i'm happy to teach anyone something they don't know, be it feat application or how to best learn a hero, it's nothing to do with who you are, the topic at hand *is* the feats anyways, you're the one sidestepping. the feats are fine at that rate, the only one that is *** is bodycount and it was *** before anyway bc they already nerfed it to subliminal hell for no discernable reason, iirc ccu just took it from 2 stam to 1. they want to discourage feat based survivability, it bites if you rely on that a lot, but you can work around it. I play every hero, including warden, and when that happened to warden's feats, i was indifferent, bc it doesn't seem anything special with what they're doing already.Originally Posted by Lord.Warden. Go to original post
Playing Warden in dominion is like playing without any healing feats. His survivability in ganks is low now because he only has two good feats: Thick Blood and Moral Booster. If you've played Warden enough you can truly see the issues when you're put into a gank situation and how defenseless you are without Second Wind's 50 HP and the banner.Originally Posted by TalulaAboutTown Go to original post
I don't think healing feats is what makes good antigank. Black Prior, for example, has no burst heal and I think he might be one of the the best antigankers in the game.Originally Posted by Lord.Warden. Go to original post
Black prior's kit is far more polished than Warden's and has an anti-gank tool which is the flip move. On top of that he has a good perk called vengeful barrier that gives him a shield when he exits revenge. Plus his 2nd passive feat and 4th feat work really well in keeping him alive.Originally Posted by Goat_of_Vermund Go to original post
For other characters who don't have similar polished kits, feats are super crucial for their survivability in ganks. I wish the devs would implement your feats rework ideas as they would make dominion/breach way more interesting/fun than what they are currently.
Not gonna lie, I was a Warden main once, but I completely abandoned him once I realized I just have more fun with other knights. But as far as I remember, I had a built for him when I used Conqueror, and used the hero as a buffer with Inspire and Moral Boost which really powered up team mates (plus Pugno Mortis). I think I was the most succesful with him if played as a Commander (in Hungarian, I think he is actually called that). His kit is indeed not for antiganks, Shoulderbash is not working well in antiganks (Cent and Warmonger has the same weakness as antigankers, when I play WM without corruption, it is really felt).Originally Posted by Lord.Warden. Go to original post
I don't think either they will really put effort in feat reworks. It says a lot how unpopular his unique T1 is, and I can not recall the last time I have seen anyone picking Takedown (which is completely countered by Fatsteady).
That's your opinion. Nobody's forcing you to comment here. If you don't like the discussion, leave the topic. Warden in dominion is not fine because of the feats. Nobody's asking for a buff, we're asking for a revert of changes to his feats that got butchered.Originally Posted by Gaser. Go to original post
Yeah and that’s your opinion, lucky that most people don’t agree with you and can generally see that second wind needed that nerf. :^3Originally Posted by Lord.Warden. Go to original post
It didn't need that nerf and this topic isn't just about Second Wind.Originally Posted by Gaser. Go to original post