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View Poll Results: Which of these do you think fits siege the most? 1-2

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4. You may not vote on this poll
  • Perkele

    2 50.00%
  • Yeva

    2 50.00%
  1. #1

    Operator Ideas For Rainbow Six Siege (9/5/2020)

    I’ve been playing Rainbow Six Siege for over a year now, and I’ve started to think about the operators that have yet to join Team Rainbow. The ones that will change the metas of the future. And that got me thinking about possible operator ideas. Now, granted, I don’t think that many of my ideas will shape a new meta or anything, but I do think that they can bring a new spice to Siege. So over the past 2 months, I have compiled a list of 17 operator ideas, all of which I made myself, (with the help of friends for balancing and tweaking), and that’s what I’m going to share with you all today. So whether you're an Ubisoft Dev just looking for some concepts or just an Ubisoft fan like me, I hope you can enjoy this!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~

    Defender

    Operator Codename: “Perkele”

    Name: Alvar Korhämänen

    Born in: Kemijärvi, Finland

    Born: March 14th, 1984 (Age 36)

    ------------

    Role: Roamer, Lurker

    2 Armor, 2 Speed

    ------------

    Load-out

    9x19 VSN (SMG)

    SG-CQB (SG)

    GSh-18 (HG)

    ------------

    Secondary Gadgets:

    Impact Grenade

    Bulletproof Camera

    ------------

    Primary Gadget: Perkele comes equipped with a 5 shot pneumatic dart pistol, loaded with poison-tipped darts. These darts are to be shot directly at Attackers, though they do no contact damage. The damage comes every 10 seconds after the dart is in the attacker, and hurts you for 8 HP at a time. The max amount of damage you can take from the darts is 80. The health being lost in the UI is the only indication, but if spotted, the dart can be pulled out at any time via a special keybind or just the interact button. There will not be a dart-removal prompt, however.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Attacker

    Operator Codename: “Yeva”

    Name: Solomia Kovachinko

    Born in: Lviv, Ukraine

    Born: August 19th, 1995 (age 25)

    -----------

    Role: Intel/ Trick

    2 Armor, 2 Speed

    -----------

    Load-out

    AK-74m (RFL)

    PPSh-41 (SMG) (If they can add it into the game)

    1911 TACOPS (HG)

    -----------

    Secondary Gadgets:

    Frag Grenade

    Breaching Charge

    ----------

    Primary Gadget: Yeva has 3 decoy grenades that, when thrown, produce either gunfire sounds, breaching sounds, or planting sounds, which can be switched between via select-fire keybind before being thrown. Mute jammers will stop it from going off.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~

    Defender

    Operator Codename: “Lappima”

    Name: Mirtel Kärask

    Born in: Leisi, Estonia

    Born: May 10th, 1991 (Age 29)

    ------------

    Role: Anchor

    3 Armor, 1 Speed

    ------------

    Load-out

    M12 (SMG)

    9mm C1 (SMG)

    Q-929 (HG)

    ------------

    Secondary Gadgets:

    Barbed Wire

    Proximity Alarm

    -------------

    Primary Gadget: Lappima has the ability to repair 2 breached reinforced walls with a soft surface. This gadget is launched, not placed, and the repairs are stopped if Thatcher disables it or if the launched projectile that repairs it is shot and destroyed.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~

    Attacker

    Operator Codename: “Enigma”

    Name: Leah Mizranah

    Born in: Sderot, Israel

    Born: January 2nd, 1989 (Age 31)

    -------------

    Role: Utility, Support

    2 Armor, 2 Speed

    -------------

    Load-out

    SR-25 (DMR)

    Commando 9 (RFL)

    Uzi (MP)

    --------------

    Secondary Gadgets:

    Claymore

    Stun Grenade

    --------------

    Primary Gadget: Enigma has a device similar to Lion’s drone, but it disables defender gadgets and sights for a duration of 8 seconds, and she gets 3 uses of it. There is a short cooldown between uses. This effect is cancelled out by Mute jammers and stops if Enigma dies while using it.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~

    Attacker

    Operator Codename: “Tel”

    Name: Eromi Silveka

    Born in: Vavuniya, Sri lanka

    Born: November 7th, 1976 (Age 43)

    ---------------

    Role: Utility, Support, Anti-Flank

    3 Armor, 1 Speed

    ---------------

    Load-out

    552 Commando (RFL)

    ITA12L (SG)

    Bearing-9 (MP)

    --------------

    Secondary Gadgets:

    Breaching Charge

    Smoke Grenade

    ---------------

    Primary Gadget: Tel has a carton of oil, with which she can slick one hallway/ room within a certain area-of-effect. Once slicked, the floor will become so slippery that any defenders that don’t crouch-walk or go prone to cross it will slip and fall. It is unclearable, but the effect goes for Attackers too. Tel also has a lighter, with which she can choose to burn the oil and anything on it by lighting the lighter and tossing it onto the oil. This will, after 8 seconds of burning, clear the oil, but do 16 damage a second to any in the flames. Any explosion, however, will set off the oil, therefore clearing it out of the way.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~

    Attacker

    Operator Codename: “Cerberus”

    Name: Yiorgos Aetianis

    Born in: Trikala, Greece

    Born: April 3rd, 1990 (Age 30)

    -----------

    Role: Anti-Flank

    1 Armor, 3 Speed

    -----------

    Load-out

    V308 (RFL)

    F90 (RFL)

    P229 (HG)

    ----------

    Secondary Gadgets:

    Stun Grenade

    Secondary Hard Breach

    ----------

    Primary Gadget: Cerberus gets 3 devices that can be placed onto doorways and windows. These make an alarm noise for 5 seconds after a Defender passes through the door/ window. The alarm is incredibly loud and will give a weaker version of Melusi’s Banshee-screen-vibration. The frame is bulletproof, but not explosive proof. Also, if Castle places one of his barricades over the frame, it will be destroyed. If the alarm goes off a second time on the same door/window, it will explode, dealing 40 HP of damage.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~

    Defender

    Operator Codename: “Freyja”

    Name: Sigrśn Gunnardóttir

    Born in: Flśšir, Iceland

    Born: October 21st, 1978 (Age 32)

    ----------

    Role: Support

    2 Armor, 2 Speed

    ---------

    Load-out

    AUG A3 (SMG)

    UMP45 (SMG)

    Bailiff 410 (HG)

    USP40 (HG)

    ----------

    Secondary Gadgets:

    Deployable Shield

    Barbed Wire

    ----------

    Primary Gadget: Freyja has 1 device that, when placed onto a wall, will have a healing aura near it, which extends through a wall if there is a hole in the wall. This device heals both Attackers and Defenders at a rate of 5 HP a second, but it can only give 50 HP per person, (what I mean is, let’s say that you are at 30 HP. This gadget will only raise your HP to 80. But if you are at 80 HP, it will raise you to full and allow for 30 more HP to be healed for you). This means that it can give out a maximum of 250 HP spread out across all 5 Defenders, or 500 Hp is all the Attackers use it too. If downed in the aura, you will be brought back up with 30 HP, but you can’t use it to heal at all anymore. This gadget is not bulletproof, but it benefits both sides to leave it be, (or in certain scenarios, it benefits both to shoot it).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~

    Attacker

    Operator Codename: “Whisper”

    Name: Eylül Aksoğan

    Born in: Ankara, Turkey

    Born: December 4th, 1971 (Age 49)

    ----------

    Role: Utility, Support, Intel-Denial

    2 Armor, 2 Speed

    -----------

    Load-out

    PARA-308 (RFL)

    Spear .308 (RFL)

    SDP 9mm (HG)

    ------------

    Secondary Gadgets:

    Secondary Hard Breach

    Frag Grenade

    ------------

    Primary Gadget: Whisper has a device with 2 charges that, when activated, will deafen Defenders with a very loud ringing noise for 7 seconds in a 12 meter radius. This does NOT deafen voice chat. It can be stopped by Mute jammers, or if Whisper is killed, the deafened period will end early. If Whisper steps into a Gu mine, it will also stop it early.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~

    Defender

    Operator Codename: “Tracker”

    Name: Tomas Garciez

    Born in: Mendoza, Argentina

    Born: July 7th, 1980 (40)


    ------------

    Role: Intel, Roamer, Lurker

    1 Armor, 3 Speed

    -----------

    Load-out

    P90 (SMG)

    M870 (SG)

    P226 Mk 25 (HG)

    LFP586 (HG)

    ------------

    Secondary Gadgets:

    Deployable Shield

    Nitro Cell

    -----------

    Primary Gadget: Trail has access to 1 cloaked trap that can be placed on the floor. This trap, when stepped on, deals 5 contact damage, but locks an ankle monitor onto the Attacker who triggered it. The monitor will ping the Attacker for 2 second every 12 seconds. It can only be removed by being in the blast radius of an explosive, having it shot off, whether by teammate or by accident by a defender. Or, if Trail dies, the next scan to happen will be the last, and the monitor will unclasp and fall off. Thatcher’s EMP grenades disable the gadget and can stop a ping from occurring, if timed correctly. They can also be shocked off by Twitch’s drone tasers.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~

    Attacker

    Operator Codename: “Chroma”

    Name: Funsani Nkhomiri

    Born in: Nkopola, Malawi

    Born: February 16th, 1985 (Age 35)

    ------------

    Role: Roam-Clear, Anti-Flank

    2 Armor, 2 Speed

    ------------

    Load-out

    K1A (SMG)

    556 XI (RFL)

    SASG-12 (SG)

    PRB92 (HG)

    Super Shorty (SG)

    -------------

    Secondary Gadgets:

    Claymore

    Smoke Grenade

    -------------

    Primary Gadget: Chroma is wearing a cloaking ghillie suit, which, when activated, matches the colors and textured of his surroundings. From the perspective of those looking at him, it's like he's not even there, minus the small amount of warping that he does. It essentially makes him a ghost. However, his chameleon-like cloak does have its limits. For one, the lower on health Chroma is, the weaker the cloaking effect. Below 20 HP, the colors start to get discolored, and at below 10 HP, it loses the ability to match texture. This is because the less health he has, the more holes in the suit. This means that he will only be partially invisible when at these low HP counts. He’ll have spotty coverage from 50 HP and below. The effect lasts for 15 seconds and it recharges for the same amount of time. This device, when Mute jammer’d, will not deactivate, but rather, it will get the effects of 20 HP and below. The closer to the jammer you are, the less it cloaks you. Standing right next to the jammer or right on it will give the effects of 10 HP or lower. As a bonus, when having Smoke Grenades equipped, if he activates his cloak and then goes through a smoke grenade cloud, he will have 20 seconds duration instead of 15, and will recharge for 10 seconds.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~

    Defender

    Operator Codename: “Kammerat”

    Name: Niels Olsen

    Born in: Klaksvķk, Faroe Islands

    Born: March 8th, 1977 (Age 43)

    -----------

    Role: Support, Anchor

    3 Armor, 1 Speed

    ----------

    Load-out

    Madsen M50 (SMG) (If they can add it into the game)

    M12 (SMG)

    .44 Magnum (HG)

    C75 Auto (MP)

    ----------

    Secondary Gadgets:

    Proximity Alarm

    Barbed Wire

    ----------

    Primary Gadget: Kammerat gets a crate that acts similarly to a Training Grounds ammo crate, only it doesn’t give ammo, but rather 1 more primary or secondary gadget. It can only be used once per player, and some operators can’t use it to get another one of their primary gadgets. For example, Mira can’t get another window, Maestro can’t have another Evil Eye, but an operator like Kapkan could have 1 more EDD. You can choose whether or not you want to get a secondary gadget or a primary gadget, but know that you can’t use it again after, and you have to have space for another of that thing. For example, you can’t have 3 Impact Grenades. You need to have already used at least 1 to have enough space for the extra. This gadget is not bulletproof, but similarly to Rook’s armor, it can be used by the Attackers too. It should also be noted that Kammerat can’t use this gadget himself, for secondary gadgets OR for his primary gadget.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~

    Attacker

    Operator Codename: “Auger”

    Name: Sophie Walsh

    Born in: Drogheda, Ireland

    Born: October 21st, 1971 (Age 49)

    -----------

    Role: Soft-Breach, Entry Fragger

    1 Armor, 3 Speed

    ----------

    Load-out

    PDW-9 (SMG)

    Calico M960 (RFL) (If they can add it into the game)

    KSG-12 (SG) (If they can add it into the game)

    VZ 61 Scorpion (MP) (If the can add it)

    D-50 (HG)

    ----------

    Secondary Gadgets:

    Secondary Hard Breach

    Stun Grenade

    ----------

    Primary Gadget: Auger has her two drones replaced with retrofitted soft-breaching drones. They have slower speed than normal drones, but they can breach a drone-sized soft wall holes up to 4 times per drone before breaking. They are not bulletproof and have a total, together, of 8 soft breaches. Mute jammers still jam them, but electricity no longer destroys them.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~

    Defender

    Operator Codename: “Atomisk”

    Name: Alva Mųlgaard

    Born in: Ittoqqortoormiit, Greenland

    Born: January 20th, 1968, (Age 52)

    -----------

    Role: Hard-Breach, Roamer, Support

    1 Armor, 3 Speed

    -----------

    Load-out

    MP5K (SMG)

    SPAS-15 (SG)

    P10 Roni (SMG)

    KAP-40 (MP) (If they can add it into the game)

    SPSMG-9 (MP)

    -----------

    Secondary Gadgets:

    Nitro Cell

    Deployable Shield

    -----------

    Primary Gadget: Atomisk gets 2 gadgets, similar in design to Kaid’s Rtila, that when thrown onto a wall will start melting through that wall. It can even melt through reinforced walls, and hatches can be done by it too. It will make soft walls emit smoke, and will make reinforced ones glow orange. This process is marked by a distinct, loud, and foreboding hissing. If the melting is stopped while the walls are actively melting, whether via Kali, Thatcher, Twitch, or by shooting the device, what has already been melted will stay open and, well, melted. The size of the hole made is about the size of 2 of Hibana’s X-Kairos shots on top of eachother, and it takes 10 seconds to fully open up that hole, during the melting, (and for 6 seconds afterwards), when in contact with the wall you will take 14 damage a second, no matter if you are an Attacker or a Defender. Atomisk will take only 7 damage per second however, due to her protective heat-resistant gear. This device will also destroy anything placed on that spot on the wall, and the device is immune to electricity.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~

    Defender

    Operator Codename: “Mystic”

    Name: Mirela Anevov

    Born in: Kardzhali, Bulgaria

    Born: September 9th, 1996 (Age 24)

    ------------

    Role: Area-Denial

    2 Armor, 2 Speed

    ------------

    Load-out

    Mk-17 CQB (RFL)

    MP5SD (SMG)

    5.7 USG (HG)

    SMG-12 (MP)

    ------------

    Secondary Gadgets:

    Bulletproof Camera

    Barbed Wire

    ------------

    Primary Gadget: Mystic gets 2 machines, which, when placed on a wall, will emit tear gas if an Attacker gets within a 5 meter radius of the device. After standing in the gas for 3 or more seconds, the player will start to get a nausea-esque effect, similar to Ela’s Grzmot mines and Echo’s Yokai Soundburts, but not as severe. These effects go both ways, however, affecting Defenders too, all except Mystic, who is immune via her special gas mask. After standing in the cloud of gas for 7 or more seconds, the person will start to lose 8 HP a seconds. This gadget will stop emitting gas if the Attacker leaves the 5 meter radius and is also bulletproof. Also, if a player is brought into the DBNO state by the gas, they will not be killed by it.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~

    Attacker

    Operator Codename: “Wound”

    Name: Merjem Kovasavic

    Born in: Teslić, Bosnia and Herzegovina

    Born: September 16th, 1996 (Age 24)

    -------------

    Role: Hard-Breach

    1 Armor, 3 Speed

    ------------

    Load-out

    M4 (RFL)

    C8-SFW (RFL)

    ACS-12 (SG)

    P12 (HG)

    USP40 (HG)

    ------------

    Secondary Gadgets:

    Frag Grenade

    Stun Grenade

    ----------

    Primary Gadget: Wound has a portable circular saw that is capable of opening up a reinforced wall, or a soft one. It isn’t controllable, unlike Maverick’s Suri torch, but instead has 3 different operating modes, (switched between via the select fire button), unvaultable, vaultable, and person sized. It can cut, at max; 1 person sized hole, 2 vaultable holes, or 3 unvaultable holes, (or a combination of them, but it is to be noted that while you could do 1 vaultable hole and 2 unvaultable, you will run out of saw durability if you try to cut anything else after making a person sized hole). The unvaultable holes take 6 seconds to open, vaultables take 8, and person-sized take 12. Wound CAN use their saw on electrified walls, but it is to be noted that they will take contact damage from the electricity. Also, to cut open a reinforced hatch, you need 1 unvaultable hole’s worth of durability, meaning after doing so, you can't open a person-sized hole. Soft walls work differently though, with unvaultables taking 3 seconds, vaultables taking 5, and person sized taking 8. You can also do 2 person-sized soft cuts, 3 vaultables, and 4 unvaultables. However, Wound can’t cut through Castle’s Barricades or deployable shields, (this means Goyo’s shields too). Cutting also makes an incredibly loud noise.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~

    Attacker

    Operator Codename: “Vesač”

    Name: Tomislav Jurabić

    Born in: Rijeka, Croatia

    Born: May 6th, 1974 (Age 46)

    ----------

    Role: Soft-Breach, Entry Fragger

    1 Armor, 3 Speed

    ----------

    Load-out

    T95 LSW (LMG)

    Type-89 (RFL)

    SMG-11 (MP)

    P-10 C (HG)

    ----------

    Secondary Gadgets:

    Smoke Grenade

    Secondary Hard Breach

    ---------

    Primary Gadget: He gets a pistol-sized grenade launcher that shoots out sticky grenades. These grenades make a secondary hard breach-sized hole in a soft wall when detonated. He gets 4 of these grenades and can choose to detonate them whenever he wants to. This means he could put down all 4 grenades and blow them all at the same time. They do 20 damage if you are in the blast radius and super close to them. They can be shot, exploded, or Mute jammed to prevent them from going off. Once activated, they blow up after a 2 second fuse.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~

    Defender

    Operator Codename: “Hinder”

    Name: Erasyl Omaranov

    Born in: Kokshetau, Kazakhstan

    Born: December 18th, 1967 (Age 53)

    ----------

    Role: Trap, Lurker

    2 Armor, 2 Speed

    ----------

    Load-out

    OTs-O3 (DMR)

    Mx4 Storm (SMG)

    FO-12 (SG)

    Keratos .357 (HG)

    C75 Auto (MP)

    -----------

    Secondary Gadgets:

    Proximity Alarm

    Deployable Shield

    -----------

    Primary Gadget: Hinder has 2 bola traps, which can be placed on most doors, windows, and walls. When an Attacker moves in front of it, the trap is tripped, and a bola is launched out. This bola cannot be dodged. The bola forces you to do 1 of 2 things; 1: you have to cut the cord holding the bolas to your legs in a 6 second animation, which can be interrupted if need be, or 2, you can shamble to cover at 90% reduced movement speed, and you can’t sprint while bola’d. When the bola impacts the Attacker’s legs, there will be a semi-loud grunt. This trap can’t de-extend Montagne’s shield, but it also can’t be EMP’d, or seen by IQ. Lastly, it isn't bulletproof.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~End~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~

    In closing, I hope anyone who read this enjoyed it. I know a few operators seem out of place or unbalanced, but I tried my best. And if any Ubisoft devs are reading this, please consider these for the future. It would make me eternally grateful to see one of my ideas in the game. And with that, I’ll catch you on the flip-side my fellow Siege lovers!
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  2. #2
    As it turns out, I can't make more than one poll, and I can't put more than 2 options per poll. So I guess the poll is only between those 2. Sorry.
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  3. #3
    Hey just wanted to let you know OP I did see your ideas and I do enjoy most of them. I got told to come here by a mod from the R6 Discord server to share my ideas and I found your post, I feel like you have a lotta great ideas. Though sadly I don't think Gubisoft devs ever really come down here for ideas..

    Though while I'm here I think I'll share my ideas with you too, they're a duo of attacker & defender both being German, cause let's be real the Germans in this game are the best:

    ----------------------------------------------------------------------------------------------------------------
    Attacker | Operator name: König (King when translated to English) | 2 Speed 2 Armor
    Name: Michael Fischer
    Birth place: Hamburg
    Birthday: January 5th 1998
    -----------------------------------------------------------------------------------------------------
    Loadout:
    22lr AR-15 (24 damage, 980 rpm, 50 rnd mag, belt-fed box mag)
    M4 (If Gubisoft don't wanna do that **** above)
    TCSG12
    P12

    Secondary gadget:
    Smoke grenade x2
    Breach charge x3
    --------------------------------------------------------------------

    Primary gadget synopsis: Deployed similarly to a pack of Rook armor, the gadget I like to call "Copper Heads" get placed down in a pack of 3, where any teammate with any kind of throwable or deployable is able to pick them up. The essential purpose of the Copper Heads are to block any kind of exterior damage to the projectile they're attached to. Also adds a new firing option for gadgets like Ashe's launcher when the operator has a Copper Head equipped to switch between normal rounds and Copper Head rounds, However this is not an option when equipped to throwables and makes the first throwable prioritized as the one with the Copper Head equipped. Two examples:
    1. *copperheads deployed near an objective where there is an ADS* The team's Blackbeard wants to stun out the objective without peaking in to destroy the ADS, by simply having Blackbeard take all 3 Copper Heads he automatically equips them to his stun grenades and when thrown into the objective they now still get hit by the ADS but with no repercussions as the stuns themselves aren't harmed
    2. *copperheads deployed near an objective with an electrified wall* To get a better advantage against the enemy team intel wise, the team's Zero wants to get a cam through the wall without getting his cam zapped upon impact. Simply have him equip a Copper Head and fire away, the Copper Head now makes the gadget invulnerable from being destroyed by a Bandit or Kaid, though Copper Heads don't work for Mute jammers .-.
    --------------------------------------------------------------------------------------------------------------------------------


    ---------------------------------------------------------------------------------------------------------------------------------------------------------
    Defender | Operator name: "Hound" (I call her ***** though cause haha girl dog funny..) | 3 Speed 1 Armor
    Name: Hanna Kraus
    Birth place: Hamburg
    Birthday: May 12th 1989
    ---------------------------------------------------------------------------------------------------------------------------------------------------------
    Loadout:
    M590A1
    UMP45
    P12
    P9

    Secondary gadget:
    Deployable shield
    Bulletproof camera
    -----------------------------------------------------------------------------------------------
    Primary gadget synopsis ("Malinois", taking inspiration from a German dog breed commonly used for tracking): Taking note from Dokkaebi's passive, Hound has a passive ability that allows her to place a tracking chip on the diffuser when dropped by the attackers, which alerts her when being interacted with by an attacker (Getting planted or picked up), this passive ability can be countered by a thatcher or Kali but cannot be shot at. Hound's main ability allows her to, also much like Jackal mixed with a little bit of Lion, track down the location of the diffuser for 3 seconds with 1 ping per second of the diffuser's exact location regardless of whether or not it's in the hands of the attackers.
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  4. #4
    While I agree that Gubi will probably never see any of this, it is nice to know that I'm not the only one to have seen these. Also, I feel like both of the ops you described could fit pretty well. Especially Konig. It would be nice if there was an attacker like him that could help counter the defenders that are there to protect utility. It's a really unique way to help combat defense's utility heavy meta. My only gripe is that the Danish op is better than the German ops (teehee >:])
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  5. #5
    How dare you >:[
    Nokk = doodoo
    Bandit = god
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  6. #6
    Here is mine:

    Real name: Domingo Chavez
    Nationality: American
    Affiliation: C.I.A. and Rainbow Six.
    Age: 48
    Height: 6'0" or 1.83m
    Place of Birth: Los Angeles, California.

    Nickname(s): Ding, Six, Alpha-2.
    Personally, I prefer Ding followed by Six. Alpha-2 sounds too long. Alpha works though.

    Gadget: Impetus Radio

    - Ding is a natural born leader. He knows a thing or two on how to motivate his teammates. Ding activates the Impetus Radio via a direct comm. radio speech to boost their morale. The effect from this speech causes every member near his vicinity to gain a temporary boost in speed (crawl, crouch walk, walk, and run) and a quicker reload time. It is the perfect gadget for those who want to rush onto the objective and other strategic maneuvers. Ding's and Finka's gadgets wombo combo?

    - The sound waves and frequencies from the Impetus Radio are tweaked and tailored to the individual receiving the call. So it's not just a quick quote and everyone suddenly becomes faster. There is a bit of some sweet science that goes with the radio device.

    Secondary gadgets: (I think these two would work well in tandem with the Impetus Radio).
    - stun grenades
    - frag grenades.

    Primary gun: HK416 and M110 SASS.
    Secondary gun: SOCOM MK23 and P90 TR.

    Stats ->
    Armor: 1
    Speed: 3
    Difficulty:3

    Ding should be valued by more veteran players who have played the previous Rainbow Six games.

    Both experienced and newcomers to the Tom Clancy franchise will surely appreciate the home-coming legend. Let's bring Domingo "Ding" Chavez back home safely and into Siege. He deserves it.
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  7. #7
    Not saying bandit isn't good, I love him, (and IQ a bit, but I don't use her gadget), but I just prefer Nokk >
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  8. #8
    I think that it's kinda a shame that this hasn't been seen more, seeing as I was really hoping for these to be passed around. While I understand that some of my ideas, (most of them), are half-baked at best, it's still a shame that some of the better ones haven't been seen by and Ubi devs. That being said, one of these days on the trip to 100 operators Ubi will run out of ideas, (hopefully), but until then, best of luck to all of the ideas on this thread. May RNG and Hitregesus ever be in your favor.
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  9. #9

    New operators

    I dont really think developers of game look at these but they should, new operators are all same and arent practical

    Here are some ideas




    Operator 1

    Operator Codename: “Korab”(meaning great mountain of Albania)

    Defender

    Name: Kushtrim Uka

    Height: 1.88 Meters

    Weight: 131.5 kilos

    Born in: Peshkopi, Albania

    Born: February 1st, 1975 (Age 46)

    Affiliation: Ushtria Popullore Shqiptare (UPSH)
    Batalioni i Operacioneve Speciale (BOS)



    Role: Support

    Armor 3, speed 1



    Load-out


    ASH-78 TIP-2 (7.62x39)

    PKP PECHENEG (7.62x54R)

    PMM(9x19)



    Equipment

    Impact grenades

    Nitro cell

    Claymores



    Primary

    Korab is equipped with a bipod system for his heavy machine guns. Allows gun to be mounted on the floor and on cover to provide accurate and deadly suppressive fire



    Secondary gadget

    Korab can deploy ammo crates that operators can resupply bullets and equipment



    Biography

    Kushtrim lives and breaths war. He grew up under the rough communist regime of Albania. began military training at a young age and went on to join Ushtria Popullore Shqiptare (Albania’s peoples army). Following the death of Enver Hoxha and the collapse of communism in Albania, began new decade of political turmoil. Kushtrim using his skills, pushed through the conflict and suffering in the fight to change government and order. In 1998, order was restored in Albania and kushtrim found his calling being selected to become a BOS operator and joining the fight in the Kosovo war.




    Operator 2

    Operator Codename: “Ujk” (wolf)

    Name: Ilir Krasniqi

    Height: 1.82 meters

    Weight: 111 kilos

    Born in: Mejė, Kosovo

    Born: January 25th, 1985 (Age 36)

    Affiliation: Ushtria Ēlirimtare e Kosovės (UĒK)


    Role: support

    3 armor 1 speed



    Load-out


    ASH-82 (7.62x39)

    P84 (9x19 parabellum)

    Super 90 (12 gauge)

    Pmm(9x19)



    Equipment

    Impact grenades

    Claymores

    Nitro cell




    Primary gadget

    Ujk uses a portable direct energy ADS thats releases high ghz frequency’s (radiation) in any desired area, which can cause dizziness, confusion, and cancer. ADS is carried and placed down wherever chosen to send payload example such as down a hallway/room/doorway



    Secondary gadget

    Ujk can placed down improvised explosive devices (IED) disguised as debris. Explosion can kill or knockdown enemies in given radius



    Biography


    Ilir, born in the mejė village of kosovo. life changed as he witnessed his family and entire village murdered by Serbian forces at 14 (the mejė massacre). Leaving him bloodthirsty, and beginning his combat fighting for the UĒK. His intelligence with technology and crafting explosives supported his will for revenge.








    New guns in the game would be good as well. In total these are suggestions
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  10. #10
    Came up with another operator idea, (inspired by an idea from one of Matimi0's mailbox vids)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Attacker

    Operator Codename: "Leech"

    Name: Hasmik Palasyan

    Born in: Spitak, Armenia

    Born: April 24th, 1985 (Age 35)

    Lore, (I'm not very good at lore, so yeah. fair warning): Born on the edges of Spitak, Hasmik grew up as a reserved and studious kid. Around the age of 11, she learned of the horrors of the Armenian Genocide, and on that day she vowed that she would never let that happen again, to the people of the world or to those she loves. So, when she came of age, she joined the military, quickly rising through the ranks due to her ruthless efficiency and cunning nature. She would later go on to join the N.S.S. Alpha Group, where she would continue her work. As rumors started floating around about a new and stellar soldier started spreading, Team Rainbow caught wind of this. They approached her, requesting that she join. She happily accepted this offer, having heard of the work they do and being very supportive of it. It was after joining Team Rainbow that she met Specialist Aksoğan. At first, national origins made the nature of their relationship volatile at best, scathing at worst. But, over time, national resentments began to fade away, to the point of marital engagement between the two. Team Rainbow is also where she met both the head of RnD, Specialist Ąlvarez, and the newest RnD member, Specialist Gunnardóttir, and it was through collaboration with these two that she developed the "Vampire Medical Drone", (V.M.D. for short), [of which we will now discuss].

    ----------------------------------------

    Role: Support
    2 Armor, 2 Speed

    ----------------------------------------

    Loadout:

    AR33 (AR)

    ALDA 5.56 (LMG)

    P229 (HG)

    Q-929 (HG)

    ----------------------------------------

    Secondary Gadgets:

    Smoke Grenade

    Secondary Hard Breach

    ----------------------------------------

    Primary Gadget: Leech's drone have been augmented with the ability to heal her teammates. These drones latch a hollow tether to these teammates and, once connected, can heal these operators for 6 HP a second, for a total of +80 HP. Each drone has 80 HP worth of healing solution inside, meaning she has 160 units of solution in total. These drones can also heal teammates in the DBNO state using 60 units of healing solution, but it only brings them back up with 30 HP, half of the HP solution put in to rez'ing them. (These uses, of course, can also be used on defenders, (but why would you?)). However, these drones are faulty. When being Mute jammed, they will start leaking fluid, (no matter if they are fully jammed or only slightly touching its effect zone), at a rate of 6 units per second, the same rate as healing someone, (although with no one being healed, of course). If in barbed wire, it will lose fluid at a rate of 4 units per second, with a similar effect when in Capitao/ Goyo fire, though that loss is due to boiling, not leaking. If it has leaked fluid and then started moving again, it will leave a trail with a similar color to blood behind it for a certain distance. These drones also set off Frost mats, due to their added weight, (doing that breaks both the drone and the Frost mat). This also means that their jump height is reduced. And due to the heat of the liquid inside, Maestro cams can see them highlighted, and they also set off proximity alarms. But, like Maestro cams, these drones can also see things through smoke, including Maestro cams that are currently overheating or are in the process of cooling down.

    -----------------------------------------------

    So yeah, there's "Leech" lemme know what you think!

    Til' next time, toodles!
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