I know this is preaching but if the attackers have atleast 2 mommies on there team the defenders are completely screwed due to it still being instant death trying to protect a corrupted commander!
The recent nerf to her feats are not enought!
Her feat design is blatantly terrible and disrupt normal gameplay for a 4v4 for goodness sakes!
It forces me to twiddle my thumbs for 10 seconds away from teammate,this is not dynamic, Its boring!
Dont worry, its not preaching, its just the reality. The feats are indeed too strong still.
Especially the tier 1 one. Should either remove the healing and drastically reduce the damage this deals or remove the damage completely leaving just the heal, so that its a crappy weak feat that helps you just a tad bit, which is what a TIER ONE feat should be. Ooor if they are too lazy, they could just leave the feat the way it is but with 1 year cooldown so that it can only be used once per match.
Even with all the nerfs it just got, its still insultingly too strong for a TIER ONE i would say. Aaand the launch version of it was the most ridiculous thing ive ever seen in this game, with the healing on top of all the dealt damage being just a slap in the face, really makes you completely give up any faith in the folk who are responsible for balancing this stuff. Biggest disaster ive seen since launch of the game, truly.
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Its so mindblowing that i really wouldnt be surprised if the next thing is gonna be instakill feat where your max hp gets reduced to 1 for the duration or something else utterly ridiculous like that.
"Hello For Honor players, here is a shiny new character we put so much effort into! It has every single move in the game you could ever need and dream of to deal with your opponents, and a fancy unique tier 2 feat that every 70 seconds gives you a 15 seconds opportunity to instakill your opponent! There is also a Tier 4 version of this, that lasts 30 seconds and applies to entire enemy team! Now get out there and happy hunting!" Sorry sorry, venting there a bit.