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  1. #1

    Mods in PTS caches

    I had to craft some mods that were not in my PTS inventory, but are in my inventory in the live game. Took purchasing 8-10 PTS crafting caches and about 2 hours of attemtps to get the 3 bleed resistance mods i needed. I did get them, but it might be easier in the future if we had these caches ready.
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  2. #2
    Agreed. The purpose of a test server is to have things available, all on the table, so that you can piece a set together and hit the ground running in order to work out new features, subsequently giving feedback.

    Related to this, I own the Division 2 on three different platforms, but the PC version wasn't played but for a week before I switched to XBOX with my clan.

    So, this resulted in last night having to level a character from 30 to 40 as quick as possible, ( to test features at highest levels) and I have basically no blueprints to create existing gear pieces with, nor do I have a recalibration bench. I don't have the time to naturally progress a character to build all that up. You want me to help out? Then just make everything available at test. Jeez.

    Though grateful for the insta-caches, it makes me wonder about the lack of foresight concerning player diversity on the PTS.

    All of this is greatly impacting my ability to test features.
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