its up to you to control where they spawn , they never come out out of thin air , they spawn in pre determined rooms and leave that room through doors , if you ignore this and keep pushing forward when you know they are certain to spawn then its your fault for not paying attention or predicting this behaviour.
in missions this is the easiest to predict but even in the open world you can take care and avoid it too , just dont play like a rambo with no care.
true they can , but like i said that is predictable , not only you know that is bound to happen if you are doing an activity that has waves but you can also hear them and react to that , but the best bet is to predict and position yourself in a way you can stand a chance no matter what happens, if you play as a tank , shiled and pistol only you will learn this very fast.Originally Posted by Boogy.Man Go to original post
sound is a very underrated thing in this game, saved my butt countless times because NPC´s love to announce they are flanking and their footsteps are also very clear , all of this are red flags for the players to take into account.
Yep, I have to disagree on this one too. I had a thread a month or two back where I was doing a Heroic bounty, and the last wave (where the named baddies are) was on a rooftop (this was in WONY). I carefully positioned myself behind the cover that was closest to an "open" edge. In other words, there was no building, no door, nothing behind me expect the edge of the rooftop and a three-story drop on the other side. Nothing could circle behind me unseen.Originally Posted by N3mB0t Go to original post
2/3 of the way through the bounty I start getting pummeled from behind, and I had just enough time to to spin and see four Elites that had just spawned there. Either they came out of "thin air" or they scaled the side of the building, because there was no other way for them to be in that location.