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  1. #11
    Originally Posted by Gaser. Go to original post
    Vital Leech: At half health heal for 25% of your dmg done, 50% while in critical state.

    The dmg nerfs pretty much made the feat weaker.

    The only time you will ever heal enough with a hit is while landing a neutral or finisher heavy while in critical state and that only heals you for pretty much the dmg of one Light Attack.


    Indomitable you will only get once in a fight and then you got to either heal or wait for the cooldown to go away.

    Second Wind nerfs where pretty justified, Healing 50 Hp and removing any bleed is way to much. (Especially now with the overall dmg nerfs)

    Just do some spacing and don’t use the Feat with 700ms recovery while being right in front of the opponent and then you can fight again with 30HP more.

    Dmg feats will get some nerfs soon.
    Even if you killed a Tiandi who had his 4th feat. He can simply respawn and by that time the 25 second cooldown is over. Meaning he gets another 50 HP shield every time he's near critical health. That feat alone needs a nerf because it's basically second wind on critical health with 25 second cooldown. No 4th feat should have a 25 second cooldown. Minimum should be 2 minutes. Second wind nerfs were not justified at all, they have made the feat completely useless. 30 HP is not enough to make you stay alive in a gank. 50 HP was the most reasonable. I don't even care about the fire/bleed cleanse, take that off, I just want my healing numbers back. 30 HP is super low.


    Originally Posted by Goat_of_Vermund Go to original post
    I am pretty sure both Peacekeeper and Berserker deals 25 damage with their level 3 projectile feats.

    I don't get what is your problem with Warden feats. Bodycount is not superstrong, but that is still HP for you for doing a vital objective, which means you are not forced back to your home point after clearing. Thickblood is broken af, one of the most disgusting ly broken feats in the game what shuts down not only 3 entire characters, but level 3 and 4 active feats as well. Second Wind is 30 HP and full bleed removal if any bleed made it through. Moral Booster is a very strong level 4 feat. True, they are not broken anymore. Not all at least.
    I don't think you understand how trash Bodycount is right now. Minions do 1 damage to you, a swarm of them do a lot more damage to you than what you could possibly heal. The best I could heal with the current body count was 15-20 HP. Before CCU, it was double that.

    Thick blood I've already stated that it should be active but so does Rocksteady so stop bringing that up. Second wind is absolutely useless right now and does not heal enough at all to keep you alive in a gank situation. Moral booster is only good in damage, Warden in dominion does not lack in damage, he lacks in healing/defense.
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  2. #12
    Originally Posted by Lord.Warden. Go to original post
    Even if you killed a Tiandi who had his 4th feat. He can simply respawn and by that time the 25 second cooldown is over. Meaning he gets another 50 HP shield every time he's near critical health. That feat alone needs a nerf because it's basically second wind on critical health with 25 second cooldown. No 4th feat should have a 25 second cooldown. Minimum should be 2 minutes. Second wind nerfs were not justified at all, they have made the feat completely useless. 30 HP is not enough to make you stay alive in a gank. 50 HP was the most reasonable. I don't even care about the fire/bleed cleanse, take that off, I just want my healing numbers back. 30 HP is super low.




    I don't think you understand how trash Bodycount is right now. Minions do 1 damage to you, a swarm of them do a lot more damage to you than what you could possibly heal. The best I could heal with the current body count was 15-20 HP. Before CCU, it was double that.

    Thick blood I've already stated that it should be active but so does Rocksteady so stop bringing that up. Second wind is absolutely useless right now and does not heal enough at all to keep you alive in a gank situation. Moral booster is only good in damage, Warden in dominion does not lack in damage, he lacks in healing/defense.
    And why should you survive a gank? And how for example an Orochi's longbow helps you survive a gank (let along pk's crossbow)? Or how one of the best healing feats, Bulwark Heal (or whatever the name is) helps you in that?

    50hp is absurd. That is two heavies from most heroes. 30 is completely reasonable, the CD might be lower with the bleed removal gone.

    Thick Blood should be completely removed, and be replaced with Thick Skin (damage reduction every 3s). It is flawed concept. I think the same about Rocksteady.


    And they should finally adress the Fiat Lux/Catapult situation.
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  3. #13
    Originally Posted by Goat_of_Vermund Go to original post
    And why should you survive a gank? And how for example an Orochi's longbow helps you survive a gank (let along pk's crossbow)? Or how one of the best healing feats, Bulwark Heal (or whatever the name is) helps you in that?

    50hp is absurd. That is two heavies from most heroes. 30 is completely reasonable, the CD might be lower with the bleed removal gone.

    Thick Blood should be completely removed, and be replaced with Thick Skin (damage reduction every 3s). It is flawed concept. I think the same about Rocksteady.


    And they should finally adress the Fiat Lux/Catapult situation.
    Why should I survive the gank? Because I earned it? As for assassins they have one powerful first feat that I would kill to have as Warden. Do you know what it is? It's called Bounty Hunter. All they have to do is kill one person without an execution and instantly heal a good portion. Assassins are most likely to survive a gank when they get revenge and kill one of the gankers because of the busted PASSIVE bounty hunter that nobody talks about. It heals 25 HP and gets you FULL stamina on a hero kill. Yet you want to sit here and CRY like a baby about an ACTIVE feat like second wind that barely heals anything and has a 2 minute cool down.

    50 HP is not absurd, what's absurd is a FIRST feat that is PASSIVE like bounty hunter that can heal you constantly on every kill. Yet you don't see me or other players whining about it because we aren't cry babies. Second wind pre CCU was perfectly balanced and had no issues mainly due to the cooldown and the fact that it's an active feat.
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  4. #14
    Originally Posted by Lord.Warden. Go to original post
    Why should I survive the gank? Because I earned it? As for assassins they have one powerful first feat that I would kill to have as Warden. Do you know what it is? It's called Bounty Hunter. All they have to do is kill one person without an execution and instantly heal a good portion. Assassins are most likely to survive a gank when they get revenge and kill one of the gankers because of the busted PASSIVE bounty hunter that nobody talks about. It heals 25 HP and gets you FULL stamina on a hero kill. Yet you want to sit here and CRY like a baby about an ACTIVE feat like second wind that barely heals anything and has a 2 minute cool down.

    50 HP is not absurd, what's absurd is a FIRST feat that is PASSIVE like bounty hunter that can heal you constantly on every kill. Yet you don't see me or other players whining about it because we aren't cry babies. Second wind pre CCU was perfectly balanced and had no issues mainly due to the cooldown and the fact that it's an active feat.


    Pressing a button that instantly heals back two or three heavies' worth of damage is not something I would say earned. Especially since now that all damage is nerfed by around 25-30%, it is fair this feat is nerfed by a big ammount as well. It is 40%, but it still removes all bleed (though Warden is immune for that in the first place). It also completely counters what some level 3 projectile feats do.

    You know, I kill to get Bounty Hunter as well- around twice as much as a Vanguard for their first feat. Unless there are feeders who let killstreaks go, assassins are extremely bad for renown gain, so while some of their feats are not total garbage, a vanguard gets theirs far before they do.

    Also, a few things about Bounty Hunter:

    1. When you are killing someone with it in a team fight, you are usually taking a heavy to the back at the same time, so it is completely countered.
    2. If you do not make the killing blow, it doesn't do anything.
    3. Assassins have the lowest hp, and usually the lowest damage as well. It does look good when you put that feat on a Centurion, but it does about as much good for a Peacekeeper as Shieldbasher would (I always run Stealth for this reason).
    4. Assassins having Bounty Hunter usually have no ways to heal themselves beside that. Also, I don't understand why would it be harder to kill 25 minions than one player (unless you have a noob in your lobby).
    5. Assassins have the absolutely worst perks in the game. I can choose between bs like Galestorm and Early Reaper (25% damage buff on my 13 damage heavies... Whoooow).


    I would take Warden's feats anytime over Pk's, or over any other assassin's. Of course, I think all heroes should be designed with their own unique feats
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  5. #15
    Gaser.'s Avatar Senior Member
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    Originally Posted by Lord.Warden. Go to original post
    Even if you killed a Tiandi who had his 4th feat. He can simply respawn and by that time the 25 second cooldown is over. Meaning he gets another 50 HP shield every time he's near critical health. That feat alone needs a nerf because it's basically second wind on critical health with 25 second cooldown. No 4th feat should have a 25 second cooldown. Minimum should be 2 minutes.


    Keen difference that it ain’t Second Wind because you got no real control over it and the shield is temporary.


    You health needs to go below 25HP so it activates.

    It won’t activate:

    When you take dmg that would kill you (26 hp remaining and eating a heavy)

    If a teammate hits you below 25.

    Taking dmg from minions or pikemans that drop you below 25.

    Direct dmg feats won’t trigger it either and only DOT that they apply triggers it.

    Chip dmg that drops you below 25

    Falling dmg that drops you below 25

    Taking dmg that drops you below 25 while in revenge will also not activated the feat.

    And it won’t activated if you knocked down.


    Most the time it’s just pure luck that it activated, there is a reason why most people prefer to run Morale Boost instead.

    Because it inconsistent and can be easily played around if you know how the feat works.



    Meanwhile you compare it to a feat you can choose to activate when ever you want, that heals you for 30 HP and removes any dmg over time that you would have took completely saving you from any DOT dmg the enemy landed on you and saving you from Bleed Trap, Fire flask, Qilin Ruse , Sharpened Blade, Shamans Throwing Axe, Scorching Deluge , Fire Arrow. (Plus Removing Shamans ability to heal / Bite, Pks enhanced attacks, Zhanhu Fiery Breath to even work)

    All while Tiandi has a CHANCE to get a shield and most likely die from the dot or fails to out heal the dmg he takes anyways do tho dmg number changes lowering his heal power.

    Comparing these feats with each other is completely ridiculous and pointless.
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  6. #16
    Originally Posted by Gaser. Go to original post
    Keen difference that it ain’t Second Wind because you got no real control over it and the shield is temporary.


    You health needs to go below 25HP so it activates.

    It won’t activate:

    When you take dmg that would kill you (26 hp remaining and eating a heavy)

    If a teammate hits you below 25.

    Taking dmg from minions or pikemans that drop you below 25.

    Direct dmg feats won’t trigger it either and only DOT that they apply triggers it.

    Chip dmg that drops you below 25

    Falling dmg that drops you below 25

    Taking dmg that drops you below 25 while in revenge will also not activated the feat.

    And it won’t activated if you knocked down.


    Most the time it’s just pure luck that it activated, there is a reason why most people prefer to run Morale Boost instead.

    Because it inconsistent and can be easily played around if you know how the feat works.



    Meanwhile you compare it to a feat you can choose to activate when ever you want, that heals you for 30 HP and removes any dmg over time that you would have took completely saving you from any DOT dmg the enemy landed on you and saving you from Bleed Trap, Fire flask, Qilin Ruse , Sharpened Blade, Shamans Throwing Axe, Scorching Deluge , Fire Arrow. (Plus Removing Shamans ability to heal / Bite, Pks enhanced attacks, Zhanhu Fiery Breath to even work)

    All while Tiandi has a CHANCE to get a shield and most likely die from the dot or fails to out heal the dmg he takes anyways do tho dmg number changes lowering his heal power.

    Comparing these feats with each other is completely ridiculous and pointless.
    Again, I would trade second wind and banner for Tiandi's 3rd and 4th feat any day without any hesitations. Healing 30 HP is not enough when you're getting ganked and eating projectile feats. Banner is too slow to keep you alive in a gank as well as it heals very little 3 HP every tick.
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  7. #17
    Gaser.'s Avatar Senior Member
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    Originally Posted by Lord.Warden. Go to original post
    Again, I would trade second wind and banner for Tiandi's 3rd and 4th feat any day without any hesitations. Healing 30 HP is not enough when you're getting ganked and eating projectile feats. Banner is too slow to keep you alive in a gank as well as it heals very little 3 HP every tick.
    Second Wind is not intended to be used while fighting only in the moments you got some breathing room.
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  8. #18
    Originally Posted by Lord.Warden. Go to original post
    Again, I would trade second wind and banner for Tiandi's 3rd and 4th feat any day without any hesitations. Healing 30 HP is not enough when you're getting ganked and eating projectile feats. Banner is too slow to keep you alive in a gank as well as it heals very little 3 HP every tick.
    Why are you ganked in the first place? And why should you get easy tools to fend off multiple opponents wasting their active feats on you?
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  9. #19
    Originally Posted by Goat_of_Vermund Go to original post
    Why are you ganked in the first place? And why should you get easy tools to fend off multiple opponents wasting their active feats on you?
    It's dominion? My team mates die and I end up being the last one alive with no tools at my disposal to defend myself against projectiles.
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  10. #20
    Gaser.'s Avatar Senior Member
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    Originally Posted by Lord.Warden. Go to original post
    It's dominion? My team mates die and I end up being the last one alive with no tools at my disposal to defend myself against projectiles.
    Just fall back and group up with them. (Except when you breaking then of course this ain’t possible)

    That’s what I do, if more then two people come at you you shouldn’t even try to stay there where you are.

    And again Second Wind ain’t a gank tool, it’s a ability to just recover some HP and clean DOT in a short moment where you got some breathing room.
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