Good people of the forum, a little help please. I have yet to figure out how to get the hacked warhound to progress through the poison areas with any kind of urgency. I have a few questions for you fine folks.
1. Does anyone know what prompts the warhound to spit out the immunity traps? Is there a set number of traps and distance of traps it will send per area?
2. What condition prompts the warhound to contiue to the next door? Just "securing" the area does not seem to do this.
3. Is it more efficient to send one player through the gas to open the door or send the entire group at once?
Thank you for any and all assistance with these questions.
I just don’t wait for it. I plow throw the poison while pummeling the enemy with rounds, dive into the first available cover and finish clearing, open gate, repeat.
it is obnoxious for the time trial but doable. I think I finished with like 1 second to spare.
As for conditions, he seems to move once the enemies have been cleared.
I also ran it with a friend and he stayed with the hound in case I got killed. Not the most efficient but we used it as a safety against a quick wipe.
As for his traps, I have no clue. Seemed random and separated at best. We couldn’t see any logical pattern to it.
I got 14 on that, war hound wasn't an issue kill all ads the head to the next point it will move. i kill all then run through with his heal. same if one or all go as you still have to wait on the houndOriginally Posted by BrokenFire319 Go to original post
Originally Posted by Fae_Dravin Go to original postWell, I guess I will give it a shot with the "plow through it" method. That did seem to be the way to go, but the team kept getting wiped by the gas before getting to the next area, or making it just in time for a crazed bomb-hugger to zap the remaining life out of us.Originally Posted by nuxbag Go to original post
Thank you!