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  1. #1

    Opinion on the last several patches and CCU in a whole and suggestions/requests

    (THIS IS MY OPINION, FEEL FREE TO DISAGREE AND HELP ME WITH DMG NUMBERS-SUGGESTIONS)

    I have been really enjoying For Honor lately after the patch we got at 27th august.

    The game feels more fun to play, more balanced with the overall lower damage numbers.

    Really good work by the dev team for updating so fast and chaning so much- hope we will se good work likes this in the future to come!
    __________________________________________________ ________________________

    Suggestions/Requests

    Peacekeeper
    i will use the 27th aug patch notes as refrence i will change the numbers "now deals "number" so it will be easier to see what i mean

    She feels a little weak, her heavies dont do much damage compared to other assassins, side heavies deal low damage.

    Opener Top Heavy now deals 22 damage (from 21)
    Opener Left Heavy now deals 20 damage (from 18)
    Opener Right Heavy now deals 20 damage (from 18)
    Finisher Top Heavy now deals 27 damage (from 24)
    Finisher Left Heavy now deals 26 damage (from 24)
    Finisher Right Heavy now deals 26 damage (from 24)
    Dashing Thrust now deals 15 damage (from 18)
    Riposting Stab now deals 12 damage (from 19)
    Zone Attack First Hit now deals 12 damage (from 11)
    Zone Attack Second Hit now deals 22 damage (from 17)

    Her side heavy attack dogdes should deal 15 dmg from 5


    Conqueror

    Opener Top Heavy now deals 28 damage (from 29)
    Opener Top Heavy Full Charge now deals 34 damage (from 34)
    Opener Left Heavy now deals 25 damage (from 26)
    Opener Left Heavy Full Charge now deals 32 damage (from 32)
    Opener Right Heavy now deals 25 damage (from 26)
    Opener Right Heavy Full Charge now deals 32 damage (from 32)
    Infinite Top Heavy now deals 31 damage (from 38)
    Infinite Left Heavy now deals 30 damage (from 35)
    Infinite Right Heavy now deals 30 damage (from 35)
    Flail Uppercut now deals 24 damage (from 15)
    Zone Attack 1st Strike now deals 8 damage (from 7)
    Zone Attack 2nd Strike now deals 5 damage (from 3)



    Conqueror feels slow with his infinite chains heavies, either buff the dmg, or speed them up.


    __________________________________________________ __________________________________________________ __________________________

    Other changes:

    Raider Zone attack from 22 to 24

    Warden Crushing counter from 10 to 20

    Centurion Eagle`s talon from 30 to 34

    Jiang Jun Zone attack from 16? to 20

    Highlander Defensive Form Finisher Top Heavy from 30 to 35

    Gladiator Toe stab (fucina ictus) from 9 to 10


    !IMPORTANT CHANGES!

    Aramusha`s heavy attacks should be the same speed they were before CCU

    Slow down Highlander`s light attacks, or atleast make them dodgeable (the second light attack.

    Peacekeeper changes as listed over

    Warmonger corruption dmg per second from 10 to 8



    This is my opinion, and some of it may be overkill i dont know, i need other people`s opinions, so help me out so we can help the devs make changes!

    Iam happy where for honor is heading, good work by the devs!

    Iam excited for the next season armor, executions, new heroes!

    See you on the battlefield!
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  2. #2
    conq's heavy chain is meant to be slow, but maneuverable, it can interrupt into either bash or fullblock stance at any point, and doing so effectively makes it very strong, as if you manage to tank the hit from parry attempt or interrupt attempt with fullblock, you get to counter right back into your combos, which i think can actually be interchanged freely between heavy and light, though the light combo has to come from a different direction each hit, personally i can say she performs well enough for me in this way, at least. I'm about to go to work or i might would comment on the rest in this same post, but i can't so see ya around.
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  3. #3

    Differing opinion

    I won't lie, I think that nearly every change in the CCU was stupid and has made the game infinitely less fun. I don't know why the devs keep adding unreactable moves into the game. It just takes more skill out of the game. The damage numbers are still ******ed and don't make sense, light spam was never an issue (just get better). Also, the changes they made to "counter light spam" have only led to every character using more lights. PK is completely useless now and 4v4s are unplayable as warmonger has the strongest feat in the game available to her at tier 1. WTF???? I've just uninstalled because the game has just become **** and unplayable IMO but that's just me I guess...
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  4. #4
    PK is fine if you apply bleed damage after the dodge attack (and every heavy that lands).

    Her zone should become a heavy attack, not the light one.

    Also she might use some love and receive some opener.

    Conq is pretty fun. He was boring even before ccu. The thing is, that his bash should not apply stamina pause. It's kinda frustrating.
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  5. #5
    The most broken character u listed is clearly PK with no bash or unblochable. She should get a unblockable top heavy finisher like Orochi
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  6. #6
    I also feel positive about the changes. I did not have this much fun in the game (though only some credit goes for the changes. I finally disabled text messages, and got a new laptop, that helps too).

    I agree about some heroes are need of buffs. Here are my detailed suggestions about PK: https://forums.ubisoft.com/showthrea...buffs-past-CCU
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