In a lot of ways, this game can get better by subtraction rather than addition. I just finished the Zoo for the fifty-something-th time and there were a few things that made it worse. (Not the invaded Zoo, that mission is absolute trash).
1. Cars/blades that climb - I'm not talking about stairs here, but full on climb obstacles, up and down. We've all seen it, we all know it exists. If you want an example, go fight the outcasts for any length of time and you'll see it. I understand how it happened, the conversation went something like this, "Hey, let's add remote control cars". "Those really aren't that useful in an urban environment" "Make them climb things" "Isn't that a bit unfair to the players?" "Screw them".
2. "Immune" - and I'll quote DeadPool here. "That's just lazy writing" Can someone please explain to me how Emmeline Shaw, a civilian not wearing any armor, is "immune" to 40 rounds of 5.56mm travelling at 3300 ft/sec? Again, just a giant middle finger to the players. "Our mission is more important than your enjoyment" - Massive. By the way, just do laps around the enclosure, the AI sucks and has trouble navigating the terrain and you can easily put distance between you while waiting for her "immunity" to wear off.
The Division is not unique in this. Modern game design seems to confuse screwing over the players with difficulty level. There are probably a hundred more examples of this but these are some of the worst. Any better examples from D2?
I do not have any sympathy for the immunity mechanic. It had a purpose once upon a time for me, namely my first run through Lincoln Memorial where the final boss's immunity put pressure on and panicked me as this hard as nails boss with a flamethrower stoically followed my screaming, fleeing agent around the room. Now its a cause of irritation and ties into other issues, namely 'aggro'. For example, I ran Lincoln Memorial for the Time Trial. Got to the end and the final boss dropped down with his two friends (whom I promptly killed with my own flamethrower). On his own, with this agent standing right in front of him, the boss turned away and instead insisted on pursuing my drone as it flew around. I meekly followed behind him until the immunity dropped and I could blow up his ammo box, all whilst he ignored me completely. For all the good it did he might as well have not had it because I was under absolutely no pressure to do anything but wait.
I'm glad it is a rarely used mechanic because it seems to me to do so little but be a mere annoyance.
Enemies shouldn't be immune! At max they should have a damage mitigation of sorts (that's like armor on top of armor), but not immune.
Besides, why the Agent is immune for 3-5 seconds, to any kind of damage, while the enemies can run fields with the immunity ON?
This immunity thing, if it would be dropped, would solve the Keener God Mode, since if it has an invisible drone that only mitigates damage (the same as our own drone), then in the end we would still be able to kill him and not die 3-5 times before he just drops dead in a flick.
At the Zoo, Shaw charges you with a flame thrower while immune! The idea of damage reduction is a good one. Immunity is just so infuriating. Still haven't completed Liberty Island 10 times like I have all of the others. Not sure that I ever will just because of this game mechanic.
God forbid that you might have to think about target prioritization or tactics /sOriginally Posted by BrainPal Go to original post
...it's a video game.Originally Posted by BrainPal Go to original post