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  1. #1

    Indicators need a serious look at

    With the amount of unblockables and bashes to lookout for it has become increasingly hard to play in ganks when indicators aren't even being shown properly. I get hit by so many heavies and unblockables that are not being registered too me. I know that the indicators are supposed to show the nearest attack but even then that doesn't hold up as i get hit with an attack earlier than the one stated with no indication what so ever. I couldn't catch this on my own game so i used Farram's gameplay as an example at 4:20 (no pun intended) you can see that there are two unblockables and instead of showing one of them, it shows neither. https://youtu.be/xEEC1YAjSV0?t=258 . Really hope the Dev's take a look them soon , cause at this point it's hurting my enjoyment of the game a little.
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  2. #2
    Originally Posted by Nydardoloth Go to original post
    But hey, the point of this update was to make it so crap players can compete with good players and get kills too.
    What kind of game allows crap players destroy good ones instead of showing them how to play? A bad designed game. I'm waiting for the day they admit this was a bad idea and fix this, but surely they won't.

    Never admit a mistake, never fix the bad choice. Ok, its your game, but you have lost 50% population in 2 weeks...
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  3. #3
    Btw how many players are playing right now? i saw max 5 k on steam
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  4. #4
    King_of_Xibalba's Avatar Senior Member
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    lol at my level and with pk, killing two of my enemies in (my normal) 4vs me is already a success. Now with faster attacks, revenge being flawed, teamates being mostly ******ed...is not that fun either...they kill me more than ever.
    Prior CCU my sport was destroying entire teams by myself, with PK, except the few high IQ people that were good at ganking, the minority in console. Now what that amount of lightss and bashes and unblockables without indicators and blocking bugs (sometimes they pass over) basically I stopped using her. I doubt they will going to do something about it.
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  5. #5
    Gaser.'s Avatar Senior Member
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    Originally Posted by Nydardoloth Go to original post
    To me it looks like that 100mm delay where your supposed to ‘read your opponents’.

    Getting ganked by experienced gankers since the CCU sucks, these players know you can’t see unblockables from behind you until it’s too late where feinting them at you and then throwing is even worse. But hey, the point of this update was to make it so crap players can compete with good players and get kills too.

    Bottom line is that if you want something fixed you need to exploit it, else it’s just something that happens.
    This indicator problem when someone ganks from behind is something we had way before CCU.

    Also CCU was intended to make light attacks useable because in high level they where just throw light get parried, eat atleast Double dmg and lose a good chunk of your stamina.

    Blocking got a bit harder sure and light parries are now more of a read then reaction, but you know what that was the god damn point.

    People getting spammed remains the same as well if you get spammed by lights that’s your own fault and you need to improve. (At least blocking them ain’t that hard)

    Then I also like to ask why the hell are you even alone and getting ganked in the first place?

    Outside of braking in dominion, that seems like a position error.
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  6. #6
    Gaser.'s Avatar Senior Member
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    Originally Posted by AmsKraken Go to original post
    What kind of game allows crap players destroy good ones instead of showing them how to play? A bad designed game. I'm waiting for the day they admit this was a bad idea and fix this, but surely they won't.

    Never admit a mistake, never fix the bad choice. Ok, its your game, but you have lost 50% population in 2 weeks...
    *laughs in 5k players since pretty much marching fire*

    Pc ain’t really lost anything.
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