator Codename: “Wound”
Name: Merjem Kovasavic
Born in: Teslić, Bosnia and Herzegovina
Born: September 16th, 1996 (Age 24)
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Role: Hard-Breach
1 Armor, 3 Speed
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Load-out
M4 (RFL)
C8-SFW (RFL)
ACS-12 (SG)
P12 (HG)
USP40 (HG)
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Secondary Gadgets:
Frag Grenade
Stun Grenade
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Primary Gadget: Wound has a portable circular saw that is capable of opening up a reinforced wall, or a soft one. It isn’t controllable, unlike Maverick’s Suri torch, but instead has 3 different operating modes, (switched between via the select fire button), unvaultable, vaultable, and person sized. It can cut, at max; 1 person sized hole, 2 vaultable holes, or 3 unvaultable holes, (or a combination of them, but it is to be noted that while you could do 1 vaultable hole and 2 unvaultable, you will run out of saw durability if you try to cut anything else after making a person sized hole). The unvaultable holes take 6 seconds to open, vaultables take 8, and person-sized take 12. Wound CAN use their saw on electrified walls, but it is to be noted that they will take contact damage from the electricity. Also, to cut open a reinforced hatch, you need 1 unvaultable hole’s worth of durability, meaning after doing so, you can't open a person-sized hole. Soft walls work differently though, with unvaultables taking 3 seconds, vaultables taking 5, and person sized taking 8. You can also do 2 person-sized soft cuts, 3 vaultables, and 4 unvaultables. However, Wound can’t cut through Castle’s Barricades or deployable shields, (this means Goyo’s shields too). Cutting also makes an incredibly loud noise.
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Attacker
Operator Codename: “Vesač”
Name: Tomislav Jurabić
Born in: Rijeka, Croatia
Born: May 6th, 1974 (Age 46)
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Role: Soft-Breach, Entry Fragger
1 Armor, 3 Speed
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Load-out
T95 LSW (LMG)
Type-89 (RFL)
SMG-11 (MP)
P-10 C (HG)
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Secondary Gadgets:
Smoke Grenade
Secondary Hard Breach
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Primary Gadget: He gets a pistol-sized grenade launcher that shoots out sticky grenades. These grenades make a secondary hard breach-sized hole in a soft wall when detonated. He gets 4 of these grenades and can choose to detonate them whenever he wants to. This means he could put down all 4 grenades and blow them all at the same time. They do 20 damage if you are in the blast radius and super close to them. They can be shot, exploded, or Mute jammed to prevent them from going off. Once activated, they blow up after a 2 second fuse.
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Defender
Operator Codename: “Hinder”
Name: Erasyl Omaranov
Born in: Kokshetau, Kazakhstan
Born: December 18th, 1967 (Age 53)
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Role: Trap, Lurker
2 Armor, 2 Speed
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Load-out
OTs-O3 (DMR)
Mx4 Storm (SMG)
FO-12 (SG)
Keratos .357 (HG)
C75 Auto (MP)
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Secondary Gadgets:
Proximity Alarm
Deployable Shield
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Primary Gadget: Hinder has 2 bola traps, which can be placed on most doors, windows, and walls. When an Attacker moves in front of it, the trap is tripped, and a bola is launched out. This bola cannot be dodged. The bola forces you to do 1 of 2 things; 1: you have to cut the cord holding the bolas to your legs in a 6 second animation, which can be interrupted if need be, or 2, you can shamble to cover at 90% reduced movement speed, and you can’t sprint while bola’d. When the bola impacts the Attacker’s legs, there will be a semi-loud grunt. This trap can’t de-extend Montagne’s shield, but it also can’t be EMP’d, or seen by IQ. Lastly, it isn't bulletproof.
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In closing, I hope anyone who read this enjoyed it. I know a few operators seem out of place or unbalanced, but I tried my best. And if any Ubisoft devs are reading this, please consider these for the future. It would make me eternally grateful to see one of my ideas in the game. And with that, I’ll catch you on the flip-side my fellow Siege lovers!
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